shader_object_provider.h
1/*
2** ClanLib SDK
3** Copyright (c) 1997-2020 The ClanLib Team
4**
5** This software is provided 'as-is', without any express or implied
6** warranty. In no event will the authors be held liable for any damages
7** arising from the use of this software.
8**
9** Permission is granted to anyone to use this software for any purpose,
10** including commercial applications, and to alter it and redistribute it
11** freely, subject to the following restrictions:
12**
13** 1. The origin of this software must not be misrepresented; you must not
14** claim that you wrote the original software. If you use this software
15** in a product, an acknowledgment in the product documentation would be
16** appreciated but is not required.
17** 2. Altered source versions must be plainly marked as such, and must not be
18** misrepresented as being the original software.
19** 3. This notice may not be removed or altered from any source distribution.
20**
21** Note: Some of the libraries ClanLib may link to may have additional
22** requirements or restrictions.
23**
24** File Author(s):
25**
26** Harry Storbacka
27** Kenneth Gangstoe
28*/
29
30#pragma once
31
32#include "shader_object_provider.h"
33#include "../Render/shader_object.h"
34
35namespace clan
36{
39
42 {
43 public:
45
47 virtual void create(ShaderType type, const std::string &source) = 0;
48
50 virtual void create(ShaderType type, const void *source, int source_size) = 0;
51
56 virtual void create(ShaderType type, const std::vector<std::string> &sources) = 0;
57
59 virtual unsigned int get_handle() const = 0;
60
62 virtual bool get_compile_status() const = 0;
63
65 virtual ShaderType get_shader_type() const = 0;
66
68 virtual std::string get_info_log() const = 0;
69
71 virtual std::string get_shader_source() const = 0;
72
74 virtual void compile() = 0;
75 };
76
78}
Shader Object provider.
Definition shader_object_provider.h:42
virtual ShaderType get_shader_type() const =0
Gets the shader type.
virtual void create(ShaderType type, const std::string &source)=0
Creates a shader object.
virtual void create(ShaderType type, const void *source, int source_size)=0
Creates a shader object.
virtual std::string get_shader_source() const =0
Get shader source code.
virtual void compile()=0
Compile program.
virtual void create(ShaderType type, const std::vector< std::string > &sources)=0
Create.
virtual unsigned int get_handle() const =0
Returns the OpenGL shader handle.
virtual bool get_compile_status() const =0
Returns true if compile succeeded.
virtual ~ShaderObjectProvider()
Definition shader_object_provider.h:44
virtual std::string get_info_log() const =0
Get shader object's info log.
ShaderType
Shader Type.
Definition shader_object.h:50
Definition clanapp.h:36