opengl_defines.h
1/*
2** ClanLib SDK
3** Copyright (c) 1997-2020 The ClanLib Team
4**
5** This software is provided 'as-is', without any express or implied
6** warranty. In no event will the authors be held liable for any damages
7** arising from the use of this software.
8**
9** Permission is granted to anyone to use this software for any purpose,
10** including commercial applications, and to alter it and redistribute it
11** freely, subject to the following restrictions:
12**
13** 1. The origin of this software must not be misrepresented; you must not
14** claim that you wrote the original software. If you use this software
15** in a product, an acknowledgment in the product documentation would be
16** appreciated but is not required.
17** 2. Altered source versions must be plainly marked as such, and must not be
18** misrepresented as being the original software.
19** 3. This notice may not be removed or altered from any source distribution.
20**
21** Note: Some of the libraries ClanLib may link to may have additional
22** requirements or restrictions.
23**
24** File Author(s):
25**
26** Magnus Norddahl
27** Mark Page
28*/
29
30
31#pragma once
32
33#include "../Core/System/cl_platform.h"
34
35#if defined(__IOS__)
36#include <OpenGLES/ES2/gl.h>
37#include <OpenGLES/ES2/glext.h>
38#elif defined(__APPLE__)
39#include <OpenGL/gl.h>
40#include <OpenGL/glext.h>
41#elif defined(__ANDROID__)
42#include <GLES/gl.h>
43#else
44#include <GL/gl.h>
45#endif
46
47#include <cstddef>
48
49namespace clan
50{
53
54typedef unsigned int GLenum;
55typedef unsigned char GLboolean;
56typedef unsigned int GLbitfield;
57typedef signed char GLbyte;
58typedef short GLshort;
59typedef int GLint;
60typedef int GLsizei;
61typedef unsigned char GLubyte;
62typedef unsigned short GLushort;
63typedef unsigned int GLuint;
64typedef int64_t CLint64;
65typedef uint64_t CLuint64;
66typedef float GLfloat;
67typedef float GLclampf;
68typedef double GLdouble;
69typedef double GLclampd;
70typedef void GLvoid;
71typedef char GLchar;
72typedef ptrdiff_t GLintptr;
73typedef ptrdiff_t GLsizeiptr;
74typedef struct __CLsync *CLsync;
75
76typedef void * CLDEBUGPROCARB;
77typedef void * CLDEBUGPROC;
78
81{
82
83#ifdef __ANDROID__ // OpenGL ES3.2
84#define CLANLIB_OPENGL_ES3
85#endif
86
87#ifdef CLANLIB_OPENGL_ES3
88
89// Undefine windows GL.h defines to assist in initial clanlib development. These can be removed once ES3.2 conversion is complete
90#undef GL_ACCUM
91#undef GL_LOAD
92#undef GL_RETURN
93#undef GL_MULT
94#undef GL_ADD
95#undef GL_NEVER
96#undef GL_LESS
97#undef GL_EQUAL
98#undef GL_LEQUAL
99#undef GL_GREATER
100#undef GL_NOTEQUAL
101#undef GL_GEQUAL
102#undef GL_ALWAYS
103#undef GL_CURRENT_BIT
104#undef GL_POINT_BIT
105#undef GL_LINE_BIT
106#undef GL_POLYGON_BIT
107#undef GL_POLYGON_STIPPLE_BIT
108#undef GL_PIXEL_MODE_BIT
109#undef GL_LIGHTING_BIT
110#undef GL_FOG_BIT
111#undef GL_DEPTH_BUFFER_BIT
112#undef GL_ACCUM_BUFFER_BIT
113#undef GL_STENCIL_BUFFER_BIT
114#undef GL_VIEWPORT_BIT
115#undef GL_TRANSFORM_BIT
116#undef GL_ENABLE_BIT
117#undef GL_COLOR_BUFFER_BIT
118#undef GL_HINT_BIT
119#undef GL_EVAL_BIT
120#undef GL_LIST_BIT
121#undef GL_TEXTURE_BIT
122#undef GL_SCISSOR_BIT
123#undef GL_ALL_ATTRIB_BITS
124#undef GL_POINTS
125#undef GL_LINES
126#undef GL_LINE_LOOP
127#undef GL_LINE_STRIP
128#undef GL_TRIANGLES
129#undef GL_TRIANGLE_STRIP
130#undef GL_TRIANGLE_FAN
131#undef GL_QUADS
132#undef GL_QUAD_STRIP
133#undef GL_POLYGON
134#undef GL_ZERO
135#undef GL_ONE
136#undef GL_SRC_COLOR
137#undef GL_ONE_MINUS_SRC_COLOR
138#undef GL_SRC_ALPHA
139#undef GL_ONE_MINUS_SRC_ALPHA
140#undef GL_DST_ALPHA
141#undef GL_ONE_MINUS_DST_ALPHA
142#undef GL_DST_COLOR
143#undef GL_ONE_MINUS_DST_COLOR
144#undef GL_SRC_ALPHA_SATURATE
145#undef GL_TRUE
146#undef GL_FALSE
147#undef GL_CLIP_PLANE0
148#undef GL_CLIP_PLANE1
149#undef GL_CLIP_PLANE2
150#undef GL_CLIP_PLANE3
151#undef GL_CLIP_PLANE4
152#undef GL_CLIP_PLANE5
153#undef GL_BYTE
154#undef GL_UNSIGNED_BYTE
155#undef GL_SHORT
156#undef GL_UNSIGNED_SHORT
157#undef GL_INT
158#undef GL_UNSIGNED_INT
159#undef GL_FLOAT
160#undef GL_2_BYTES
161#undef GL_3_BYTES
162#undef GL_4_BYTES
163#undef GL_DOUBLE
164#undef GL_NONE
165#undef GL_FRONT_LEFT
166#undef GL_FRONT_RIGHT
167#undef GL_BACK_LEFT
168#undef GL_BACK_RIGHT
169#undef GL_FRONT
170#undef GL_BACK
171#undef GL_LEFT
172#undef GL_RIGHT
173#undef GL_FRONT_AND_BACK
174#undef GL_AUX0
175#undef GL_AUX1
176#undef GL_AUX2
177#undef GL_AUX3
178#undef GL_NO_ERROR
179#undef GL_INVALID_ENUM
180#undef GL_INVALID_VALUE
181#undef GL_INVALID_OPERATION
182#undef GL_STACK_OVERFLOW
183#undef GL_STACK_UNDERFLOW
184#undef GL_OUT_OF_MEMORY
185#undef GL_2D
186#undef GL_3D
187#undef GL_3D_COLOR
188#undef GL_3D_COLOR_TEXTURE
189#undef GL_4D_COLOR_TEXTURE
190#undef GL_PASS_THROUGH_TOKEN
191#undef GL_POINT_TOKEN
192#undef GL_LINE_TOKEN
193#undef GL_POLYGON_TOKEN
194#undef GL_BITMAP_TOKEN
195#undef GL_DRAW_PIXEL_TOKEN
196#undef GL_COPY_PIXEL_TOKEN
197#undef GL_LINE_RESET_TOKEN
198#undef GL_EXP
199#undef GL_EXP2
200#undef GL_CW
201#undef GL_CCW
202#undef GL_COEFF
203#undef GL_ORDER
204#undef GL_DOMAIN
205#undef GL_CURRENT_COLOR
206#undef GL_CURRENT_INDEX
207#undef GL_CURRENT_NORMAL
208#undef GL_CURRENT_TEXTURE_COORDS
209#undef GL_CURRENT_RASTER_COLOR
210#undef GL_CURRENT_RASTER_INDEX
211#undef GL_CURRENT_RASTER_TEXTURE_COORDS
212#undef GL_CURRENT_RASTER_POSITION
213#undef GL_CURRENT_RASTER_POSITION_VALID
214#undef GL_CURRENT_RASTER_DISTANCE
215#undef GL_POINT_SMOOTH
216#undef GL_POINT_SIZE
217#undef GL_POINT_SIZE_RANGE
218#undef GL_POINT_SIZE_GRANULARITY
219#undef GL_LINE_SMOOTH
220#undef GL_LINE_WIDTH
221#undef GL_LINE_WIDTH_RANGE
222#undef GL_LINE_WIDTH_GRANULARITY
223#undef GL_LINE_STIPPLE
224#undef GL_LINE_STIPPLE_PATTERN
225#undef GL_LINE_STIPPLE_REPEAT
226#undef GL_LIST_MODE
227#undef GL_MAX_LIST_NESTING
228#undef GL_LIST_BASE
229#undef GL_LIST_INDEX
230#undef GL_POLYGON_MODE
231#undef GL_POLYGON_SMOOTH
232#undef GL_POLYGON_STIPPLE
233#undef GL_EDGE_FLAG
234#undef GL_CULL_FACE
235#undef GL_CULL_FACE_MODE
236#undef GL_FRONT_FACE
237#undef GL_LIGHTING
238#undef GL_LIGHT_MODEL_LOCAL_VIEWER
239#undef GL_LIGHT_MODEL_TWO_SIDE
240#undef GL_LIGHT_MODEL_AMBIENT
241#undef GL_SHADE_MODEL
242#undef GL_COLOR_MATERIAL_FACE
243#undef GL_COLOR_MATERIAL_PARAMETER
244#undef GL_COLOR_MATERIAL
245#undef GL_FOG
246#undef GL_FOG_INDEX
247#undef GL_FOG_DENSITY
248#undef GL_FOG_START
249#undef GL_FOG_END
250#undef GL_FOG_MODE
251#undef GL_FOG_COLOR
252#undef GL_DEPTH_RANGE
253#undef GL_DEPTH_TEST
254#undef GL_DEPTH_WRITEMASK
255#undef GL_DEPTH_CLEAR_VALUE
256#undef GL_DEPTH_FUNC
257#undef GL_ACCUM_CLEAR_VALUE
258#undef GL_STENCIL_TEST
259#undef GL_STENCIL_CLEAR_VALUE
260#undef GL_STENCIL_FUNC
261#undef GL_STENCIL_VALUE_MASK
262#undef GL_STENCIL_FAIL
263#undef GL_STENCIL_PASS_DEPTH_FAIL
264#undef GL_STENCIL_PASS_DEPTH_PASS
265#undef GL_STENCIL_REF
266#undef GL_STENCIL_WRITEMASK
267#undef GL_MATRIX_MODE
268#undef GL_NORMALIZE
269#undef GL_VIEWPORT
270#undef GL_MODELVIEW_STACK_DEPTH
271#undef GL_PROJECTION_STACK_DEPTH
272#undef GL_TEXTURE_STACK_DEPTH
273#undef GL_MODELVIEW_MATRIX
274#undef GL_PROJECTION_MATRIX
275#undef GL_TEXTURE_MATRIX
276#undef GL_ATTRIB_STACK_DEPTH
277#undef GL_CLIENT_ATTRIB_STACK_DEPTH
278#undef GL_ALPHA_TEST
279#undef GL_ALPHA_TEST_FUNC
280#undef GL_ALPHA_TEST_REF
281#undef GL_DITHER
282#undef GL_BLEND_DST
283#undef GL_BLEND_SRC
284#undef GL_BLEND
285#undef GL_LOGIC_OP_MODE
286#undef GL_INDEX_LOGIC_OP
287#undef GL_COLOR_LOGIC_OP
288#undef GL_AUX_BUFFERS
289#undef GL_DRAW_BUFFER
290#undef GL_READ_BUFFER
291#undef GL_SCISSOR_BOX
292#undef GL_SCISSOR_TEST
293#undef GL_INDEX_CLEAR_VALUE
294#undef GL_INDEX_WRITEMASK
295#undef GL_COLOR_CLEAR_VALUE
296#undef GL_COLOR_WRITEMASK
297#undef GL_INDEX_MODE
298#undef GL_RGBA_MODE
299#undef GL_DOUBLEBUFFER
300#undef GL_STEREO
301#undef GL_RENDER_MODE
302#undef GL_PERSPECTIVE_CORRECTION_HINT
303#undef GL_POINT_SMOOTH_HINT
304#undef GL_LINE_SMOOTH_HINT
305#undef GL_POLYGON_SMOOTH_HINT
306#undef GL_FOG_HINT
307#undef GL_TEXTURE_GEN_S
308#undef GL_TEXTURE_GEN_T
309#undef GL_TEXTURE_GEN_R
310#undef GL_TEXTURE_GEN_Q
311#undef GL_PIXEL_MAP_I_TO_I
312#undef GL_PIXEL_MAP_S_TO_S
313#undef GL_PIXEL_MAP_I_TO_R
314#undef GL_PIXEL_MAP_I_TO_G
315#undef GL_PIXEL_MAP_I_TO_B
316#undef GL_PIXEL_MAP_I_TO_A
317#undef GL_PIXEL_MAP_R_TO_R
318#undef GL_PIXEL_MAP_G_TO_G
319#undef GL_PIXEL_MAP_B_TO_B
320#undef GL_PIXEL_MAP_A_TO_A
321#undef GL_PIXEL_MAP_I_TO_I_SIZE
322#undef GL_PIXEL_MAP_S_TO_S_SIZE
323#undef GL_PIXEL_MAP_I_TO_R_SIZE
324#undef GL_PIXEL_MAP_I_TO_G_SIZE
325#undef GL_PIXEL_MAP_I_TO_B_SIZE
326#undef GL_PIXEL_MAP_I_TO_A_SIZE
327#undef GL_PIXEL_MAP_R_TO_R_SIZE
328#undef GL_PIXEL_MAP_G_TO_G_SIZE
329#undef GL_PIXEL_MAP_B_TO_B_SIZE
330#undef GL_PIXEL_MAP_A_TO_A_SIZE
331#undef GL_UNPACK_SWAP_BYTES
332#undef GL_UNPACK_LSB_FIRST
333#undef GL_UNPACK_ROW_LENGTH
334#undef GL_UNPACK_SKIP_ROWS
335#undef GL_UNPACK_SKIP_PIXELS
336#undef GL_UNPACK_ALIGNMENT
337#undef GL_PACK_SWAP_BYTES
338#undef GL_PACK_LSB_FIRST
339#undef GL_PACK_ROW_LENGTH
340#undef GL_PACK_SKIP_ROWS
341#undef GL_PACK_SKIP_PIXELS
342#undef GL_PACK_ALIGNMENT
343#undef GL_MAP_COLOR
344#undef GL_MAP_STENCIL
345#undef GL_INDEX_SHIFT
346#undef GL_INDEX_OFFSET
347#undef GL_RED_SCALE
348#undef GL_RED_BIAS
349#undef GL_ZOOM_X
350#undef GL_ZOOM_Y
351#undef GL_GREEN_SCALE
352#undef GL_GREEN_BIAS
353#undef GL_BLUE_SCALE
354#undef GL_BLUE_BIAS
355#undef GL_ALPHA_SCALE
356#undef GL_ALPHA_BIAS
357#undef GL_DEPTH_SCALE
358#undef GL_DEPTH_BIAS
359#undef GL_MAX_EVAL_ORDER
360#undef GL_MAX_LIGHTS
361#undef GL_MAX_CLIP_PLANES
362#undef GL_MAX_TEXTURE_SIZE
363#undef GL_MAX_PIXEL_MAP_TABLE
364#undef GL_MAX_ATTRIB_STACK_DEPTH
365#undef GL_MAX_MODELVIEW_STACK_DEPTH
366#undef GL_MAX_NAME_STACK_DEPTH
367#undef GL_MAX_PROJECTION_STACK_DEPTH
368#undef GL_MAX_TEXTURE_STACK_DEPTH
369#undef GL_MAX_VIEWPORT_DIMS
370#undef GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
371#undef GL_SUBPIXEL_BITS
372#undef GL_INDEX_BITS
373#undef GL_RED_BITS
374#undef GL_GREEN_BITS
375#undef GL_BLUE_BITS
376#undef GL_ALPHA_BITS
377#undef GL_DEPTH_BITS
378#undef GL_STENCIL_BITS
379#undef GL_ACCUM_RED_BITS
380#undef GL_ACCUM_GREEN_BITS
381#undef GL_ACCUM_BLUE_BITS
382#undef GL_ACCUM_ALPHA_BITS
383#undef GL_NAME_STACK_DEPTH
384#undef GL_AUTO_NORMAL
385#undef GL_MAP1_COLOR_4
386#undef GL_MAP1_INDEX
387#undef GL_MAP1_NORMAL
388#undef GL_MAP1_TEXTURE_COORD_1
389#undef GL_MAP1_TEXTURE_COORD_2
390#undef GL_MAP1_TEXTURE_COORD_3
391#undef GL_MAP1_TEXTURE_COORD_4
392#undef GL_MAP1_VERTEX_3
393#undef GL_MAP1_VERTEX_4
394#undef GL_MAP2_COLOR_4
395#undef GL_MAP2_INDEX
396#undef GL_MAP2_NORMAL
397#undef GL_MAP2_TEXTURE_COORD_1
398#undef GL_MAP2_TEXTURE_COORD_2
399#undef GL_MAP2_TEXTURE_COORD_3
400#undef GL_MAP2_TEXTURE_COORD_4
401#undef GL_MAP2_VERTEX_3
402#undef GL_MAP2_VERTEX_4
403#undef GL_MAP1_GRID_DOMAIN
404#undef GL_MAP1_GRID_SEGMENTS
405#undef GL_MAP2_GRID_DOMAIN
406#undef GL_MAP2_GRID_SEGMENTS
407#undef GL_TEXTURE_1D
408#undef GL_TEXTURE_2D
409#undef GL_FEEDBACK_BUFFER_POINTER
410#undef GL_FEEDBACK_BUFFER_SIZE
411#undef GL_FEEDBACK_BUFFER_TYPE
412#undef GL_SELECTION_BUFFER_POINTER
413#undef GL_SELECTION_BUFFER_SIZE
414#undef GL_TEXTURE_WIDTH
415#undef GL_TEXTURE_HEIGHT
416#undef GL_TEXTURE_INTERNAL_FORMAT
417#undef GL_TEXTURE_BORDER_COLOR
418#undef GL_TEXTURE_BORDER
419#undef GL_DONT_CARE
420#undef GL_FASTEST
421#undef GL_NICEST
422#undef GL_LIGHT0
423#undef GL_LIGHT1
424#undef GL_LIGHT2
425#undef GL_LIGHT3
426#undef GL_LIGHT4
427#undef GL_LIGHT5
428#undef GL_LIGHT6
429#undef GL_LIGHT7
430#undef GL_AMBIENT
431#undef GL_DIFFUSE
432#undef GL_SPECULAR
433#undef GL_POSITION
434#undef GL_SPOT_DIRECTION
435#undef GL_SPOT_EXPONENT
436#undef GL_SPOT_CUTOFF
437#undef GL_CONSTANT_ATTENUATION
438#undef GL_LINEAR_ATTENUATION
439#undef GL_QUADRATIC_ATTENUATION
440#undef GL_COMPILE
441#undef GL_COMPILE_AND_EXECUTE
442#undef GL_CLEAR
443#undef GL_AND
444#undef GL_AND_REVERSE
445#undef GL_COPY
446#undef GL_AND_INVERTED
447#undef GL_NOOP
448#undef GL_XOR
449#undef GL_OR
450#undef GL_NOR
451#undef GL_EQUIV
452#undef GL_INVERT
453#undef GL_OR_REVERSE
454#undef GL_COPY_INVERTED
455#undef GL_OR_INVERTED
456#undef GL_NAND
457#undef GL_SET
458#undef GL_EMISSION
459#undef GL_SHININESS
460#undef GL_AMBIENT_AND_DIFFUSE
461#undef GL_COLOR_INDEXES
462#undef GL_MODELVIEW
463#undef GL_PROJECTION
464#undef GL_TEXTURE
465#undef GL_COLOR
466#undef GL_DEPTH
467#undef GL_STENCIL
468#undef GL_COLOR_INDEX
469#undef GL_STENCIL_INDEX
470#undef GL_DEPTH_COMPONENT
471#undef GL_RED
472#undef GL_GREEN
473#undef GL_BLUE
474#undef GL_ALPHA
475#undef GL_RGB
476#undef GL_RGBA
477#undef GL_LUMINANCE
478#undef GL_LUMINANCE_ALPHA
479#undef GL_BITMAP
480#undef GL_POINT
481#undef GL_LINE
482#undef GL_FILL
483#undef GL_RENDER
484#undef GL_FEEDBACK
485#undef GL_SELECT
486#undef GL_FLAT
487#undef GL_SMOOTH
488#undef GL_KEEP
489#undef GL_REPLACE
490#undef GL_INCR
491#undef GL_DECR
492#undef GL_VENDOR
493#undef GL_RENDERER
494#undef GL_VERSION
495#undef GL_EXTENSIONS
496#undef GL_S
497#undef GL_T
498#undef GL_R
499#undef GL_Q
500#undef GL_MODULATE
501#undef GL_DECAL
502#undef GL_TEXTURE_ENV_MODE
503#undef GL_TEXTURE_ENV_COLOR
504#undef GL_TEXTURE_ENV
505#undef GL_NEAREST
506#undef GL_LINEAR
507#undef GL_NEAREST_MIPMAP_NEAREST
508#undef GL_LINEAR_MIPMAP_NEAREST
509#undef GL_NEAREST_MIPMAP_LINEAR
510#undef GL_LINEAR_MIPMAP_LINEAR
511#undef GL_TEXTURE_MAG_FILTER
512#undef GL_TEXTURE_MIN_FILTER
513#undef GL_TEXTURE_WRAP_S
514#undef GL_TEXTURE_WRAP_T
515#undef GL_CLAMP
516#undef GL_REPEAT
517#undef GL_CLIENT_PIXEL_STORE_BIT
518#undef GL_CLIENT_VERTEX_ARRAY_BIT
519#undef GL_CLIENT_ALL_ATTRIB_BITS
520#undef GL_POLYGON_OFFSET_FACTOR
521#undef GL_POLYGON_OFFSET_UNITS
522#undef GL_POLYGON_OFFSET_POINT
523#undef GL_POLYGON_OFFSET_LINE
524#undef GL_POLYGON_OFFSET_FILL
525#undef GL_ALPHA4
526#undef GL_ALPHA8
527#undef GL_ALPHA12
528#undef GL_ALPHA16
529#undef GL_LUMINANCE4
530#undef GL_LUMINANCE8
531#undef GL_LUMINANCE12
532#undef GL_LUMINANCE16
533#undef GL_LUMINANCE4_ALPHA4
534#undef GL_LUMINANCE6_ALPHA2
535#undef GL_LUMINANCE8_ALPHA8
536#undef GL_LUMINANCE12_ALPHA4
537#undef GL_LUMINANCE12_ALPHA12
538#undef GL_LUMINANCE16_ALPHA16
539#undef GL_INTENSITY
540#undef GL_INTENSITY4
541#undef GL_INTENSITY8
542#undef GL_INTENSITY12
543#undef GL_INTENSITY16
544#undef GL_R3_G3_B2
545#undef GL_RGB4
546#undef GL_RGB5
547#undef GL_RGB8
548#undef GL_RGB10
549#undef GL_RGB12
550#undef GL_RGB16
551#undef GL_RGBA2
552#undef GL_RGBA4
553#undef GL_RGB5_A1
554#undef GL_RGBA8
555#undef GL_RGB10_A2
556#undef GL_RGBA12
557#undef GL_RGBA16
558#undef GL_TEXTURE_RED_SIZE
559#undef GL_TEXTURE_GREEN_SIZE
560#undef GL_TEXTURE_BLUE_SIZE
561#undef GL_TEXTURE_ALPHA_SIZE
562#undef GL_TEXTURE_LUMINANCE_SIZE
563#undef GL_TEXTURE_INTENSITY_SIZE
564#undef GL_PROXY_TEXTURE_1D
565#undef GL_PROXY_TEXTURE_2D
566#undef GL_TEXTURE_PRIORITY
567#undef GL_TEXTURE_RESIDENT
568#undef GL_TEXTURE_BINDING_1D
569#undef GL_TEXTURE_BINDING_2D
570#undef GL_VERTEX_ARRAY
571#undef GL_NORMAL_ARRAY
572#undef GL_COLOR_ARRAY
573#undef GL_INDEX_ARRAY
574#undef GL_TEXTURE_COORD_ARRAY
575#undef GL_EDGE_FLAG_ARRAY
576#undef GL_VERTEX_ARRAY_SIZE
577#undef GL_VERTEX_ARRAY_TYPE
578#undef GL_VERTEX_ARRAY_STRIDE
579#undef GL_NORMAL_ARRAY_TYPE
580#undef GL_NORMAL_ARRAY_STRIDE
581#undef GL_COLOR_ARRAY_SIZE
582#undef GL_COLOR_ARRAY_TYPE
583#undef GL_COLOR_ARRAY_STRIDE
584#undef GL_INDEX_ARRAY_TYPE
585#undef GL_INDEX_ARRAY_STRIDE
586#undef GL_TEXTURE_COORD_ARRAY_SIZE
587#undef GL_TEXTURE_COORD_ARRAY_TYPE
588#undef GL_TEXTURE_COORD_ARRAY_STRIDE
589#undef GL_EDGE_FLAG_ARRAY_STRIDE
590#undef GL_VERTEX_ARRAY_POINTER
591#undef GL_NORMAL_ARRAY_POINTER
592#undef GL_COLOR_ARRAY_POINTER
593#undef GL_INDEX_ARRAY_POINTER
594#undef GL_TEXTURE_COORD_ARRAY_POINTER
595#undef GL_EDGE_FLAG_ARRAY_POINTER
596#undef GL_V2F
597#undef GL_V3F
598#undef GL_C4UB_V2F
599#undef GL_C4UB_V3F
600#undef GL_C3F_V3F
601#undef GL_N3F_V3F
602#undef GL_C4F_N3F_V3F
603#undef GL_T2F_V3F
604#undef GL_T4F_V4F
605#undef GL_T2F_C4UB_V3F
606#undef GL_T2F_C3F_V3F
607#undef GL_T2F_N3F_V3F
608#undef GL_T2F_C4F_N3F_V3F
609#undef GL_T4F_C4F_N3F_V4F
610
611
612 GL_DEPTH_BUFFER_BIT = 0x00000100,
613 GL_STENCIL_BUFFER_BIT = 0x00000400,
614 GL_COLOR_BUFFER_BIT = 0x00004000,
615 GL_FALSE = 0,
616 GL_TRUE = 1,
617 GL_POINTS = 0x0000,
618 GL_LINES = 0x0001,
619 GL_LINE_LOOP = 0x0002,
620 GL_LINE_STRIP = 0x0003,
621 GL_TRIANGLES = 0x0004,
622 GL_TRIANGLE_STRIP = 0x0005,
623 GL_TRIANGLE_FAN = 0x0006,
624 GL_ZERO = 0,
625 GL_ONE = 1,
626 GL_SRC_COLOR = 0x0300,
627 GL_ONE_MINUS_SRC_COLOR = 0x0301,
628 GL_SRC_ALPHA = 0x0302,
629 GL_ONE_MINUS_SRC_ALPHA = 0x0303,
630 GL_DST_ALPHA = 0x0304,
631 GL_ONE_MINUS_DST_ALPHA = 0x0305,
632 GL_DST_COLOR = 0x0306,
633 GL_ONE_MINUS_DST_COLOR = 0x0307,
634 GL_SRC_ALPHA_SATURATE = 0x0308,
635 GL_FUNC_ADD = 0x8006,
636 GL_BLEND_EQUATION = 0x8009,
637 GL_BLEND_EQUATION_RGB = 0x8009,
639 GL_FUNC_SUBTRACT = 0x800A,
641 GL_BLEND_DST_RGB = 0x80C8,
642 GL_BLEND_SRC_RGB = 0x80C9,
643 GL_BLEND_DST_ALPHA = 0x80CA,
644 GL_BLEND_SRC_ALPHA = 0x80CB,
645 GL_CONSTANT_COLOR = 0x8001,
647 GL_CONSTANT_ALPHA = 0x8003,
649 GL_BLEND_COLOR = 0x8005,
650#ifndef GL_ARRAY_BUFFER
651 GL_ARRAY_BUFFER = 0x8892,
655#endif
656 GL_STREAM_DRAW = 0x88E0,
657#ifndef GL_STATIC_DRAW
658 GL_STATIC_DRAW = 0x88E4,
659 GL_DYNAMIC_DRAW = 0x88E8,
660 GL_BUFFER_SIZE = 0x8764,
661 GL_BUFFER_USAGE = 0x8765,
662#endif
664 GL_FRONT = 0x0404,
665 GL_BACK = 0x0405,
666 GL_FRONT_AND_BACK = 0x0408,
667 GL_TEXTURE_2D = 0x0DE1,
668 GL_CULL_FACE = 0x0B44,
669 GL_BLEND = 0x0BE2,
670 GL_DITHER = 0x0BD0,
671 GL_STENCIL_TEST = 0x0B90,
672 GL_DEPTH_TEST = 0x0B71,
673 GL_SCISSOR_TEST = 0x0C11,
674 GL_POLYGON_OFFSET_FILL = 0x8037,
675#ifndef GL_SAMPLE_ALPHA_TO_COVERAGE
677 GL_SAMPLE_COVERAGE = 0x80A0,
678#endif
679 GL_NO_ERROR = 0,
680 GL_INVALID_ENUM = 0x0500,
681 GL_INVALID_VALUE = 0x0501,
682 GL_INVALID_OPERATION = 0x0502,
683 GL_OUT_OF_MEMORY = 0x0505,
684 GL_CW = 0x0900,
685 GL_CCW = 0x0901,
686 GL_LINE_WIDTH = 0x0B21,
687#ifndef GL_ALIASED_POINT_SIZE_RANGE
688 GL_ALIASED_POINT_SIZE_RANGE = 0x846D,
690#endif
691 GL_CULL_FACE_MODE = 0x0B45,
692 GL_FRONT_FACE = 0x0B46,
693 GL_DEPTH_RANGE = 0x0B70,
694 GL_DEPTH_WRITEMASK = 0x0B72,
695 GL_DEPTH_CLEAR_VALUE = 0x0B73,
696 GL_DEPTH_FUNC = 0x0B74,
697 GL_STENCIL_CLEAR_VALUE = 0x0B91,
698 GL_STENCIL_FUNC = 0x0B92,
699 GL_STENCIL_FAIL = 0x0B94,
702 GL_STENCIL_REF = 0x0B97,
703 GL_STENCIL_VALUE_MASK = 0x0B93,
704 GL_STENCIL_WRITEMASK = 0x0B98,
705 GL_STENCIL_BACK_FUNC = 0x8800,
706 GL_STENCIL_BACK_FAIL = 0x8801,
709 GL_STENCIL_BACK_REF = 0x8CA3,
712 GL_VIEWPORT = 0x0BA2,
713 GL_SCISSOR_BOX = 0x0C10,
714 GL_COLOR_CLEAR_VALUE = 0x0C22,
715 GL_COLOR_WRITEMASK = 0x0C23,
716 GL_UNPACK_ALIGNMENT = 0x0CF5,
717 GL_PACK_ALIGNMENT = 0x0D05,
718 GL_MAX_TEXTURE_SIZE = 0x0D33,
719 GL_MAX_VIEWPORT_DIMS = 0x0D3A,
720 GL_SUBPIXEL_BITS = 0x0D50,
721 GL_RED_BITS = 0x0D52,
722 GL_GREEN_BITS = 0x0D53,
723 GL_BLUE_BITS = 0x0D54,
724 GL_ALPHA_BITS = 0x0D55,
725 GL_DEPTH_BITS = 0x0D56,
726 GL_STENCIL_BITS = 0x0D57,
729 GL_TEXTURE_BINDING_2D = 0x8069,
730#ifndef GL_SAMPLE_BUFFERS
731 GL_SAMPLE_BUFFERS = 0x80A8,
732 GL_SAMPLES = 0x80A9,
737#endif
738 GL_DONT_CARE = 0x1100,
739 GL_FASTEST = 0x1101,
740 GL_NICEST = 0x1102,
741#ifndef GL_GENERATE_MIPMAP_HINT
742 GL_GENERATE_MIPMAP_HINT = 0x8192,
743#endif
744 GL_BYTE = 0x1400,
745 GL_UNSIGNED_BYTE = 0x1401,
746 GL_SHORT = 0x1402,
747 GL_UNSIGNED_SHORT = 0x1403,
748 GL_INT = 0x1404,
749 GL_UNSIGNED_INT = 0x1405,
750 GL_FLOAT = 0x1406,
751#ifndef GL_FIXED
752 GL_FIXED = 0x140C,
753#endif
754 GL_DEPTH_COMPONENT = 0x1902,
755 GL_ALPHA = 0x1906,
756 GL_RGB = 0x1907,
757 GL_RGBA = 0x1908,
758 GL_LUMINANCE = 0x1909,
759 GL_LUMINANCE_ALPHA = 0x190A,
760#ifndef GL_UNSIGNED_SHORT_4_4_4_4
764#endif
765 GL_FRAGMENT_SHADER = 0x8B30,
766 GL_VERTEX_SHADER = 0x8B31,
767 GL_MAX_VERTEX_ATTRIBS = 0x8869,
769 GL_MAX_VARYING_VECTORS = 0x8DFC,
774 GL_SHADER_TYPE = 0x8B4F,
775 GL_DELETE_STATUS = 0x8B80,
776 GL_LINK_STATUS = 0x8B82,
777 GL_VALIDATE_STATUS = 0x8B83,
778 GL_ATTACHED_SHADERS = 0x8B85,
779 GL_ACTIVE_UNIFORMS = 0x8B86,
781 GL_ACTIVE_ATTRIBUTES = 0x8B89,
784 GL_CURRENT_PROGRAM = 0x8B8D,
785 GL_NEVER = 0x0200,
786 GL_LESS = 0x0201,
787 GL_EQUAL = 0x0202,
788 GL_LEQUAL = 0x0203,
789 GL_GREATER = 0x0204,
790 GL_NOTEQUAL = 0x0205,
791 GL_GEQUAL = 0x0206,
792 GL_ALWAYS = 0x0207,
793 GL_KEEP = 0x1E00,
794 GL_REPLACE = 0x1E01,
795 GL_INCR = 0x1E02,
796 GL_DECR = 0x1E03,
797 GL_INVERT = 0x150A,
798 GL_INCR_WRAP = 0x8507,
799 GL_DECR_WRAP = 0x8508,
800 GL_VENDOR = 0x1F00,
801 GL_RENDERER = 0x1F01,
802 GL_VERSION = 0x1F02,
803 GL_EXTENSIONS = 0x1F03,
804 GL_NEAREST = 0x2600,
805 GL_LINEAR = 0x2601,
810 GL_TEXTURE_MAG_FILTER = 0x2800,
811 GL_TEXTURE_MIN_FILTER = 0x2801,
812 GL_TEXTURE_WRAP_S = 0x2802,
813 GL_TEXTURE_WRAP_T = 0x2803,
814 GL_TEXTURE = 0x1702,
815 GL_TEXTURE_CUBE_MAP = 0x8513,
824#ifndef GL_TEXTURE0
825 GL_TEXTURE0 = 0x84C0,
826 GL_TEXTURE1 = 0x84C1,
827 GL_TEXTURE2 = 0x84C2,
828 GL_TEXTURE3 = 0x84C3,
829 GL_TEXTURE4 = 0x84C4,
830 GL_TEXTURE5 = 0x84C5,
831 GL_TEXTURE6 = 0x84C6,
832 GL_TEXTURE7 = 0x84C7,
833 GL_TEXTURE8 = 0x84C8,
834 GL_TEXTURE9 = 0x84C9,
835 GL_TEXTURE10 = 0x84CA,
836 GL_TEXTURE11 = 0x84CB,
837 GL_TEXTURE12 = 0x84CC,
838 GL_TEXTURE13 = 0x84CD,
839 GL_TEXTURE14 = 0x84CE,
840 GL_TEXTURE15 = 0x84CF,
841 GL_TEXTURE16 = 0x84D0,
842 GL_TEXTURE17 = 0x84D1,
843 GL_TEXTURE18 = 0x84D2,
844 GL_TEXTURE19 = 0x84D3,
845 GL_TEXTURE20 = 0x84D4,
846 GL_TEXTURE21 = 0x84D5,
847 GL_TEXTURE22 = 0x84D6,
848 GL_TEXTURE23 = 0x84D7,
849 GL_TEXTURE24 = 0x84D8,
850 GL_TEXTURE25 = 0x84D9,
851 GL_TEXTURE26 = 0x84DA,
852 GL_TEXTURE27 = 0x84DB,
853 GL_TEXTURE28 = 0x84DC,
854 GL_TEXTURE29 = 0x84DD,
855 GL_TEXTURE30 = 0x84DE,
856 GL_TEXTURE31 = 0x84DF,
857 GL_ACTIVE_TEXTURE = 0x84E0,
858#endif
859 GL_REPEAT = 0x2901,
860#ifndef GL_CLAMP_TO_EDGE
861 GL_CLAMP_TO_EDGE = 0x812F,
862#endif
863 GL_MIRRORED_REPEAT = 0x8370,
864 GL_FLOAT_VEC2 = 0x8B50,
865 GL_FLOAT_VEC3 = 0x8B51,
866 GL_FLOAT_VEC4 = 0x8B52,
867 GL_INT_VEC2 = 0x8B53,
868 GL_INT_VEC3 = 0x8B54,
869 GL_INT_VEC4 = 0x8B55,
870 GL_BOOL = 0x8B56,
871 GL_BOOL_VEC2 = 0x8B57,
872 GL_BOOL_VEC3 = 0x8B58,
873 GL_BOOL_VEC4 = 0x8B59,
874 GL_FLOAT_MAT2 = 0x8B5A,
875 GL_FLOAT_MAT3 = 0x8B5B,
876 GL_FLOAT_MAT4 = 0x8B5C,
877 GL_SAMPLER_2D = 0x8B5E,
878 GL_SAMPLER_CUBE = 0x8B60,
888 GL_COMPILE_STATUS = 0x8B81,
889 GL_INFO_LOG_LENGTH = 0x8B84,
891 GL_SHADER_COMPILER = 0x8DFA,
892 GL_SHADER_BINARY_FORMATS = 0x8DF8,
894 GL_LOW_FLOAT = 0x8DF0,
895 GL_MEDIUM_FLOAT = 0x8DF1,
896 GL_HIGH_FLOAT = 0x8DF2,
897 GL_LOW_INT = 0x8DF3,
898 GL_MEDIUM_INT = 0x8DF4,
899 GL_HIGH_INT = 0x8DF5,
900 GL_FRAMEBUFFER = 0x8D40,
901 GL_RENDERBUFFER = 0x8D41,
902 GL_RGBA4 = 0x8056,
903 GL_RGB5_A1 = 0x8057,
904 GL_RGB565 = 0x8D62,
905 GL_DEPTH_COMPONENT16 = 0x81A5,
906 GL_STENCIL_INDEX8 = 0x8D48,
907 GL_RENDERBUFFER_WIDTH = 0x8D42,
908 GL_RENDERBUFFER_HEIGHT = 0x8D43,
920 GL_COLOR_ATTACHMENT0 = 0x8CE0,
921 GL_DEPTH_ATTACHMENT = 0x8D00,
922 GL_STENCIL_ATTACHMENT = 0x8D20,
923 GL_NONE = 0,
927 GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS =0x8CD9,
929 GL_FRAMEBUFFER_BINDING = 0x8CA6,
933 GL_READ_BUFFER = 0x0C02,
934 GL_UNPACK_ROW_LENGTH = 0x0CF2,
935 GL_UNPACK_SKIP_ROWS = 0x0CF3,
936 GL_UNPACK_SKIP_PIXELS = 0x0CF4,
937 GL_PACK_ROW_LENGTH = 0x0D02,
938 GL_PACK_SKIP_ROWS = 0x0D03,
939 GL_PACK_SKIP_PIXELS = 0x0D04,
940 GL_COLOR = 0x1800,
941 GL_DEPTH = 0x1801,
942 GL_STENCIL = 0x1802,
943 GL_RED = 0x1903,
944 GL_RGB8 = 0x8051,
945 GL_RGBA8 = 0x8058,
946 GL_RGB10_A2 = 0x8059,
947 GL_TEXTURE_BINDING_3D = 0x806A,
948 GL_UNPACK_SKIP_IMAGES = 0x806D,
949 GL_UNPACK_IMAGE_HEIGHT = 0x806E,
950 GL_TEXTURE_3D = 0x806F,
951 GL_TEXTURE_WRAP_R = 0x8072,
952 GL_MAX_3D_TEXTURE_SIZE = 0x8073,
956 GL_TEXTURE_MIN_LOD = 0x813A,
957 GL_TEXTURE_MAX_LOD = 0x813B,
958 GL_TEXTURE_BASE_LEVEL = 0x813C,
959 GL_TEXTURE_MAX_LEVEL = 0x813D,
960 GL_MIN = 0x8007,
961 GL_MAX = 0x8008,
962 GL_DEPTH_COMPONENT24 = 0x81A6,
966 GL_CURRENT_QUERY = 0x8865,
967 GL_QUERY_RESULT = 0x8866,
969 GL_BUFFER_MAPPED = 0x88BC,
970 GL_BUFFER_MAP_POINTER = 0x88BD,
971 GL_STREAM_READ = 0x88E1,
972 GL_STREAM_COPY = 0x88E2,
973 GL_STATIC_READ = 0x88E5,
974 GL_STATIC_COPY = 0x88E6,
975 GL_DYNAMIC_READ = 0x88E9,
976 GL_DYNAMIC_COPY = 0x88EA,
977 GL_MAX_DRAW_BUFFERS = 0x8824,
978 GL_DRAW_BUFFER0 = 0x8825,
979 GL_DRAW_BUFFER1 = 0x8826,
980 GL_DRAW_BUFFER2 = 0x8827,
981 GL_DRAW_BUFFER3 = 0x8828,
982 GL_DRAW_BUFFER4 = 0x8829,
983 GL_DRAW_BUFFER5 = 0x882A,
984 GL_DRAW_BUFFER6 = 0x882B,
985 GL_DRAW_BUFFER7 = 0x882C,
986 GL_DRAW_BUFFER8 = 0x882D,
987 GL_DRAW_BUFFER9 = 0x882E,
988 GL_DRAW_BUFFER10 = 0x882F,
989 GL_DRAW_BUFFER11 = 0x8830,
990 GL_DRAW_BUFFER12 = 0x8831,
991 GL_DRAW_BUFFER13 = 0x8832,
992 GL_DRAW_BUFFER14 = 0x8833,
993 GL_DRAW_BUFFER15 = 0x8834,
996 GL_SAMPLER_3D = 0x8B5F,
997 GL_SAMPLER_2D_SHADOW = 0x8B62,
999 GL_PIXEL_PACK_BUFFER = 0x88EB,
1000 GL_PIXEL_UNPACK_BUFFER = 0x88EC,
1003 GL_FLOAT_MAT2x3 = 0x8B65,
1004 GL_FLOAT_MAT2x4 = 0x8B66,
1005 GL_FLOAT_MAT3x2 = 0x8B67,
1006 GL_FLOAT_MAT3x4 = 0x8B68,
1007 GL_FLOAT_MAT4x2 = 0x8B69,
1008 GL_FLOAT_MAT4x3 = 0x8B6A,
1009 GL_SRGB = 0x8C40,
1010 GL_SRGB8 = 0x8C41,
1011 GL_SRGB8_ALPHA8 = 0x8C43,
1013 GL_MAJOR_VERSION = 0x821B,
1014 GL_MINOR_VERSION = 0x821C,
1015 GL_NUM_EXTENSIONS = 0x821D,
1016 GL_RGBA32F = 0x8814,
1017 GL_RGB32F = 0x8815,
1018 GL_RGBA16F = 0x881A,
1019 GL_RGB16F = 0x881B,
1025 GL_TEXTURE_2D_ARRAY = 0x8C1A,
1027 GL_R11F_G11F_B10F = 0x8C3A,
1029 GL_RGB9_E5 = 0x8C3D,
1038 GL_RASTERIZER_DISCARD = 0x8C89,
1041 GL_INTERLEAVED_ATTRIBS = 0x8C8C,
1042 GL_SEPARATE_ATTRIBS = 0x8C8D,
1045 GL_RGBA32UI = 0x8D70,
1046 GL_RGB32UI = 0x8D71,
1047 GL_RGBA16UI = 0x8D76,
1048 GL_RGB16UI = 0x8D77,
1049 GL_RGBA8UI = 0x8D7C,
1050 GL_RGB8UI = 0x8D7D,
1051 GL_RGBA32I = 0x8D82,
1052 GL_RGB32I = 0x8D83,
1053 GL_RGBA16I = 0x8D88,
1054 GL_RGB16I = 0x8D89,
1055 GL_RGBA8I = 0x8D8E,
1056 GL_RGB8I = 0x8D8F,
1057 GL_RED_INTEGER = 0x8D94,
1058 GL_RGB_INTEGER = 0x8D98,
1059 GL_RGBA_INTEGER = 0x8D99,
1060 GL_SAMPLER_2D_ARRAY = 0x8DC1,
1062 GL_SAMPLER_CUBE_SHADOW = 0x8DC5,
1063 GL_UNSIGNED_INT_VEC2 = 0x8DC6,
1064 GL_UNSIGNED_INT_VEC3 = 0x8DC7,
1065 GL_UNSIGNED_INT_VEC4 = 0x8DC8,
1066 GL_INT_SAMPLER_2D = 0x8DCA,
1067 GL_INT_SAMPLER_3D = 0x8DCB,
1068 GL_INT_SAMPLER_CUBE = 0x8DCC,
1069 GL_INT_SAMPLER_2D_ARRAY = 0x8DCF,
1074 GL_BUFFER_ACCESS_FLAGS = 0x911F,
1075 GL_BUFFER_MAP_LENGTH = 0x9120,
1076 GL_BUFFER_MAP_OFFSET = 0x9121,
1077 GL_DEPTH_COMPONENT32F = 0x8CAC,
1078 GL_DEPTH32F_STENCIL8 = 0x8CAD,
1088 GL_FRAMEBUFFER_DEFAULT = 0x8218,
1089 GL_FRAMEBUFFER_UNDEFINED = 0x8219,
1091 GL_DEPTH_STENCIL = 0x84F9,
1092 GL_UNSIGNED_INT_24_8 = 0x84FA,
1093 GL_DEPTH24_STENCIL8 = 0x88F0,
1094 GL_UNSIGNED_NORMALIZED = 0x8C17,
1096 GL_READ_FRAMEBUFFER = 0x8CA8,
1097 GL_DRAW_FRAMEBUFFER = 0x8CA9,
1099 GL_RENDERBUFFER_SAMPLES = 0x8CAB,
1101 GL_MAX_COLOR_ATTACHMENTS = 0x8CDF,
1102 GL_COLOR_ATTACHMENT1 = 0x8CE1,
1103 GL_COLOR_ATTACHMENT2 = 0x8CE2,
1104 GL_COLOR_ATTACHMENT3 = 0x8CE3,
1105 GL_COLOR_ATTACHMENT4 = 0x8CE4,
1106 GL_COLOR_ATTACHMENT5 = 0x8CE5,
1107 GL_COLOR_ATTACHMENT6 = 0x8CE6,
1108 GL_COLOR_ATTACHMENT7 = 0x8CE7,
1109 GL_COLOR_ATTACHMENT8 = 0x8CE8,
1110 GL_COLOR_ATTACHMENT9 = 0x8CE9,
1111 GL_COLOR_ATTACHMENT10 = 0x8CEA,
1112 GL_COLOR_ATTACHMENT11 = 0x8CEB,
1113 GL_COLOR_ATTACHMENT12 = 0x8CEC,
1114 GL_COLOR_ATTACHMENT13 = 0x8CED,
1115 GL_COLOR_ATTACHMENT14 = 0x8CEE,
1116 GL_COLOR_ATTACHMENT15 = 0x8CEF,
1117 GL_COLOR_ATTACHMENT16 = 0x8CF0,
1118 GL_COLOR_ATTACHMENT17 = 0x8CF1,
1119 GL_COLOR_ATTACHMENT18 = 0x8CF2,
1120 GL_COLOR_ATTACHMENT19 = 0x8CF3,
1121 GL_COLOR_ATTACHMENT20 = 0x8CF4,
1122 GL_COLOR_ATTACHMENT21 = 0x8CF5,
1123 GL_COLOR_ATTACHMENT22 = 0x8CF6,
1124 GL_COLOR_ATTACHMENT23 = 0x8CF7,
1125 GL_COLOR_ATTACHMENT24 = 0x8CF8,
1126 GL_COLOR_ATTACHMENT25 = 0x8CF9,
1127 GL_COLOR_ATTACHMENT26 = 0x8CFA,
1128 GL_COLOR_ATTACHMENT27 = 0x8CFB,
1129 GL_COLOR_ATTACHMENT28 = 0x8CFC,
1130 GL_COLOR_ATTACHMENT29 = 0x8CFD,
1131 GL_COLOR_ATTACHMENT30 = 0x8CFE,
1132 GL_COLOR_ATTACHMENT31 = 0x8CFF,
1134 GL_MAX_SAMPLES = 0x8D57,
1135 GL_HALF_FLOAT = 0x140B,
1136 GL_MAP_READ_BIT = 0x0001,
1137 GL_MAP_WRITE_BIT = 0x0002,
1142 GL_RG = 0x8227,
1143 GL_RG_INTEGER = 0x8228,
1144 GL_R8 = 0x8229,
1145 GL_RG8 = 0x822B,
1146 GL_R16F = 0x822D,
1147 GL_R32F = 0x822E,
1148 GL_RG16F = 0x822F,
1149 GL_RG32F = 0x8230,
1150 GL_R8I = 0x8231,
1151 GL_R8UI = 0x8232,
1152 GL_R16I = 0x8233,
1153 GL_R16UI = 0x8234,
1154 GL_R32I = 0x8235,
1155 GL_R32UI = 0x8236,
1156 GL_RG8I = 0x8237,
1157 GL_RG8UI = 0x8238,
1158 GL_RG16I = 0x8239,
1159 GL_RG16UI = 0x823A,
1160 GL_RG32I = 0x823B,
1161 GL_RG32UI = 0x823C,
1162 GL_VERTEX_ARRAY_BINDING = 0x85B5,
1163 GL_R8_SNORM = 0x8F94,
1164 GL_RG8_SNORM = 0x8F95,
1165 GL_RGB8_SNORM = 0x8F96,
1166 GL_RGBA8_SNORM = 0x8F97,
1167 GL_SIGNED_NORMALIZED = 0x8F9C,
1169 GL_COPY_READ_BUFFER = 0x8F36,
1170 GL_COPY_WRITE_BUFFER = 0x8F37,
1173 GL_UNIFORM_BUFFER = 0x8A11,
1175 GL_UNIFORM_BUFFER_START = 0x8A29,
1176 GL_UNIFORM_BUFFER_SIZE = 0x8A2A,
1186 GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36,
1187 GL_UNIFORM_TYPE = 0x8A37,
1188 GL_UNIFORM_SIZE = 0x8A38,
1189 GL_UNIFORM_NAME_LENGTH = 0x8A39,
1190 GL_UNIFORM_BLOCK_INDEX = 0x8A3A,
1191 GL_UNIFORM_OFFSET = 0x8A3B,
1192 GL_UNIFORM_ARRAY_STRIDE = 0x8A3C,
1193 GL_UNIFORM_MATRIX_STRIDE = 0x8A3D,
1194 GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E,
1195 GL_UNIFORM_BLOCK_BINDING = 0x8A3F,
1202 GL_INVALID_INDEX = 0xFFFFFFFFu,
1206 GL_OBJECT_TYPE = 0x9112,
1207 GL_SYNC_CONDITION = 0x9113,
1208 GL_SYNC_STATUS = 0x9114,
1209 GL_SYNC_FLAGS = 0x9115,
1210 GL_SYNC_FENCE = 0x9116,
1212 GL_UNSIGNALED = 0x9118,
1213 GL_SIGNALED = 0x9119,
1214 GL_ALREADY_SIGNALED = 0x911A,
1215 GL_TIMEOUT_EXPIRED = 0x911B,
1216 GL_CONDITION_SATISFIED = 0x911C,
1217 GL_WAIT_FAILED = 0x911D,
1218 GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001,
1219 GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFull,
1221 GL_ANY_SAMPLES_PASSED = 0x8C2F,
1223 GL_SAMPLER_BINDING = 0x8919,
1224 GL_RGB10_A2UI = 0x906F,
1225 GL_TEXTURE_SWIZZLE_R = 0x8E42,
1226 GL_TEXTURE_SWIZZLE_G = 0x8E43,
1227 GL_TEXTURE_SWIZZLE_B = 0x8E44,
1228 GL_TEXTURE_SWIZZLE_A = 0x8E45,
1229 GL_GREEN = 0x1904,
1230 GL_BLUE = 0x1905,
1231 GL_INT_2_10_10_10_REV = 0x8D9F,
1232 GL_TRANSFORM_FEEDBACK = 0x8E22,
1237 GL_PROGRAM_BINARY_LENGTH = 0x8741,
1240 GL_COMPRESSED_R11_EAC = 0x9270,
1242 GL_COMPRESSED_RG11_EAC = 0x9272,
1244 GL_COMPRESSED_RGB8_ETC2 = 0x9274,
1245 GL_COMPRESSED_SRGB8_ETC2 = 0x9275,
1251 GL_MAX_ELEMENT_INDEX = 0x8D6B,
1252 GL_NUM_SAMPLE_COUNTS = 0x9380,
1254 GL_COMPUTE_SHADER = 0x91B9,
1263 GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS =0x90EB,
1266 GL_COMPUTE_WORK_GROUP_SIZE = 0x8267,
1269 GL_COMPUTE_SHADER_BIT = 0x00000020,
1270 GL_DRAW_INDIRECT_BUFFER = 0x8F3F,
1272 GL_MAX_UNIFORM_LOCATIONS = 0x826E,
1277 GL_MAX_FRAMEBUFFER_WIDTH = 0x9315,
1280 GL_UNIFORM = 0x92E1,
1281 GL_UNIFORM_BLOCK = 0x92E2,
1282 GL_PROGRAM_INPUT = 0x92E3,
1283 GL_PROGRAM_OUTPUT = 0x92E4,
1284 GL_BUFFER_VARIABLE = 0x92E5,
1285 GL_SHADER_STORAGE_BLOCK = 0x92E6,
1286 GL_ATOMIC_COUNTER_BUFFER = 0x92C0,
1288 GL_ACTIVE_RESOURCES = 0x92F5,
1289 GL_MAX_NAME_LENGTH = 0x92F6,
1291 GL_NAME_LENGTH = 0x92F9,
1292 GL_TYPE = 0x92FA,
1293 GL_ARRAY_SIZE = 0x92FB,
1294 GL_OFFSET = 0x92FC,
1295 GL_BLOCK_INDEX = 0x92FD,
1296 GL_ARRAY_STRIDE = 0x92FE,
1297 GL_MATRIX_STRIDE = 0x92FF,
1298 GL_IS_ROW_MAJOR = 0x9300,
1300 GL_BUFFER_BINDING = 0x9302,
1301 GL_BUFFER_DATA_SIZE = 0x9303,
1302 GL_NUM_ACTIVE_VARIABLES = 0x9304,
1303 GL_ACTIVE_VARIABLES = 0x9305,
1307 GL_TOP_LEVEL_ARRAY_SIZE = 0x930C,
1309 GL_LOCATION = 0x930E,
1310 GL_VERTEX_SHADER_BIT = 0x00000001,
1311 GL_FRAGMENT_SHADER_BIT = 0x00000002,
1312 GL_ALL_SHADER_BITS = 0xFFFFFFFF,
1313 GL_PROGRAM_SEPARABLE = 0x8258,
1314 GL_ACTIVE_PROGRAM = 0x8259,
1329 GL_MAX_IMAGE_UNITS = 0x8F38,
1333 GL_IMAGE_BINDING_NAME = 0x8F3A,
1334 GL_IMAGE_BINDING_LEVEL = 0x8F3B,
1335 GL_IMAGE_BINDING_LAYERED = 0x8F3C,
1336 GL_IMAGE_BINDING_LAYER = 0x8F3D,
1337 GL_IMAGE_BINDING_ACCESS = 0x8F3E,
1338 GL_IMAGE_BINDING_FORMAT = 0x906E,
1340 GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002,
1341 GL_UNIFORM_BARRIER_BIT = 0x00000004,
1342 GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008,
1344 GL_COMMAND_BARRIER_BIT = 0x00000040,
1345 GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080,
1346 GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100,
1347 GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200,
1348 GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400,
1350 GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000,
1351 GL_ALL_BARRIER_BITS = 0xFFFFFFFF,
1352 GL_IMAGE_2D = 0x904D,
1353 GL_IMAGE_3D = 0x904E,
1354 GL_IMAGE_CUBE = 0x9050,
1355 GL_IMAGE_2D_ARRAY = 0x9053,
1356 GL_INT_IMAGE_2D = 0x9058,
1357 GL_INT_IMAGE_3D = 0x9059,
1358 GL_INT_IMAGE_CUBE = 0x905B,
1359 GL_INT_IMAGE_2D_ARRAY = 0x905E,
1360 GL_UNSIGNED_INT_IMAGE_2D = 0x9063,
1361 GL_UNSIGNED_INT_IMAGE_3D = 0x9064,
1367 GL_READ_ONLY = 0x88B8,
1368 GL_WRITE_ONLY = 0x88B9,
1369 GL_READ_WRITE = 0x88BA,
1370 GL_SHADER_STORAGE_BUFFER = 0x90D2,
1381 GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000,
1384 GL_STENCIL_INDEX = 0x1901,
1387 GL_SAMPLE_POSITION = 0x8E50,
1388 GL_SAMPLE_MASK = 0x8E51,
1389 GL_SAMPLE_MASK_VALUE = 0x8E52,
1391 GL_MAX_SAMPLE_MASK_WORDS = 0x8E59,
1394 GL_MAX_INTEGER_SAMPLES = 0x9110,
1396 GL_TEXTURE_SAMPLES = 0x9106,
1398 GL_TEXTURE_WIDTH = 0x1000,
1399 GL_TEXTURE_HEIGHT = 0x1001,
1400 GL_TEXTURE_DEPTH = 0x8071,
1402 GL_TEXTURE_RED_SIZE = 0x805C,
1403 GL_TEXTURE_GREEN_SIZE = 0x805D,
1404 GL_TEXTURE_BLUE_SIZE = 0x805E,
1405 GL_TEXTURE_ALPHA_SIZE = 0x805F,
1406 GL_TEXTURE_DEPTH_SIZE = 0x884A,
1407 GL_TEXTURE_STENCIL_SIZE = 0x88F1,
1408 GL_TEXTURE_SHARED_SIZE = 0x8C3F,
1409 GL_TEXTURE_RED_TYPE = 0x8C10,
1410 GL_TEXTURE_GREEN_TYPE = 0x8C11,
1411 GL_TEXTURE_BLUE_TYPE = 0x8C12,
1412 GL_TEXTURE_ALPHA_TYPE = 0x8C13,
1413 GL_TEXTURE_DEPTH_TYPE = 0x8C16,
1414 GL_TEXTURE_COMPRESSED = 0x86A1,
1418 GL_VERTEX_ATTRIB_BINDING = 0x82D4,
1421 GL_VERTEX_BINDING_OFFSET = 0x82D7,
1422 GL_VERTEX_BINDING_STRIDE = 0x82D8,
1423 GL_VERTEX_BINDING_BUFFER = 0x8F4F,
1427 GL_MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381,
1428 GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY =0x9382,
1429 GL_MULTIPLY = 0x9294,
1430 GL_SCREEN = 0x9295,
1431 GL_OVERLAY = 0x9296,
1432 GL_DARKEN = 0x9297,
1433 GL_LIGHTEN = 0x9298,
1434 GL_COLORDODGE = 0x9299,
1435 GL_COLORBURN = 0x929A,
1436 GL_HARDLIGHT = 0x929B,
1437 GL_SOFTLIGHT = 0x929C,
1438 GL_DIFFERENCE = 0x929E,
1439 GL_EXCLUSION = 0x92A0,
1440 GL_HSL_HUE = 0x92AD,
1441 GL_HSL_SATURATION = 0x92AE,
1442 GL_HSL_COLOR = 0x92AF,
1443 GL_HSL_LUMINOSITY = 0x92B0,
1448 GL_DEBUG_SOURCE_API = 0x8246,
1453 GL_DEBUG_SOURCE_OTHER = 0x824B,
1454 GL_DEBUG_TYPE_ERROR = 0x824C,
1459 GL_DEBUG_TYPE_OTHER = 0x8251,
1460 GL_DEBUG_TYPE_MARKER = 0x8268,
1461 GL_DEBUG_TYPE_PUSH_GROUP = 0x8269,
1462 GL_DEBUG_TYPE_POP_GROUP = 0x826A,
1466 GL_BUFFER = 0x82E0,
1467 GL_SHADER = 0x82E1,
1468 GL_PROGRAM = 0x82E2,
1469 GL_VERTEX_ARRAY = 0x8074,
1470 GL_QUERY = 0x82E3,
1471 GL_PROGRAM_PIPELINE = 0x82E4,
1472 GL_SAMPLER = 0x82E6,
1473 GL_MAX_LABEL_LENGTH = 0x82E8,
1476 GL_DEBUG_LOGGED_MESSAGES = 0x9145,
1477 GL_DEBUG_SEVERITY_HIGH = 0x9146,
1478 GL_DEBUG_SEVERITY_MEDIUM = 0x9147,
1479 GL_DEBUG_SEVERITY_LOW = 0x9148,
1480 GL_DEBUG_OUTPUT = 0x92E0,
1481 GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002,
1482 GL_STACK_OVERFLOW = 0x0503,
1483 GL_STACK_UNDERFLOW = 0x0504,
1484 GL_GEOMETRY_SHADER = 0x8DD9,
1485 GL_GEOMETRY_SHADER_BIT = 0x00000004,
1486 GL_GEOMETRY_VERTICES_OUT = 0x8916,
1487 GL_GEOMETRY_INPUT_TYPE = 0x8917,
1488 GL_GEOMETRY_OUTPUT_TYPE = 0x8918,
1491 GL_LINES_ADJACENCY = 0x000A,
1492 GL_LINE_STRIP_ADJACENCY = 0x000B,
1493 GL_TRIANGLES_ADJACENCY = 0x000C,
1510 GL_UNDEFINED_VERTEX = 0x8260,
1511 GL_PRIMITIVES_GENERATED = 0x8C87,
1517 GL_PRIMITIVE_BOUNDING_BOX = 0x92BE,
1519 GL_CONTEXT_FLAGS = 0x821E,
1520 GL_LOSE_CONTEXT_ON_RESET = 0x8252,
1521 GL_GUILTY_CONTEXT_RESET = 0x8253,
1523 GL_UNKNOWN_CONTEXT_RESET = 0x8255,
1525 GL_NO_RESET_NOTIFICATION = 0x8261,
1526 GL_CONTEXT_LOST = 0x0507,
1527 GL_SAMPLE_SHADING = 0x8C36,
1532 GL_PATCHES = 0x000E,
1533 GL_PATCH_VERTICES = 0x8E72,
1535 GL_TESS_GEN_MODE = 0x8E76,
1536 GL_TESS_GEN_SPACING = 0x8E77,
1537 GL_TESS_GEN_VERTEX_ORDER = 0x8E78,
1538 GL_TESS_GEN_POINT_MODE = 0x8E79,
1539 GL_ISOLINES = 0x8E7A,
1540 GL_QUADS = 0x0007,
1541 GL_FRACTIONAL_ODD = 0x8E7B,
1542 GL_FRACTIONAL_EVEN = 0x8E7C,
1543 GL_MAX_PATCH_VERTICES = 0x8E7D,
1544 GL_MAX_TESS_GEN_LEVEL = 0x8E7E,
1567 GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED =0x8221,
1568 GL_IS_PER_PATCH = 0x92E7,
1571 GL_TESS_CONTROL_SHADER = 0x8E88,
1573 GL_TESS_CONTROL_SHADER_BIT = 0x00000008,
1574 GL_TESS_EVALUATION_SHADER_BIT = 0x00000010,
1575 GL_TEXTURE_BORDER_COLOR = 0x1004,
1576 GL_CLAMP_TO_BORDER = 0x812D,
1577 GL_TEXTURE_BUFFER = 0x8C2A,
1578 GL_TEXTURE_BUFFER_BINDING = 0x8C2A,
1583 GL_SAMPLER_BUFFER = 0x8DC2,
1584 GL_INT_SAMPLER_BUFFER = 0x8DD0,
1586 GL_IMAGE_BUFFER = 0x9051,
1587 GL_INT_IMAGE_BUFFER = 0x905C,
1589 GL_TEXTURE_BUFFER_OFFSET = 0x919D,
1590 GL_TEXTURE_BUFFER_SIZE = 0x919E,
1591 GL_COMPRESSED_RGBA_ASTC_4x4 = 0x93B0,
1592 GL_COMPRESSED_RGBA_ASTC_5x4 = 0x93B1,
1593 GL_COMPRESSED_RGBA_ASTC_5x5 = 0x93B2,
1594 GL_COMPRESSED_RGBA_ASTC_6x5 = 0x93B3,
1595 GL_COMPRESSED_RGBA_ASTC_6x6 = 0x93B4,
1596 GL_COMPRESSED_RGBA_ASTC_8x5 = 0x93B5,
1597 GL_COMPRESSED_RGBA_ASTC_8x6 = 0x93B6,
1598 GL_COMPRESSED_RGBA_ASTC_8x8 = 0x93B7,
1599 GL_COMPRESSED_RGBA_ASTC_10x5 = 0x93B8,
1600 GL_COMPRESSED_RGBA_ASTC_10x6 = 0x93B9,
1601 GL_COMPRESSED_RGBA_ASTC_10x8 = 0x93BA,
1602 GL_COMPRESSED_RGBA_ASTC_10x10 = 0x93BB,
1603 GL_COMPRESSED_RGBA_ASTC_12x10 = 0x93BC,
1604 GL_COMPRESSED_RGBA_ASTC_12x12 = 0x93BD,
1605 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 =0x93D0,
1606 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 =0x93D1,
1607 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 =0x93D2,
1608 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 =0x93D3,
1609 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 =0x93D4,
1610 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 =0x93D5,
1611 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 =0x93D6,
1612 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 =0x93D7,
1613 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 =0x93D8,
1614 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 =0x93D9,
1615 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 =0x93DA,
1616 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 =0x93DB,
1617 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 =0x93DC,
1618 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 =0x93DD,
1625 GL_IMAGE_CUBE_MAP_ARRAY = 0x9054,
1633
1634
1635#else
1636
1637
1638 // GL_VERSION_1_1
1639 // AttribMask
1640#ifndef GL_DEPTH_BUFFER_BIT
1644#endif
1645 // Boolean
1646#ifndef GL_FALSE
1649#endif
1650 // BeginMode
1651#ifndef GL_POINTS
1652 GL_POINTS = 0x0000,
1653 GL_LINES = 0x0001,
1659#endif
1660 // AlphaFunction
1661#ifndef GL_NEVER
1662 GL_NEVER = 0x0200,
1663 GL_LESS = 0x0201,
1664 GL_EQUAL = 0x0202,
1665 GL_LEQUAL = 0x0203,
1666 GL_GREATER = 0x0204,
1667 GL_NOTEQUAL = 0x0205,
1668 GL_GEQUAL = 0x0206,
1669 GL_ALWAYS = 0x0207,
1670#endif
1671 // BlendingFactorDest
1672#ifndef GL_ZERO
1681#endif
1682 // BlendingFactorSrc
1683#ifndef GL_DST_COLOR
1687#endif
1688 // DrawBufferMode
1689#ifndef GL_NONE
1695#endif
1696#ifndef GL_FRONT
1697 GL_FRONT = 0x0404,
1698 GL_BACK = 0x0405,
1699#endif
1700#ifndef GL_LEFT
1701 GL_LEFT = 0x0406,
1702 GL_RIGHT = 0x0407,
1703#endif
1704#ifndef GL_FRONT_AND_BACK
1706#endif
1707 // ErrorCode
1708#ifndef GL_NO_ERROR
1714#endif
1715 // FrontFaceDirection
1716#ifndef GL_CW
1717 GL_CW = 0x0900,
1718 GL_CCW = 0x0901,
1719#endif
1720 // GetPName
1721#ifndef GL_POINT_SIZE
1747 GL_VIEWPORT = 0x0BA2,
1748 GL_DITHER = 0x0BD0,
1751 GL_BLEND = 0x0BE2,
1761 GL_STEREO = 0x0C33,
1764#endif
1765#ifndef GL_UNPACK_SWAP_BYTES
1771#endif
1772#ifndef GL_UNPACK_ALIGNMENT
1774#endif
1775
1776#ifndef GL_PACK_SWAP_BYTES
1779#endif
1780#ifndef GL_PACK_ROW_LENGTH
1784
1785#endif
1786#ifndef GL_PACK_ALIGNMENT
1790#endif
1791
1792#ifndef GL_SUBCL_PIXEL_BITS
1794#endif
1795
1796#ifndef GL_TEXTURE_1D
1798#endif
1799#ifndef GL_TEXTURE_2D
1806#endif
1807#ifndef GL_TEXTURE_BINDING_1D
1809#endif
1810#ifndef GL_TEXTURE_BINDING_2D
1812#endif
1813 // GetTextureParameter
1814#ifndef GL_TEXTURE_WIDTH
1823#endif
1824 // HintMode
1825#ifndef GL_DONT_CARE
1827 GL_FASTEST = 0x1101,
1828 GL_NICEST = 0x1102,
1829#endif
1830 // DataType
1831#ifndef GL_BYTE
1832 GL_BYTE = 0x1400,
1834 GL_SHORT = 0x1402,
1836#endif
1837#ifndef GL_INT
1838 GL_INT = 0x1404,
1840#endif
1841#ifndef GL_FLOAT
1842 GL_FLOAT = 0x1406,
1843#endif
1844#ifndef GL_DOUBLE
1845 GL_DOUBLE = 0x140A,
1846#endif
1847 // ErrorCode
1848#ifndef GL_STACK_OVERFLOW
1851#endif
1852 // LogicOp
1853#ifndef GL_CLEAR
1854 GL_CLEAR = 0x1500,
1855 GL_AND = 0x1501,
1857 GL_COPY = 0x1503,
1859 GL_NOOP = 0x1505,
1860 GL_XOR = 0x1506,
1861 GL_OR = 0x1507,
1862 GL_NOR = 0x1508,
1863 GL_EQUIV = 0x1509,
1864 GL_INVERT = 0x150A,
1868 GL_NAND = 0x150E,
1869 GL_SET = 0x150F,
1870#endif
1871 // MatrixMode (for gl3.h, FBO attachment = type)
1872#ifndef GL_TEXTURE
1873 GL_TEXTURE = 0x1702,
1874#endif
1875 // PixelCopyType
1876#ifndef GL_COLOR
1877 GL_COLOR = 0x1800,
1878 GL_DEPTH = 0x1801,
1879 GL_STENCIL = 0x1802,
1880#endif
1881 // PixelFormat
1882#ifndef GL_STENCIL_INDEX
1885 GL_RED = 0x1903,
1886 GL_GREEN = 0x1904,
1887 GL_BLUE = 0x1905,
1888#endif
1889
1890#ifndef GL_ALPHA
1891 GL_ALPHA = 0x1906,
1892 GL_RGB = 0x1907,
1893 GL_RGBA = 0x1908,
1894#endif
1895 // PolygonMode
1896#ifndef GL_POINT
1897 GL_POINT = 0x1B00,
1898 GL_LINE = 0x1B01,
1899 GL_FILL = 0x1B02,
1900#endif
1901 // StencilOp
1902#ifndef GL_KEEP
1903 GL_KEEP = 0x1E00,
1904 GL_REPLACE = 0x1E01,
1905 GL_INCR = 0x1E02,
1906 GL_DECR = 0x1E03,
1907#endif
1908 // StringName
1909#ifndef GL_VENDOR
1910 GL_VENDOR = 0x1F00,
1911 GL_RENDERER = 0x1F01,
1912 GL_VERSION = 0x1F02,
1914#endif
1915 // TextureMagFilter
1916#ifndef GL_NEAREST
1917 GL_NEAREST = 0x2600,
1918 GL_LINEAR = 0x2601,
1919#endif
1920 // TextureMinFilter
1921#ifndef GL_NEAREST_MIPMAP_NEAREST
1926#endif
1927 // TextureParameterName
1928#ifndef GL_TEXTURE_MAG_FILTER
1933#endif
1934 // TextureTarget
1935#ifndef GL_PROXY_TEXTURE_1D
1938#endif
1939 // TextureWrapMode
1940#ifndef GL_REPEAT
1941 GL_REPEAT = 0x2901,
1942#endif
1943 // PixelInternalFormat
1944#ifndef GL_R3_G3_B2
1945 GL_R3_G3_B2 = 0x2A10,
1946 GL_RGB4 = 0x804F,
1947 GL_RGB5 = 0x8050,
1948 GL_RGB8 = 0x8051,
1949 GL_RGB10 = 0x8052,
1950 GL_RGB12 = 0x8053,
1951 GL_RGB16 = 0x8054,
1952 GL_RGBA2 = 0x8055,
1953 GL_RGBA4 = 0x8056,
1954 GL_RGB5_A1 = 0x8057,
1955 GL_RGBA8 = 0x8058,
1956 GL_RGB10_A2 = 0x8059,
1957 GL_RGBA12 = 0x805A,
1958 GL_RGBA16 = 0x805B,
1959#endif
1960 // GL_VERSION_1_2
1961#ifndef GL_UNSIGNED_BYTE_3_3_2
1963#endif
1964#ifndef GL_UNSIGNED_SHORT_4_4_4_4
1967#endif
1968#ifndef GL_UNSIGNED_INT_8_8_8_8
1982#endif
1983#ifndef GL_UNSIGNED_SHORT_5_6_5
1990#endif
1991#ifndef GL_BGR
1992 GL_BGR = 0x80E0,
1993 GL_BGRA = 0x80E1,
1996
1997#endif
1998#ifndef GL_CLAMP_TO_EDGE
2000#endif
2001#ifndef GL_TEXTURE_MIN_LOD
2006#endif
2007#ifndef GL_SMOOTH_POINT_SIZE_RANGE
2013#endif
2014 // GL_ARB_imaging
2015#ifndef GL_CONSTANT_COLOR
2021 GL_FUNC_ADD = 0x8006,
2022 GL_MIN = 0x8007,
2023 GL_MAX = 0x8008,
2027#endif
2028 // GL_VERSION_1_3
2029#ifndef GL_TEXTURE0
2030 GL_TEXTURE0 = 0x84C0,
2031 GL_TEXTURE1 = 0x84C1,
2032 GL_TEXTURE2 = 0x84C2,
2033 GL_TEXTURE3 = 0x84C3,
2034 GL_TEXTURE4 = 0x84C4,
2035 GL_TEXTURE5 = 0x84C5,
2036 GL_TEXTURE6 = 0x84C6,
2037 GL_TEXTURE7 = 0x84C7,
2038 GL_TEXTURE8 = 0x84C8,
2039 GL_TEXTURE9 = 0x84C9,
2068 GL_SAMPLES = 0x80A9,
2071#endif
2072#ifndef GL_TEXTURE_CUBE_MAP
2075#endif
2076#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
2090
2091#endif
2092#ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS
2095#endif
2096#ifndef GL_CLAMP_TO_BORDER
2098#endif
2099 // GL_VERSION_1_4
2100#ifndef GL_BLEND_DST_RGB
2105
2106#endif
2107#ifndef GL_POINT_FADE_THRESHOLD_SIZE
2109#endif
2110#ifndef GL_DEPTH_COMPONENT16
2122#endif
2123 // GL_VERSION_1_5
2124#ifndef GL_BUFFER_SIZE
2129#endif
2130#ifndef GL_QUERY_RESULT
2133#endif
2134
2135#ifndef GL_ARRAY_BUFFER
2141#endif
2142#ifndef GL_READ_ONLY
2149#endif
2150#ifndef GL_STREAM_DRAW
2154#endif
2155#ifndef GL_STATIC_DRAW
2157#endif
2158#ifndef GL_STATIC_READ
2161#endif
2162#ifndef GL_DYNAMIC_DRAW
2164#endif
2165#ifndef GL_DYNAMIC_READ
2169#endif
2170 // GL_VERSION_2_0
2171#ifndef GL_BLEND_EQUATION_RGB
2216 GL_INT_VEC2 = 0x8B53,
2217 GL_INT_VEC3 = 0x8B54,
2218 GL_INT_VEC4 = 0x8B55,
2219 GL_BOOL = 0x8B56,
2252#endif
2253 // GL_VERSION_2_1
2254#ifndef GL_PIXEL_PACK_BUFFER
2259#endif
2260
2261#ifndef GL_FLOAT_MAT2x3
2268
2269 GL_SRGB = 0x8C40,
2270 GL_SRGB8 = 0x8C41,
2275#endif
2276
2277 // GL_VERSION_3_0
2278#ifndef GL_COMPARE_REF_TO_TEXTURE
2293#if !defined(GL_ARB_texture_rg)
2296#endif
2298 GL_RGBA32F = 0x8814,
2299 GL_RGB32F = 0x8815,
2300 GL_RGBA16F = 0x881A,
2301 GL_RGB16F = 0x881B,
2317 GL_RGB9_E5 = 0x8C3D,
2335 GL_RGBA32UI = 0x8D70,
2336 GL_RGB32UI = 0x8D71,
2337 GL_RGBA16UI = 0x8D76,
2338 GL_RGB16UI = 0x8D77,
2339 GL_RGBA8UI = 0x8D7C,
2340 GL_RGB8UI = 0x8D7D,
2341 GL_RGBA32I = 0x8D82,
2342 GL_RGB32I = 0x8D83,
2343 GL_RGBA16I = 0x8D88,
2344 GL_RGB16I = 0x8D89,
2345 GL_RGBA8I = 0x8D8E,
2346 GL_RGB8I = 0x8D8F,
2381#endif
2382 // GL_VERSION_3_1
2383#ifndef GL_SAMPLER_2D_RECT
2401 GL_RG_SNORM = 0x8F91,
2404 GL_R8_SNORM = 0x8F94,
2415#endif
2416 // GL_VERSION_3_2
2417#ifndef GL_CONTEXT_CORE_PROFILE_BIT
2440#endif
2441 // GL_VERSION_3_3
2442#ifndef GL_VERTEX_ATTRIB_ARRAY_DIVISOR
2444#endif
2445 // GL_VERSION_4_0
2446#ifndef GL_SAMPLE_SHADING
2458#endif
2459 // GL_VERSION_4_3
2460#ifndef GL_NUM_SHADING_LANGUAGE_VERSIONS
2463#endif
2464 // GL_ARB_depth_buffer_float
2465#ifndef GL_DEPTH_COMPONENT32F
2469#endif
2470 // GL_ARB_framebuffer_object
2471#ifndef GL_INVALID_FRAMEBUFFER_OPERATION
2549#endif
2550 // GL_ARB_framebuffer_sRGB
2551#ifndef GL_FRAMEBUFFER_SRGB
2553#endif
2554 // GL_ARB_half_float_vertex
2555#ifndef GL_HALF_FLOAT
2557#endif
2558 // GL_ARB_map_buffer_range
2559#ifndef GL_MAP_READ_BIT
2566#endif
2567 // GL_ARB_texture_compression_rgtc
2568#ifndef GL_COMPRESSED_RED_RGTC1
2573#endif
2574 // GL_ARB_texture_rg
2575#ifndef GL_RG
2576 GL_RG = 0x8227,
2578 GL_R8 = 0x8229,
2579 GL_R16 = 0x822A,
2580 GL_RG8 = 0x822B,
2581 GL_RG16 = 0x822C,
2582 GL_R16F = 0x822D,
2583 GL_R32F = 0x822E,
2584 GL_RG16F = 0x822F,
2585 GL_RG32F = 0x8230,
2586 GL_R8I = 0x8231,
2587 GL_R8UI = 0x8232,
2588 GL_R16I = 0x8233,
2589 GL_R16UI = 0x8234,
2590 GL_R32I = 0x8235,
2591 GL_R32UI = 0x8236,
2592 GL_RG8I = 0x8237,
2593 GL_RG8UI = 0x8238,
2594 GL_RG16I = 0x8239,
2595 GL_RG16UI = 0x823A,
2596 GL_RG32I = 0x823B,
2597 GL_RG32UI = 0x823C,
2598#endif
2599 // GL_ARB_vertex_array_object
2600#ifndef GL_VERTEX_ARRAY_BINDING
2602#endif
2603 // GL_ARB_uniform_buffer_object
2604#ifndef GL_UNIFORM_BUFFER
2637 GL_INVALID_INDEX = 0xFFFFFFFFu,
2638#endif
2639 // GL_ARB_copy_buffer
2640#ifndef GL_COPY_READ_BUFFER_BINDING
2642#endif
2643#ifndef GL_COPY_READ_BUFFER
2645#endif
2646#ifndef GL_COPY_WRITE_BUFFER_BINDING
2648#endif
2649#ifndef GL_COPY_WRITE_BUFFER
2651#endif
2652 // GL_ARB_depth_clamp
2653#ifndef GL_DEPTH_CLAMP
2655#endif
2656 // GL_ARB_provoking_vertex
2657#ifndef GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
2662#endif
2663 // GL_ARB_seamless_cube_map
2664#ifndef GL_TEXTURE_CUBE_MAP_SEAMLESS
2666#endif
2667 // GL_ARB_sync
2668#ifndef GL_MAX_SERVER_WAIT_TIMEOUT
2677 GL_SIGNALED = 0x9119,
2683 GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFull,
2684#endif
2685 // GL_ARB_texture_multisample
2686#ifndef GL_SAMPLE_POSITION
2708#endif
2709 // GL_ARB_sample_shading
2710#ifndef GL_SAMPLE_SHADING_ARB
2713#endif
2714 // GL_ARB_texture_cube_map_array
2715#ifndef GL_TEXTURE_CUBE_MAP_ARRAY_ARB
2723#endif
2724 // GL_ARB_texture_gather
2725#ifndef GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
2728#endif
2729 // GL_ARB_shading_language_include
2730#ifndef GL_SHADER_INCLUDE_ARB
2734#endif
2735 // GL_ARB_texture_compression_bptc
2736#ifndef GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
2741#endif
2742 // GL_ARB_blend_func_extended
2743#ifndef GL_SRC1_COLOR
2748#endif
2749 // GL_ARB_occlusion_query2
2750#ifndef GL_ANY_SAMPLES_PASSED
2752#endif
2753 // GL_ARB_sampler_objects
2754#ifndef GL_SAMPLER_BINDING
2756#endif
2757 // GL_ARB_texture_rgb10_a2ui
2758#ifndef GL_RGB10_A2UI
2760#endif
2761 // GL_ARB_texture_swizzle
2762#ifndef GL_TEXTURE_SWIZZLE_R
2768#endif
2769 // GL_ARB_timer_query
2770#ifndef GL_TIME_ELAPSED
2773#endif
2774 // GL_ARB_vertex_type_2_10_10_10_rev
2775#ifndef GL_INT_2_10_10_10_REV
2777#endif
2778 // GL_ARB_draw_indirect
2779#ifndef GL_DRAW_INDIRECT_BUFFER
2782#endif
2783 // GL_ARB_gpu_shader5
2784#ifndef GL_GEOMETRY_SHADER_INVOCATIONS
2790#endif
2791 // GL_ARB_gpu_shader_fp64
2792#ifndef GL_DOUBLE_VEC2
2805#endif
2806 // GL_ARB_shader_subroutine
2807#ifndef GL_ACTIVE_SUBROUTINES
2817#endif
2818 // GL_ARB_tessellation_shader
2819#ifndef GL_PATCHES
2820 GL_PATCHES = 0x000E,
2829 GL_ISOLINES = 0x8E7A,
2852#endif
2853 // GL_ARB_transform_feedback2
2854#ifndef GL_TRANSFORM_FEEDBACK
2861#endif
2862 // GL_ARB_transform_feedback3
2863#ifndef GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
2866#endif
2867 // GL_ARB_ES2_compatibility
2868#ifndef GL_FIXED
2869 GL_FIXED = 0x140C,
2875 GL_LOW_INT = 0x8DF3,
2877 GL_HIGH_INT = 0x8DF5,
2883 GL_RGB565 = 0x8D62,
2884#endif
2885 // GL_ARB_get_program_binary
2886#ifndef GL_PROGRAM_BINARY_RETRIEVABLE_HINT
2891#endif
2892 // GL_ARB_separate_shader_objects
2893#ifndef GL_VERTEX_SHADER_BIT
2903#endif
2904 // GL_ARB_viewport_array
2905#ifndef GL_MAX_VIEWPORTS
2912#endif
2913 // GL_ARB_cl_event
2914#ifndef GL_SYNC_EVENT_ARB
2917#endif
2918 // GL_ARB_debug_output
2919#ifndef GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
2942#endif
2943 // GL_ARB_robustness
2944#ifndef GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
2952#endif
2953 // GL_ARB_compressed_texture_pixel_storage
2954#ifndef GL_UNPACK_COMPRESSED_BLOCK_WIDTH
2963#endif
2964 // GL_ARB_internalformat_query
2965#ifndef GL_NUM_SAMPLE_COUNTS
2967#endif
2968 // GL_ARB_map_buffer_alignment
2969#ifndef GL_MIN_MAP_BUFFER_ALIGNMENT
2971#endif
2972 // GL_ARB_shader_atomic_counters
2973#ifndef GL_ATOMIC_COUNTER_BUFFER
3003#endif
3004 // GL_ARB_shader_image_load_store
3005#ifndef GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
3026 GL_IMAGE_1D = 0x904C,
3027 GL_IMAGE_2D = 0x904D,
3028 GL_IMAGE_3D = 0x904E,
3070#endif
3071 // GL_ARB_texture_storage
3072#ifndef GL_TEXTURE_IMMUTABLE_FORMAT
3074#endif
3075 // GL_KHR_texture_compression_astc_ldr
3076#ifndef GL_COMPRESSED_RGBA_ASTC_4x4_KHR
3105#endif
3106 // GL_KHR_debug
3107#ifndef GL_DEBUG_OUTPUT_SYNCHRONOUS
3130 GL_BUFFER = 0x82E0,
3131 GL_SHADER = 0x82E1,
3132 GL_PROGRAM = 0x82E2,
3133 GL_QUERY = 0x82E3,
3135#ifndef GL_SAMPLER
3136 GL_SAMPLER = 0x82E6,
3137#endif
3148#endif
3149 // GL_ARB_compute_shader
3150#ifndef GL_COMPUTE_SHADER
3169#endif
3170 // GL_ARB_ES3_compatibility
3171#ifndef GL_COMPRESSED_RGB8_ETC2
3185#endif
3186 // GL_ARB_explicit_uniform_location
3187#ifndef GL_MAX_UNIFORM_LOCATIONS
3189#endif
3190 // GL_ARB_framebuffer_no_attachments
3191#ifndef GL_FRAMEBUFFER_DEFAULT_WIDTH
3201#endif
3202 // GL_ARB_internalformat_query2
3203#ifndef GL_INTERNALFORMAT_SUPPORTED
3240 GL_MIPMAP = 0x8293,
3247 GL_FILTER = 0x829A,
3303#endif
3304 // GL_ARB_program_interface_query
3305#ifndef GL_UNIFORM
3306 GL_UNIFORM = 0x92E1,
3330 GL_TYPE = 0x92FA,
3332 GL_OFFSET = 0x92FC,
3350 GL_LOCATION = 0x930E,
3353#endif
3354 // GL_ARB_shader_storage_buffer_object
3355#ifndef GL_SHADER_STORAGE_BUFFER
3372#endif
3373 // GL_ARB_stencil_texturing
3374#ifndef GL_DEPTH_STENCIL_TEXTURE_MODE
3376#endif
3377 // GL_ARB_texture_buffer_range
3378#ifndef GL_TEXTURE_BUFFER_OFFSET
3382#endif
3383 // GL_ARB_texture_view
3384#ifndef GL_TEXTURE_VIEW_MIN_LEVEL
3390#endif
3391 // GL_ARB_vertex_attrib_binding
3392#ifndef GL_VERTEX_ATTRIB_BINDING
3400
3401#endif
3402
3403 // http://www.opengl.org/wiki/Ubiquitous_Extensions
3404 // EXT_texture_filter_anisotropic
3405#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
3408#endif
3409
3410
3411 // NOTE - NOT PART OF THE OPENGL 4.3 STANDARD HEADER FILES
3412#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
3413
3418
3419#endif
3420
3421 // NOTE - NOT PART OF THE OPENGL 4.3 STANDARD HEADER FILES
3422#ifndef GL_SRGB_EXT
3423 GL_SRGB_EXT = 0x8C40,
3439#endif
3440
3441// OpenGL 4.4
3442#ifndef GL_MAX_VERTEX_ATTRIB_STRIDE
3460#endif
3461
3462// OpenGL 4.5
3463#ifndef GL_CONTEXT_LOST
3486#endif
3487
3488 // ***********************************************************
3489 // *** Legacy defines for ClanLib OpenGL 1.3 (GL1) support ***
3490#ifndef GL_COMPARE_R_TO_TEXTURE
3492#endif
3493#ifndef GL_POINT_SPRITE
3495#endif
3496#ifndef GL_MAX_TEXTURE_COORDS
3498#endif
3499#ifndef GL_MAX_TEXTURE_UNITS
3501#endif
3502
3503 // ***********************************************************
3504
3505#endif
3506};
3507
3508}
3509
3511
3512
double GLdouble
Definition opengl_defines.h:68
double GLclampd
Definition opengl_defines.h:69
float GLfloat
Definition opengl_defines.h:66
int GLsizei
Definition opengl_defines.h:60
char GLchar
Definition opengl_defines.h:71
short GLshort
Definition opengl_defines.h:58
int64_t CLint64
Definition opengl_defines.h:64
unsigned short GLushort
Definition opengl_defines.h:62
int GLint
Definition opengl_defines.h:59
void GLvoid
Definition opengl_defines.h:70
DisplayDefines
Display Defines.
Definition opengl_defines.h:81
unsigned int GLbitfield
Definition opengl_defines.h:56
ptrdiff_t GLsizeiptr
Definition opengl_defines.h:73
unsigned int GLenum
Definition opengl_defines.h:54
unsigned char GLubyte
Definition opengl_defines.h:61
void * CLDEBUGPROC
Definition opengl_defines.h:77
uint64_t CLuint64
Definition opengl_defines.h:65
struct __CLsync * CLsync
Definition opengl_defines.h:74
float GLclampf
Definition opengl_defines.h:67
void * CLDEBUGPROCARB
Definition opengl_defines.h:76
unsigned char GLboolean
Definition opengl_defines.h:55
unsigned int GLuint
Definition opengl_defines.h:63
ptrdiff_t GLintptr
Definition opengl_defines.h:72
signed char GLbyte
Definition opengl_defines.h:57
@ GL_MAX_FRAMEBUFFER_HEIGHT
Definition opengl_defines.h:3198
@ GL_DEBUG_SOURCE_APPLICATION
Definition opengl_defines.h:3116
@ GL_INVALID_VALUE
Definition opengl_defines.h:1711
@ GL_INT_IMAGE_CUBE_MAP_ARRAY
Definition opengl_defines.h:3045
@ GL_QUERY_BY_REGION_NO_WAIT_INVERTED
Definition opengl_defines.h:3472
@ GL_TRANSFORM_FEEDBACK_VARYINGS
Definition opengl_defines.h:2323
@ GL_POLYGON_OFFSET_POINT
Definition opengl_defines.h:1802
@ GL_MAX_DEPTH_TEXTURE_SAMPLES
Definition opengl_defines.h:2706
@ GL_QUERY_NO_WAIT_INVERTED
Definition opengl_defines.h:3470
@ GL_INT_SAMPLER_2D
Definition opengl_defines.h:2363
@ GL_UNIFORM_BLOCK
Definition opengl_defines.h:3307
@ GL_UNIFORM_BUFFER
Definition opengl_defines.h:2605
@ GL_COMPRESSED_SIGNED_R11_EAC
Definition opengl_defines.h:3179
@ GL_UNIFORM_OFFSET
Definition opengl_defines.h:2625
@ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
Definition opengl_defines.h:2510
@ GL_DRAW_BUFFER10
Definition opengl_defines.h:2195
@ GL_TEXTURE_WRAP_T
Definition opengl_defines.h:1932
@ GL_R3_G3_B2
Definition opengl_defines.h:1945
@ GL_UNSIGNED_INT_ATOMIC_COUNTER
Definition opengl_defines.h:3002
@ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
Definition opengl_defines.h:2982
@ GL_TRIANGLES_ADJACENCY
Definition opengl_defines.h:2422
@ GL_IMAGE_2D_MULTISAMPLE
Definition opengl_defines.h:3035
@ GL_TESS_EVALUATION_SUBROUTINE
Definition opengl_defines.h:3314
@ GL_BGRA
Definition opengl_defines.h:1993
@ GL_RENDERBUFFER
Definition opengl_defines.h:2533
@ GL_VERTEX_BINDING_STRIDE
Definition opengl_defines.h:3397
@ GL_COLOR_LOGIC_OP
Definition opengl_defines.h:1753
@ GL_BUFFER_VARIABLE
Definition opengl_defines.h:3310
@ GL_KEEP
Definition opengl_defines.h:1903
@ GL_RGB565
Definition opengl_defines.h:2883
@ GL_NO_ERROR
Definition opengl_defines.h:1709
@ GL_COMPRESSED_TEXTURE_FORMATS
Definition opengl_defines.h:2094
@ GL_INT_SAMPLER_BUFFER
Definition opengl_defines.h:2388
@ GL_VIEW_CLASS_128_BITS
Definition opengl_defines.h:3287
@ GL_COMPRESSED_RGBA_ASTC_12x12_KHR
Definition opengl_defines.h:3090
@ GL_COPY_WRITE_BUFFER_BINDING
Definition opengl_defines.h:2647
@ GL_SYNC_EVENT_COMPLETE_ARB
Definition opengl_defines.h:2916
@ GL_TRANSFORM_FEEDBACK_BUFFER_MODE
Definition opengl_defines.h:2321
@ GL_UNPACK_SKIP_ROWS
Definition opengl_defines.h:1769
@ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
Definition opengl_defines.h:2993
@ GL_TEXTURE_VIEW
Definition opengl_defines.h:3272
@ GL_TEXTURE_RECTANGLE
Definition opengl_defines.h:2396
@ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
Definition opengl_defines.h:3062
@ GL_BOOL_VEC2
Definition opengl_defines.h:2220
@ GL_UNIFORM_BUFFER_START
Definition opengl_defines.h:2607
@ GL_INTERNALFORMAT_GREEN_SIZE
Definition opengl_defines.h:3207
@ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
Definition opengl_defines.h:2455
@ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
Definition opengl_defines.h:2698
@ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
Definition opengl_defines.h:2981
@ GL_MAX_VERTEX_ATTRIB_STRIDE
Definition opengl_defines.h:3443
@ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
Definition opengl_defines.h:2847
@ GL_TESS_GEN_VERTEX_ORDER
Definition opengl_defines.h:2827
@ GL_VIEW_CLASS_24_BITS
Definition opengl_defines.h:3292
@ GL_GEOMETRY_INPUT_TYPE
Definition opengl_defines.h:2430
@ GL_INT_SAMPLER_2D_RECT
Definition opengl_defines.h:2387
@ GL_TEXTURE_COMPRESSED_IMAGE_SIZE
Definition opengl_defines.h:2088
@ GL_UNKNOWN_CONTEXT_RESET_ARB
Definition opengl_defines.h:2949
@ GL_STENCIL_BACK_FUNC
Definition opengl_defines.h:2180
@ GL_RGBA32I
Definition opengl_defines.h:2341
@ GL_TEXTURE_3D
Definition opengl_defines.h:1976
@ GL_PRIMITIVE_RESTART_INDEX
Definition opengl_defines.h:2414
@ GL_SYNC_FLAGS
Definition opengl_defines.h:2673
@ GL_COMPRESSED_RGBA_ASTC_10x8_KHR
Definition opengl_defines.h:3087
@ GL_CLIP_DEPTH_MODE
Definition opengl_defines.h:3468
@ GL_OFFSET
Definition opengl_defines.h:3332
@ GL_SAMPLE_SHADING_ARB
Definition opengl_defines.h:2711
@ GL_REFERENCED_BY_GEOMETRY_SHADER
Definition opengl_defines.h:3345
@ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
Definition opengl_defines.h:3175
@ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
Definition opengl_defines.h:2834
@ GL_VIEW_CLASS_BPTC_UNORM
Definition opengl_defines.h:3301
@ GL_ONE_MINUS_DST_ALPHA
Definition opengl_defines.h:1680
@ GL_LOCATION_INDEX
Definition opengl_defines.h:3351
@ GL_ATTACHED_SHADERS
Definition opengl_defines.h:2237
@ GL_AND_REVERSE
Definition opengl_defines.h:1856
@ GL_TEXTURE_2D_ARRAY
Definition opengl_defines.h:2311
@ GL_RGB_INTEGER
Definition opengl_defines.h:2350
@ GL_TEXTURE_VIEW_NUM_LAYERS
Definition opengl_defines.h:3388
@ GL_TRANSFORM_FEEDBACK_BUFFER_START
Definition opengl_defines.h:2324
@ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
Definition opengl_defines.h:2082
@ GL_FRONT_AND_BACK
Definition opengl_defines.h:1705
@ GL_TEXTURE_MAX_LOD
Definition opengl_defines.h:2003
@ GL_RG32UI
Definition opengl_defines.h:2597
@ GL_RESET_NOTIFICATION_STRATEGY_ARB
Definition opengl_defines.h:2950
@ GL_COMPRESSED_RGBA_ASTC_5x5_KHR
Definition opengl_defines.h:3079
@ GL_MAX_CUBE_MAP_TEXTURE_SIZE
Definition opengl_defines.h:2084
@ GL_VIEW_CLASS_S3TC_DXT5_RGBA
Definition opengl_defines.h:3298
@ GL_MAX_PROGRAM_TEXEL_OFFSET
Definition opengl_defines.h:2305
@ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
Definition opengl_defines.h:3369
@ GL_FLOAT_MAT4x3
Definition opengl_defines.h:2267
@ GL_DEBUG_SEVERITY_LOW
Definition opengl_defines.h:3145
@ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
Definition opengl_defines.h:2841
@ GL_INVALID_OPERATION
Definition opengl_defines.h:1712
@ GL_TEXTURE_BINDING_CUBE_MAP
Definition opengl_defines.h:2074
@ GL_MAX_SAMPLES
Definition opengl_defines.h:2548
@ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
Definition opengl_defines.h:2701
@ GL_QUERY_RESULT_NO_WAIT
Definition opengl_defines.h:3458
@ GL_ACTIVE_SUBROUTINES
Definition opengl_defines.h:2808
@ GL_COMPRESSED_SIGNED_RG11_EAC
Definition opengl_defines.h:3181
@ GL_BUFFER_MAP_LENGTH
Definition opengl_defines.h:2379
@ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
Definition opengl_defines.h:2203
@ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
Definition opengl_defines.h:2437
@ GL_R8I
Definition opengl_defines.h:2586
@ GL_CLIP_DISTANCE0
Definition opengl_defines.h:2280
@ GL_MAX_ELEMENTS_VERTICES
Definition opengl_defines.h:1994
@ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
Definition opengl_defines.h:2322
@ GL_FRAMEBUFFER_DEFAULT_HEIGHT
Definition opengl_defines.h:3193
@ GL_PIXEL_PACK_BUFFER
Definition opengl_defines.h:2255
@ GL_DISPLAY_LIST
Definition opengl_defines.h:3138
@ GL_BLEND_DST_RGB
Definition opengl_defines.h:2101
@ GL_UNSIGNED_INT_SAMPLER_CUBE
Definition opengl_defines.h:2371
@ GL_COMPRESSED_SRGB_ALPHA_EXT
Definition opengl_defines.h:3432
@ GL_OUT_OF_MEMORY
Definition opengl_defines.h:1713
@ GL_TEXTURE_CUBE_MAP_SEAMLESS
Definition opengl_defines.h:2665
@ GL_CAVEAT_SUPPORT
Definition opengl_defines.h:3275
@ GL_TEXTURE_MAG_FILTER
Definition opengl_defines.h:1929
@ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
Definition opengl_defines.h:3415
@ GL_DRAW_BUFFER7
Definition opengl_defines.h:2192
@ GL_CW
Definition opengl_defines.h:1717
@ GL_MAX_LABEL_LENGTH
Definition opengl_defines.h:3139
@ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
Definition opengl_defines.h:2615
@ GL_SIGNED_NORMALIZED
Definition opengl_defines.h:2412
@ GL_ALREADY_SIGNALED
Definition opengl_defines.h:2678
@ GL_STENCIL_INDEX16
Definition opengl_defines.h:2540
@ GL_STENCIL_REF
Definition opengl_defines.h:1745
@ GL_TEXTURE_BINDING_2D_MULTISAMPLE
Definition opengl_defines.h:2695
@ GL_UNSIGNED_INT_VEC4
Definition opengl_defines.h:2361
@ GL_PIXEL_PACK_BUFFER_BINDING
Definition opengl_defines.h:2257
@ GL_SAMPLER_1D_SHADOW
Definition opengl_defines.h:2230
@ GL_RGB
Definition opengl_defines.h:1892
@ GL_INTERNALFORMAT_RED_TYPE
Definition opengl_defines.h:3213
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
Definition opengl_defines.h:3094
@ GL_CLIP_DISTANCE5
Definition opengl_defines.h:2285
@ GL_IMAGE_CUBE_MAP_ARRAY
Definition opengl_defines.h:3034
@ GL_R16UI
Definition opengl_defines.h:2589
@ GL_UNSIGNED_INT_8_8_8_8
Definition opengl_defines.h:1969
@ GL_COPY_WRITE_BUFFER
Definition opengl_defines.h:2650
@ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
Definition opengl_defines.h:2694
@ GL_MAX_VERTEX_ATOMIC_COUNTERS
Definition opengl_defines.h:2992
@ GL_UNSIGNED_SHORT
Definition opengl_defines.h:1835
@ GL_UNIFORM_MATRIX_STRIDE
Definition opengl_defines.h:2627
@ GL_BOOL
Definition opengl_defines.h:2219
@ GL_COMMAND_BARRIER_BIT
Definition opengl_defines.h:3011
@ GL_CLIP_DISTANCE2
Definition opengl_defines.h:2282
@ GL_TEXTURE_WRAP_R
Definition opengl_defines.h:1979
@ GL_FLOAT
Definition opengl_defines.h:1842
@ GL_BLEND_EQUATION_ALPHA
Definition opengl_defines.h:2201
@ GL_SHADER
Definition opengl_defines.h:3131
@ GL_READ_FRAMEBUFFER_BINDING
Definition opengl_defines.h:2500
@ GL_ELEMENT_ARRAY_BUFFER_BINDING
Definition opengl_defines.h:2139
@ GL_TEXTURE9
Definition opengl_defines.h:2039
@ GL_UPPER_LEFT
Definition opengl_defines.h:2248
@ GL_ARRAY_BUFFER_BINDING
Definition opengl_defines.h:2138
@ GL_COLOR_CLEAR_VALUE
Definition opengl_defines.h:1758
@ GL_TEXTURE1
Definition opengl_defines.h:2031
@ GL_UNIFORM_BLOCK_NAME_LENGTH
Definition opengl_defines.h:2631
@ GL_VIEWPORT_SUBCL_PIXEL_BITS
Definition opengl_defines.h:2907
@ GL_STATIC_COPY
Definition opengl_defines.h:2160
@ GL_TIMESTAMP
Definition opengl_defines.h:2772
@ GL_ANY_SAMPLES_PASSED
Definition opengl_defines.h:2751
@ GL_TEXTURE_BINDING_1D_ARRAY
Definition opengl_defines.h:2313
@ GL_UNSIGNED_INT_8_8_8_8_REV
Definition opengl_defines.h:1988
@ GL_MAX_TESS_PATCH_COMPONENTS
Definition opengl_defines.h:2839
@ GL_TEXTURE19
Definition opengl_defines.h:2049
@ GL_FRAGMENT_SHADER
Definition opengl_defines.h:2205
@ GL_GEOMETRY_SHADER
Definition opengl_defines.h:2428
@ GL_DEBUG_TYPE_PERFORMANCE
Definition opengl_defines.h:3122
@ GL_NUM_EXTENSIONS
Definition opengl_defines.h:2291
@ GL_TEXTURE_MAX_LEVEL
Definition opengl_defines.h:2005
@ GL_TESS_CONTROL_TEXTURE
Definition opengl_defines.h:3249
@ GL_INTERNALFORMAT_ALPHA_SIZE
Definition opengl_defines.h:3209
@ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
Definition opengl_defines.h:3153
@ GL_STENCIL_FUNC
Definition opengl_defines.h:1740
@ GL_TEXTURE0
Definition opengl_defines.h:2030
@ GL_FILTER
Definition opengl_defines.h:3247
@ GL_DOUBLE_MAT4x2
Definition opengl_defines.h:2803
@ GL_QUERY_WAIT_INVERTED
Definition opengl_defines.h:3469
@ GL_VERTEX_ATTRIB_ARRAY_SIZE
Definition opengl_defines.h:2174
@ GL_TEXTURE14
Definition opengl_defines.h:2044
@ GL_DRAW_BUFFER2
Definition opengl_defines.h:2187
@ GL_TEXTURE_TARGET
Definition opengl_defines.h:3475
@ GL_CURRENT_VERTEX_ATTRIB
Definition opengl_defines.h:2177
@ GL_MAX_TEXTURE_UNITS
Definition opengl_defines.h:3500
@ GL_ONE_MINUS_CONSTANT_ALPHA
Definition opengl_defines.h:2019
@ GL_DRAW_BUFFER
Definition opengl_defines.h:1754
@ GL_STACK_UNDERFLOW
Definition opengl_defines.h:1850
@ GL_EQUIV
Definition opengl_defines.h:1863
@ GL_TEXTURE_ALPHA_TYPE
Definition opengl_defines.h:2492
@ GL_RGB32UI
Definition opengl_defines.h:2336
@ GL_FRAMEBUFFER_BLEND
Definition opengl_defines.h:3232
@ GL_STACK_OVERFLOW
Definition opengl_defines.h:1849
@ GL_LAST_VERTEX_CONVENTION
Definition opengl_defines.h:2660
@ GL_INCR
Definition opengl_defines.h:1905
@ GL_COMPRESSED_RGBA_ASTC_8x5_KHR
Definition opengl_defines.h:3082
@ GL_IMAGE_BINDING_ACCESS
Definition opengl_defines.h:3025
@ GL_LOCATION
Definition opengl_defines.h:3350
@ GL_DEBUG_SOURCE_SHADER_COMPILER
Definition opengl_defines.h:3114
@ GL_R8
Definition opengl_defines.h:2578
@ GL_COLOR_ATTACHMENT2
Definition opengl_defines.h:2516
@ GL_CULL_FACE
Definition opengl_defines.h:1730
@ GL_SAMPLER_BINDING
Definition opengl_defines.h:2755
@ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
Definition opengl_defines.h:2932
@ GL_UNSIGNED_INT
Definition opengl_defines.h:1839
@ GL_COMPRESSED_SRGB
Definition opengl_defines.h:2273
@ GL_DEBUG_TYPE_PORTABILITY
Definition opengl_defines.h:3121
@ GL_CLIP_ORIGIN
Definition opengl_defines.h:3467
@ GL_SYNC_CONDITION
Definition opengl_defines.h:2671
@ GL_STENCIL_BACK_PASS_DEPTH_PASS
Definition opengl_defines.h:2183
@ GL_RGB4
Definition opengl_defines.h:1946
@ GL_VIEW_CLASS_RGTC2_RG
Definition opengl_defines.h:3300
@ GL_BUFFER_STORAGE_FLAGS
Definition opengl_defines.h:3450
@ GL_MAX_COMPUTE_ATOMIC_COUNTERS
Definition opengl_defines.h:3158
@ GL_SAMPLE_MASK
Definition opengl_defines.h:2688
@ GL_SAMPLE_MASK_VALUE
Definition opengl_defines.h:2689
@ GL_CONTEXT_PROFILE_MASK
Definition opengl_defines.h:2439
@ GL_MAP_UNSYNCHRONIZED_BIT
Definition opengl_defines.h:2565
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
Definition opengl_defines.h:3103
@ GL_VIEW_CLASS_64_BITS
Definition opengl_defines.h:3289
@ GL_VERTEX_ATTRIB_BINDING
Definition opengl_defines.h:3393
@ GL_RGBA
Definition opengl_defines.h:1893
@ GL_MAX_UNIFORM_LOCATIONS
Definition opengl_defines.h:3188
@ GL_INVALID_INDEX
Definition opengl_defines.h:2637
@ GL_TEXTURE_BLUE_TYPE
Definition opengl_defines.h:2491
@ GL_TRUE
Definition opengl_defines.h:1648
@ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
Definition opengl_defines.h:2633
@ GL_INT_IMAGE_2D_ARRAY
Definition opengl_defines.h:3044
@ GL_TEXTURE_RED_SIZE
Definition opengl_defines.h:1819
@ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
Definition opengl_defines.h:2990
@ GL_DRAW_BUFFER11
Definition opengl_defines.h:2196
@ GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
Definition opengl_defines.h:3268
@ GL_UNSIGNED_SHORT_5_5_5_1
Definition opengl_defines.h:1966
@ GL_TEXTURE_BORDER_COLOR
Definition opengl_defines.h:1818
@ GL_TEXTURE_VIEW_MIN_LAYER
Definition opengl_defines.h:3387
@ GL_NEVER
Definition opengl_defines.h:1662
@ GL_MAX_COMPUTE_WORK_GROUP_SIZE
Definition opengl_defines.h:3162
@ GL_TRANSFORM_FEEDBACK_BINDING
Definition opengl_defines.h:2860
@ GL_STREAM_COPY
Definition opengl_defines.h:2153
@ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
Definition opengl_defines.h:2849
@ GL_COPY_READ_BUFFER
Definition opengl_defines.h:2644
@ GL_REFERENCED_BY_TESS_EVALUATION_SHADER
Definition opengl_defines.h:3344
@ GL_VIEW_CLASS_BPTC_FLOAT
Definition opengl_defines.h:3302
@ GL_RGB8I
Definition opengl_defines.h:2346
@ GL_SAMPLER_2D_SHADOW
Definition opengl_defines.h:2231
@ GL_IMAGE_CUBE
Definition opengl_defines.h:3030
@ GL_DEBUG_TYPE_POP_GROUP
Definition opengl_defines.h:3126
@ GL_LOSE_CONTEXT_ON_RESET
Definition opengl_defines.h:3481
@ GL_UNIFORM_TYPE
Definition opengl_defines.h:2621
@ GL_STENCIL_INDEX1
Definition opengl_defines.h:2537
@ GL_COLOR_ATTACHMENT11
Definition opengl_defines.h:2525
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
Definition opengl_defines.h:3098
@ GL_TRANSFORM_FEEDBACK
Definition opengl_defines.h:2855
@ GL_COMPRESSED_RGBA_ASTC_6x6_KHR
Definition opengl_defines.h:3081
@ GL_DOUBLE_MAT4x3
Definition opengl_defines.h:2804
@ GL_MAX_COLOR_ATTACHMENTS
Definition opengl_defines.h:2513
@ GL_SAMPLER_1D
Definition opengl_defines.h:2226
@ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
Definition opengl_defines.h:3264
@ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
Definition opengl_defines.h:2844
@ GL_DEPTH_TEST
Definition opengl_defines.h:1734
@ GL_RGBA_SNORM
Definition opengl_defines.h:2403
@ GL_UNSIGNED_SHORT_5_6_5_REV
Definition opengl_defines.h:1985
@ GL_BLEND
Definition opengl_defines.h:1751
@ GL_SAMPLE_SHADING
Definition opengl_defines.h:2447
@ GL_TEXTURE_CUBE_MAP_ARRAY
Definition opengl_defines.h:2451
@ GL_SAMPLE_COVERAGE_VALUE
Definition opengl_defines.h:2069
@ GL_NEAREST_MIPMAP_LINEAR
Definition opengl_defines.h:1924
@ GL_DEPTH_COMPONENT32F
Definition opengl_defines.h:2466
@ GL_PROGRAM_OUTPUT
Definition opengl_defines.h:3309
@ GL_FRAMEBUFFER_UNSUPPORTED
Definition opengl_defines.h:2512
@ GL_MAX_PATCH_VERTICES
Definition opengl_defines.h:2832
@ GL_SIGNALED
Definition opengl_defines.h:2677
@ GL_TEXTURE_2D
Definition opengl_defines.h:1800
@ GL_MAX_COMBINED_DIMENSIONS
Definition opengl_defines.h:3223
@ GL_LINE_STRIP_ADJACENCY
Definition opengl_defines.h:2421
@ GL_SRGB_EXT
Definition opengl_defines.h:3423
@ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
Definition opengl_defines.h:2330
@ GL_COLOR_ATTACHMENT1
Definition opengl_defines.h:2515
@ GL_DEPTH_RENDERABLE
Definition opengl_defines.h:3228
@ GL_DEPTH_COMPONENT
Definition opengl_defines.h:1884
@ GL_INT_SAMPLER_CUBE_MAP_ARRAY
Definition opengl_defines.h:2456
@ GL_PACK_LSB_FIRST
Definition opengl_defines.h:1778
@ GL_FRONT
Definition opengl_defines.h:1697
@ GL_HIGH_INT
Definition opengl_defines.h:2877
@ GL_TEXTURE_VIEW_NUM_LEVELS
Definition opengl_defines.h:3386
@ GL_UNSIGNED_INT_IMAGE_BUFFER
Definition opengl_defines.h:3053
@ GL_LINE_STRIP
Definition opengl_defines.h:1655
@ GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
Definition opengl_defines.h:2925
@ GL_GEOMETRY_SHADER_BIT
Definition opengl_defines.h:2896
@ GL_QUERY_BY_REGION_WAIT_INVERTED
Definition opengl_defines.h:3471
@ GL_TEXTURE_RED_TYPE
Definition opengl_defines.h:2489
@ GL_SHADER_STORAGE_BUFFER_START
Definition opengl_defines.h:3358
@ GL_INTERNALFORMAT_BLUE_TYPE
Definition opengl_defines.h:3215
@ GL_TEXTURE_ALPHA_SIZE
Definition opengl_defines.h:1822
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
Definition opengl_defines.h:3097
@ GL_TEXTURE_BINDING_1D
Definition opengl_defines.h:1808
@ GL_FLOAT_32_UNSIGNED_INT_24_8_REV
Definition opengl_defines.h:2468
@ GL_DEBUG_LOGGED_MESSAGES_ARB
Definition opengl_defines.h:2938
@ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
Definition opengl_defines.h:2634
@ GL_UNSIGNED_INT_2_10_10_10_REV
Definition opengl_defines.h:1989
@ GL_LINE_WIDTH_RANGE
Definition opengl_defines.h:1727
@ GL_PROXY_TEXTURE_CUBE_MAP
Definition opengl_defines.h:2083
@ GL_SHADING_LANGUAGE_VERSION
Definition opengl_defines.h:2244
@ GL_ALL_BARRIER_BITS
Definition opengl_defines.h:3018
@ GL_VERTEX_ATTRIB_RELATIVE_OFFSET
Definition opengl_defines.h:3394
@ GL_NO_RESET_NOTIFICATION_ARB
Definition opengl_defines.h:2951
@ GL_TEXTURE_BINDING_2D
Definition opengl_defines.h:1811
@ GL_DEPTH
Definition opengl_defines.h:1878
@ GL_RENDERBUFFER_STENCIL_SIZE
Definition opengl_defines.h:2546
@ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
Definition opengl_defines.h:2618
@ GL_PROGRAM_BINARY_LENGTH
Definition opengl_defines.h:2888
@ GL_POINT_SIZE_GRANULARITY
Definition opengl_defines.h:1724
@ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
Definition opengl_defines.h:2327
@ GL_VERTEX_SUBROUTINE
Definition opengl_defines.h:3312
@ GL_IS_PER_PATCH
Definition opengl_defines.h:3352
@ GL_TEXTURE_DEPTH
Definition opengl_defines.h:1978
@ GL_TEXTURE_SWIZZLE_G
Definition opengl_defines.h:2764
@ GL_DEBUG_SOURCE_WINDOW_SYSTEM
Definition opengl_defines.h:3113
@ GL_INT_IMAGE_CUBE
Definition opengl_defines.h:3041
@ GL_ACTIVE_PROGRAM
Definition opengl_defines.h:2901
@ GL_MAX_ELEMENT_INDEX
Definition opengl_defines.h:3184
@ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
Definition opengl_defines.h:3164
@ GL_UNIFORM_BLOCK_DATA_SIZE
Definition opengl_defines.h:2630
@ GL_COMPRESSED_RGB_S3TC_DXT1_EXT
Definition opengl_defines.h:3414
@ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
Definition opengl_defines.h:2837
@ GL_SRGB_ALPHA
Definition opengl_defines.h:2271
@ GL_FLOAT_MAT3x2
Definition opengl_defines.h:2264
@ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
Definition opengl_defines.h:3437
@ GL_UNPACK_SKIP_IMAGES
Definition opengl_defines.h:1974
@ GL_RGB8_SNORM
Definition opengl_defines.h:2406
@ GL_REFERENCED_BY_FRAGMENT_SHADER
Definition opengl_defines.h:3346
@ GL_COLOR_ENCODING
Definition opengl_defines.h:3243
@ GL_SHORT
Definition opengl_defines.h:1834
@ GL_RGBA8
Definition opengl_defines.h:1955
@ GL_SRGB_WRITE
Definition opengl_defines.h:3245
@ GL_INT_IMAGE_1D_ARRAY
Definition opengl_defines.h:3043
@ GL_MAX_UNIFORM_BLOCK_SIZE
Definition opengl_defines.h:2614
@ GL_COMPRESSED_RGBA_ASTC_8x8_KHR
Definition opengl_defines.h:3084
@ GL_MAX_FRAGMENT_IMAGE_UNIFORMS
Definition opengl_defines.h:3068
@ GL_PACK_COMPRESSED_BLOCK_WIDTH
Definition opengl_defines.h:2959
@ GL_SRGB8_ALPHA8
Definition opengl_defines.h:2272
@ GL_POINTS
Definition opengl_defines.h:1652
@ GL_SLUMINANCE8_ALPHA8_EXT
Definition opengl_defines.h:3428
@ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
Definition opengl_defines.h:2476
@ GL_RGB8
Definition opengl_defines.h:1948
@ GL_RENDERBUFFER_GREEN_SIZE
Definition opengl_defines.h:2542
@ GL_ARRAY_SIZE
Definition opengl_defines.h:3331
@ GL_COPY_INVERTED
Definition opengl_defines.h:1866
@ GL_DEBUG_SOURCE_APPLICATION_ARB
Definition opengl_defines.h:2928
@ GL_R32F
Definition opengl_defines.h:2583
@ GL_FLOAT_MAT2x4
Definition opengl_defines.h:2263
@ GL_UNPACK_SKIP_PIXELS
Definition opengl_defines.h:1770
@ GL_COLOR_COMPONENTS
Definition opengl_defines.h:3224
@ GL_TRIANGLE_STRIP_ADJACENCY
Definition opengl_defines.h:2423
@ GL_VERTEX_ATTRIB_ARRAY_TYPE
Definition opengl_defines.h:2176
@ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
Definition opengl_defines.h:2505
@ GL_SCISSOR_BOX
Definition opengl_defines.h:1756
@ GL_UNSIGNED_INT_SAMPLER_3D
Definition opengl_defines.h:2370
@ GL_COLOR
Definition opengl_defines.h:1877
@ GL_DYNAMIC_DRAW
Definition opengl_defines.h:2163
@ GL_FLOAT_VEC4
Definition opengl_defines.h:2215
@ GL_DYNAMIC_COPY
Definition opengl_defines.h:2167
@ GL_TEXTURE
Definition opengl_defines.h:1873
@ GL_NICEST
Definition opengl_defines.h:1828
@ GL_UNSIGNED_INT_24_8
Definition opengl_defines.h:2486
@ GL_MAX_DEBUG_LOGGED_MESSAGES
Definition opengl_defines.h:3141
@ GL_UNPACK_COMPRESSED_BLOCK_DEPTH
Definition opengl_defines.h:2957
@ GL_MAP_INVALIDATE_RANGE_BIT
Definition opengl_defines.h:2562
@ GL_ACTIVE_ATTRIBUTES
Definition opengl_defines.h:2241
@ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
Definition opengl_defines.h:2473
@ GL_TRIANGLE_FAN
Definition opengl_defines.h:1658
@ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
Definition opengl_defines.h:3367
@ GL_DRAW_BUFFER8
Definition opengl_defines.h:2193
@ GL_STENCIL_BACK_REF
Definition opengl_defines.h:2249
@ GL_STENCIL_BACK_VALUE_MASK
Definition opengl_defines.h:2250
@ GL_DEBUG_LOGGED_MESSAGES
Definition opengl_defines.h:3142
@ GL_MAX_RECTANGLE_TEXTURE_SIZE
Definition opengl_defines.h:2399
@ GL_INTERNALFORMAT_GREEN_TYPE
Definition opengl_defines.h:3214
@ GL_COMPILE_STATUS
Definition opengl_defines.h:2233
@ GL_DEBUG_OUTPUT
Definition opengl_defines.h:3146
@ GL_STENCIL_BUFFER_BIT
Definition opengl_defines.h:1642
@ GL_PRIMITIVES_GENERATED
Definition opengl_defines.h:2326
@ GL_RGBA16I
Definition opengl_defines.h:2343
@ GL_TEXTURE_MIN_FILTER
Definition opengl_defines.h:1930
@ GL_SAMPLES
Definition opengl_defines.h:2068
@ GL_UNDEFINED_VERTEX
Definition opengl_defines.h:2911
@ GL_MULTISAMPLE
Definition opengl_defines.h:2063
@ GL_BUFFER
Definition opengl_defines.h:3130
@ GL_SRGB8
Definition opengl_defines.h:2270
@ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
Definition opengl_defines.h:2740
@ GL_ATOMIC_COUNTER_BUFFER_BINDING
Definition opengl_defines.h:2975
@ GL_BLEND_DST_ALPHA
Definition opengl_defines.h:2103
@ GL_CONSTANT_ALPHA
Definition opengl_defines.h:2018
@ GL_RGB16F
Definition opengl_defines.h:2301
@ GL_QUERY_RESULT
Definition opengl_defines.h:2131
@ GL_NOTEQUAL
Definition opengl_defines.h:1667
@ GL_VERTEX_BINDING_DIVISOR
Definition opengl_defines.h:3395
@ GL_FRAMEBUFFER_SRGB
Definition opengl_defines.h:2552
@ GL_COMPRESSED_SRGB_EXT
Definition opengl_defines.h:3431
@ GL_TEXTURE25
Definition opengl_defines.h:2055
@ GL_TEXTURE_CUBE_MAP_ARRAY_ARB
Definition opengl_defines.h:2716
@ GL_FRAMEBUFFER_DEFAULT
Definition opengl_defines.h:2481
@ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
Definition opengl_defines.h:2985
@ GL_TEXTURE_SAMPLES
Definition opengl_defines.h:2697
@ GL_DEBUG_TYPE_MARKER
Definition opengl_defines.h:3124
@ GL_CLEAR
Definition opengl_defines.h:1854
@ GL_FIXED_ONLY
Definition opengl_defines.h:2307
@ GL_DEBUG_SEVERITY_MEDIUM_ARB
Definition opengl_defines.h:2940
@ GL_UNSIGNED_SHORT_5_6_5
Definition opengl_defines.h:1984
@ GL_SHADER_IMAGE_ATOMIC
Definition opengl_defines.h:3259
@ GL_STENCIL_INDEX4
Definition opengl_defines.h:2538
@ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
Definition opengl_defines.h:2696
@ GL_RENDERBUFFER_HEIGHT
Definition opengl_defines.h:2535
@ GL_IMAGE_CL_PIXEL_TYPE
Definition opengl_defines.h:3263
@ GL_DEBUG_SOURCE_API
Definition opengl_defines.h:3112
@ GL_IMAGE_CLASS_1_X_16
Definition opengl_defines.h:3281
@ GL_NEAREST
Definition opengl_defines.h:1917
@ GL_RGB16UI
Definition opengl_defines.h:2338
@ GL_NUM_SHADER_BINARY_FORMATS
Definition opengl_defines.h:2879
@ GL_MAX_COMPUTE_LOCAL_INVOCATIONS
Definition opengl_defines.h:3160
@ GL_FLOAT_VEC3
Definition opengl_defines.h:2214
@ GL_ALPHA
Definition opengl_defines.h:1891
@ GL_DEPTH_COMPONENT32
Definition opengl_defines.h:2113
@ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
Definition opengl_defines.h:2480
@ GL_LINEAR_MIPMAP_NEAREST
Definition opengl_defines.h:1923
@ GL_MAX_DEBUG_GROUP_STACK_DEPTH
Definition opengl_defines.h:3128
@ GL_R8UI
Definition opengl_defines.h:2587
@ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
Definition opengl_defines.h:2845
@ GL_TEXTURE28
Definition opengl_defines.h:2058
@ GL_TEXTURE5
Definition opengl_defines.h:2035
@ GL_DEBUG_TYPE_OTHER
Definition opengl_defines.h:3123
@ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
Definition opengl_defines.h:2080
@ GL_MAX_GEOMETRY_IMAGE_UNIFORMS
Definition opengl_defines.h:3067
@ GL_RENDERBUFFER_DEPTH_SIZE
Definition opengl_defines.h:2545
@ GL_DRAW_FRAMEBUFFER_BINDING
Definition opengl_defines.h:2496
@ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
Definition opengl_defines.h:3371
@ GL_TESS_CONTROL_SHADER_BIT
Definition opengl_defines.h:2897
@ GL_PROXY_TEXTURE_1D
Definition opengl_defines.h:1936
@ GL_BLEND_COLOR
Definition opengl_defines.h:2020
@ GL_UNIFORM_NAME_LENGTH
Definition opengl_defines.h:2623
@ GL_CONSTANT_COLOR
Definition opengl_defines.h:2016
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
Definition opengl_defines.h:3104
@ GL_TEXTURE21
Definition opengl_defines.h:2051
@ GL_IMAGE_CLASS_4_X_8
Definition opengl_defines.h:3282
@ GL_MAX_FRAGMENT_INPUT_COMPONENTS
Definition opengl_defines.h:2438
@ GL_TESS_EVALUATION_SHADER
Definition opengl_defines.h:2850
@ GL_GEOMETRY_SUBROUTINE_UNIFORM
Definition opengl_defines.h:3321
@ GL_INTERNALFORMAT_STENCIL_TYPE
Definition opengl_defines.h:3218
@ GL_FIRST_VERTEX_CONVENTION
Definition opengl_defines.h:2659
@ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
Definition opengl_defines.h:3362
@ GL_INVALID_ENUM
Definition opengl_defines.h:1710
@ GL_COMPRESSED_RG
Definition opengl_defines.h:2295
@ GL_UNIFORM_SIZE
Definition opengl_defines.h:2622
@ GL_COMPARE_REF_TO_TEXTURE
Definition opengl_defines.h:2279
@ GL_TEXTURE_1D_ARRAY
Definition opengl_defines.h:2309
@ GL_BUFFER_MAPPED
Definition opengl_defines.h:2147
@ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
Definition opengl_defines.h:2739
@ GL_MAX_FRAGMENT_UNIFORM_VECTORS
Definition opengl_defines.h:2882
@ GL_NOOP
Definition opengl_defines.h:1859
@ GL_UNSIGNED_INT_IMAGE_2D_RECT
Definition opengl_defines.h:3051
@ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
Definition opengl_defines.h:2508
@ GL_STENCIL_BACK_WRITEMASK
Definition opengl_defines.h:2251
@ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
Definition opengl_defines.h:3266
@ GL_DEBUG_CALLBACK_FUNCTION
Definition opengl_defines.h:3110
@ GL_DRAW_INDIRECT_BUFFER
Definition opengl_defines.h:2780
@ GL_MAX_FRAGMENT_ATOMIC_COUNTERS
Definition opengl_defines.h:2996
@ GL_SAMPLER
Definition opengl_defines.h:3136
@ GL_ATOMIC_COUNTER_BUFFER_INDEX
Definition opengl_defines.h:3337
@ GL_COMPRESSED_RGBA_ASTC_4x4_KHR
Definition opengl_defines.h:3077
@ GL_TRANSFORM_FEEDBACK_VARYING
Definition opengl_defines.h:3324
@ GL_STREAM_DRAW
Definition opengl_defines.h:2151
@ GL_UNSIGNED_INT_SAMPLER_BUFFER
Definition opengl_defines.h:2390
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
Definition opengl_defines.h:3102
@ GL_LOGIC_OP_MODE
Definition opengl_defines.h:1752
@ GL_DRAW_BUFFER4
Definition opengl_defines.h:2189
@ GL_COMPRESSED_RGB8_ETC2
Definition opengl_defines.h:3172
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
Definition opengl_defines.h:3100
@ GL_REFERENCED_BY_COMPUTE_SHADER
Definition opengl_defines.h:3347
@ GL_PROGRAM_BINARY_FORMATS
Definition opengl_defines.h:2890
@ GL_UNPACK_LSB_FIRST
Definition opengl_defines.h:1767
@ GL_INCR_WRAP
Definition opengl_defines.h:2117
@ GL_BACK_RIGHT
Definition opengl_defines.h:1694
@ GL_DEPTH24_STENCIL8
Definition opengl_defines.h:2487
@ GL_INTERNALFORMAT_DEPTH_SIZE
Definition opengl_defines.h:3210
@ GL_VIEWPORT_INDEX_PROVOKING_VERTEX
Definition opengl_defines.h:2910
@ GL_NO_RESET_NOTIFICATION
Definition opengl_defines.h:3482
@ GL_DEBUG_OUTPUT_SYNCHRONOUS
Definition opengl_defines.h:3108
@ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
Definition opengl_defines.h:2427
@ GL_COMPRESSED_SIGNED_RED_RGTC1
Definition opengl_defines.h:2570
@ GL_REFERENCED_BY_TESS_CONTROL_SHADER
Definition opengl_defines.h:3343
@ GL_VERTEX_SHADER
Definition opengl_defines.h:2206
@ GL_CCW
Definition opengl_defines.h:1718
@ GL_UNIFORM_BUFFER_SIZE
Definition opengl_defines.h:2608
@ GL_IMAGE_COMPATIBILITY_CLASS
Definition opengl_defines.h:3261
@ GL_TEXTURE_BASE_LEVEL
Definition opengl_defines.h:2004
@ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
Definition opengl_defines.h:2846
@ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
Definition opengl_defines.h:2325
@ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
Definition opengl_defines.h:3365
@ GL_IMAGE_TEXEL_SIZE
Definition opengl_defines.h:3260
@ GL_DOUBLE_MAT4
Definition opengl_defines.h:2798
@ GL_RGB16_SNORM
Definition opengl_defines.h:2410
@ GL_VIEW_CLASS_S3TC_DXT3_RGBA
Definition opengl_defines.h:3297
@ GL_DEPTH_STENCIL
Definition opengl_defines.h:2485
@ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
Definition opengl_defines.h:3159
@ GL_MAX_TEXTURE_COORDS
Definition opengl_defines.h:3497
@ GL_TEXTURE_HEIGHT
Definition opengl_defines.h:1816
@ GL_MIN_MAP_BUFFER_ALIGNMENT
Definition opengl_defines.h:2970
@ GL_TEXTURE_CUBE_MAP_NEGATIVE_X
Definition opengl_defines.h:2078
@ GL_SAMPLER_1D_ARRAY_SHADOW
Definition opengl_defines.h:2356
@ GL_TEXTURE_SWIZZLE_B
Definition opengl_defines.h:2765
@ GL_NAND
Definition opengl_defines.h:1868
@ GL_TEXTURE_SWIZZLE_R
Definition opengl_defines.h:2763
@ GL_ATOMIC_COUNTER_BUFFER_SIZE
Definition opengl_defines.h:2977
@ GL_DOUBLE_MAT2
Definition opengl_defines.h:2796
@ GL_R16F
Definition opengl_defines.h:2582
@ GL_ARRAY_STRIDE
Definition opengl_defines.h:3334
@ GL_FRAMEBUFFER_RENDERABLE
Definition opengl_defines.h:3230
@ GL_DEBUG_SOURCE_THIRD_PARTY
Definition opengl_defines.h:3115
@ GL_TEXTURE_GREEN_TYPE
Definition opengl_defines.h:2490
@ GL_VALIDATE_STATUS
Definition opengl_defines.h:2235
@ GL_RENDERBUFFER_WIDTH
Definition opengl_defines.h:2534
@ GL_DEPTH_BUFFER_BIT
Definition opengl_defines.h:1641
@ GL_MAX_COMBINED_IMAGE_UNIFORMS
Definition opengl_defines.h:3069
@ GL_POLYGON_OFFSET_FILL
Definition opengl_defines.h:1804
@ GL_BUFFER_IMMUTABLE_STORAGE
Definition opengl_defines.h:3449
@ GL_LOW_INT
Definition opengl_defines.h:2875
@ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
Definition opengl_defines.h:2242
@ GL_TIME_ELAPSED
Definition opengl_defines.h:2771
@ GL_AND_INVERTED
Definition opengl_defines.h:1858
@ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
Definition opengl_defines.h:2478
@ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
Definition opengl_defines.h:3057
@ GL_SAMPLER_CUBE_SHADOW
Definition opengl_defines.h:2358
@ GL_BLEND_DST
Definition opengl_defines.h:1749
@ GL_TEXTURE_MIN_LOD
Definition opengl_defines.h:2002
@ GL_POINT_SIZE_RANGE
Definition opengl_defines.h:1723
@ GL_BUFFER_ACCESS
Definition opengl_defines.h:2146
@ GL_PROGRAM_INPUT
Definition opengl_defines.h:3308
@ GL_DECR_WRAP
Definition opengl_defines.h:2118
@ GL_SHADER_IMAGE_LOAD
Definition opengl_defines.h:3257
@ GL_COMPRESSED_RGBA8_ETC2_EAC
Definition opengl_defines.h:3176
@ GL_TRIANGLES
Definition opengl_defines.h:1656
@ GL_INTERNALFORMAT_PREFERRED
Definition opengl_defines.h:3205
@ GL_VIEW_CLASS_32_BITS
Definition opengl_defines.h:3291
@ GL_LINEAR_MIPMAP_LINEAR
Definition opengl_defines.h:1925
@ GL_PRIMITIVE_RESTART
Definition opengl_defines.h:2413
@ GL_RG16_SNORM
Definition opengl_defines.h:2409
@ GL_MIRROR_CLAMP_TO_EDGE
Definition opengl_defines.h:3459
@ GL_BUFFER_MAP_POINTER
Definition opengl_defines.h:2148
@ GL_RGBA12
Definition opengl_defines.h:1957
@ GL_INT_SAMPLER_1D
Definition opengl_defines.h:2362
@ GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
Definition opengl_defines.h:3269
@ GL_MAX_RENDERBUFFER_SIZE
Definition opengl_defines.h:2484
@ GL_UNSIGNED_SHORT_4_4_4_4_REV
Definition opengl_defines.h:1986
@ GL_STENCIL_PASS_DEPTH_PASS
Definition opengl_defines.h:1744
@ GL_RENDERBUFFER_RED_SIZE
Definition opengl_defines.h:2541
@ GL_BGRA_INTEGER
Definition opengl_defines.h:2353
@ GL_READ_FRAMEBUFFER
Definition opengl_defines.h:2498
@ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
Definition opengl_defines.h:2787
@ GL_RGB8UI
Definition opengl_defines.h:2340
@ GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
Definition opengl_defines.h:3398
@ GL_MAX
Definition opengl_defines.h:2023
@ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
Definition opengl_defines.h:2998
@ GL_DEBUG_CALLBACK_USER_PARAM
Definition opengl_defines.h:3111
@ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
Definition opengl_defines.h:2842
@ GL_UNIFORM_BLOCK_INDEX
Definition opengl_defines.h:2624
@ GL_READ_WRITE
Definition opengl_defines.h:2145
@ GL_VERTEX_TEXTURE
Definition opengl_defines.h:3248
@ GL_MAX_FRAGMENT_UNIFORM_BLOCKS
Definition opengl_defines.h:2611
@ GL_RGBA16
Definition opengl_defines.h:1958
@ GL_NUM_ACTIVE_VARIABLES
Definition opengl_defines.h:3340
@ GL_PACK_ROW_LENGTH
Definition opengl_defines.h:1781
@ GL_COMPRESSED_SLUMINANCE_EXT
Definition opengl_defines.h:3433
@ GL_VERTEX_SUBROUTINE_UNIFORM
Definition opengl_defines.h:3318
@ GL_MAX_COLOR_TEXTURE_SAMPLES
Definition opengl_defines.h:2705
@ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
Definition opengl_defines.h:2211
@ GL_SHADER_STORAGE_BUFFER_SIZE
Definition opengl_defines.h:3359
@ GL_UNSIGNED_INT_IMAGE_2D_ARRAY
Definition opengl_defines.h:3055
@ GL_ACTIVE_UNIFORM_BLOCKS
Definition opengl_defines.h:2620
@ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
Definition opengl_defines.h:2616
@ GL_DEBUG_TYPE_ERROR
Definition opengl_defines.h:3118
@ GL_CLIP_DISTANCE7
Definition opengl_defines.h:2287
@ GL_RGB5_A1
Definition opengl_defines.h:1954
@ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
Definition opengl_defines.h:2979
@ GL_DEPTH_FUNC
Definition opengl_defines.h:1737
@ GL_ONE_MINUS_SRC1_COLOR
Definition opengl_defines.h:2745
@ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
Definition opengl_defines.h:2848
@ GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
Definition opengl_defines.h:3001
@ GL_MAX_COMPUTE_UNIFORM_BLOCKS
Definition opengl_defines.h:3152
@ GL_CLIP_DISTANCE3
Definition opengl_defines.h:2283
@ GL_DEBUG_TYPE_PERFORMANCE_ARB
Definition opengl_defines.h:2934
@ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
Definition opengl_defines.h:2434
@ GL_COLOR_ATTACHMENT10
Definition opengl_defines.h:2524
@ GL_UNSIGNED_SHORT_4_4_4_4
Definition opengl_defines.h:1965
@ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
Definition opengl_defines.h:2840
@ GL_PIXEL_BUFFER_BARRIER_BIT
Definition opengl_defines.h:3012
@ GL_COMPRESSED_RGBA
Definition opengl_defines.h:2086
@ GL_LINE_LOOP
Definition opengl_defines.h:1654
@ GL_SHADER_IMAGE_STORE
Definition opengl_defines.h:3258
@ GL_DEPTH_RANGE
Definition opengl_defines.h:1733
@ GL_RGB16I
Definition opengl_defines.h:2344
@ GL_INNOCENT_CONTEXT_RESET_ARB
Definition opengl_defines.h:2948
@ GL_IMAGE_2D_RECT
Definition opengl_defines.h:3029
@ GL_SET
Definition opengl_defines.h:1869
@ GL_UNSIGNED_SHORT_1_5_5_5_REV
Definition opengl_defines.h:1987
@ GL_INT_SAMPLER_CUBE
Definition opengl_defines.h:2365
@ GL_INT_IMAGE_2D_RECT
Definition opengl_defines.h:3040
@ GL_IMAGE_CLASS_11_11_10
Definition opengl_defines.h:3285
@ GL_COMPRESSED_SRGB8_ETC2
Definition opengl_defines.h:3173
@ GL_VERTEX_ATTRIB_ARRAY_ENABLED
Definition opengl_defines.h:2173
@ GL_TYPE
Definition opengl_defines.h:3330
@ GL_COMPRESSED_RGBA_ASTC_8x6_KHR
Definition opengl_defines.h:3083
@ GL_PACK_SKIP_IMAGES
Definition opengl_defines.h:1972
@ GL_SAMPLER_2D_MULTISAMPLE
Definition opengl_defines.h:2699
@ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
Definition opengl_defines.h:2921
@ GL_UNIFORM_BUFFER_BINDING
Definition opengl_defines.h:2606
@ GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
Definition opengl_defines.h:2635
@ GL_DST_ALPHA
Definition opengl_defines.h:1679
@ GL_RG32I
Definition opengl_defines.h:2596
@ GL_PACK_SWAP_BYTES
Definition opengl_defines.h:1777
@ GL_INTERNALFORMAT_BLUE_SIZE
Definition opengl_defines.h:3208
@ GL_MAX_INTEGER_SAMPLES
Definition opengl_defines.h:2707
@ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
Definition opengl_defines.h:3006
@ GL_UNIFORM_ARRAY_STRIDE
Definition opengl_defines.h:2626
@ GL_RGBA_INTEGER
Definition opengl_defines.h:2351
@ GL_BYTE
Definition opengl_defines.h:1832
@ GL_VIEW_CLASS_96_BITS
Definition opengl_defines.h:3288
@ GL_HIGH_FLOAT
Definition opengl_defines.h:2874
@ GL_DYNAMIC_STORAGE_BIT
Definition opengl_defines.h:3446
@ GL_MAX_NAME_LENGTH
Definition opengl_defines.h:3326
@ GL_SRGB
Definition opengl_defines.h:2269
@ GL_OR_INVERTED
Definition opengl_defines.h:1867
@ GL_TEXTURE_BINDING_BUFFER
Definition opengl_defines.h:2393
@ GL_COLOR_RENDERABLE
Definition opengl_defines.h:3227
@ GL_BLEND_SRC
Definition opengl_defines.h:1750
@ GL_PROGRAM_SEPARABLE
Definition opengl_defines.h:2900
@ GL_VERSION
Definition opengl_defines.h:1912
@ GL_REFERENCED_BY_VERTEX_SHADER
Definition opengl_defines.h:3342
@ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
Definition opengl_defines.h:2207
@ GL_DRAW_BUFFER1
Definition opengl_defines.h:2186
@ GL_TEXTURE_1D
Definition opengl_defines.h:1797
@ GL_MEDIUM_INT
Definition opengl_defines.h:2876
@ GL_IMPLEMENTATION_COLOR_READ_FORMAT
Definition opengl_defines.h:2871
@ GL_DOUBLE_VEC3
Definition opengl_defines.h:2794
@ GL_MAX_VARYING_FLOATS
Definition opengl_defines.h:2209
@ GL_DEPTH32F_STENCIL8
Definition opengl_defines.h:2467
@ GL_ONE_MINUS_SRC_COLOR
Definition opengl_defines.h:1676
@ GL_CLIP_DISTANCE4
Definition opengl_defines.h:2284
@ GL_OR
Definition opengl_defines.h:1861
@ GL_ACTIVE_VARIABLES
Definition opengl_defines.h:3341
@ GL_INVERT
Definition opengl_defines.h:1864
@ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
Definition opengl_defines.h:2738
@ GL_RGB16
Definition opengl_defines.h:1951
@ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
Definition opengl_defines.h:2843
@ GL_PROGRAM_PIPELINE_BINDING
Definition opengl_defines.h:2902
@ GL_SLUMINANCE8_EXT
Definition opengl_defines.h:3430
@ GL_ATOMIC_COUNTER_BARRIER_BIT
Definition opengl_defines.h:3017
@ GL_SHADER_INCLUDE_ARB
Definition opengl_defines.h:2731
@ GL_SAMPLER_1D_ARRAY
Definition opengl_defines.h:2354
@ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
Definition opengl_defines.h:2449
@ GL_GEOMETRY_VERTICES_OUT
Definition opengl_defines.h:2429
@ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
Definition opengl_defines.h:2986
@ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
Definition opengl_defines.h:3363
@ GL_GEOMETRY_SHADER_INVOCATIONS
Definition opengl_defines.h:2785
@ GL_PROGRAM
Definition opengl_defines.h:3132
@ GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
Definition opengl_defines.h:3448
@ GL_POLYGON_OFFSET_LINE
Definition opengl_defines.h:1803
@ GL_TEXTURE_STENCIL_SIZE
Definition opengl_defines.h:2488
@ GL_MAX_GEOMETRY_UNIFORM_BLOCKS
Definition opengl_defines.h:2610
@ GL_MAX_ELEMENTS_INDICES
Definition opengl_defines.h:1995
@ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
Definition opengl_defines.h:2140
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
Definition opengl_defines.h:3096
@ GL_VIEW_CLASS_48_BITS
Definition opengl_defines.h:3290
@ GL_MAX_NUM_COMPATIBLE_SUBROUTINES
Definition opengl_defines.h:3328
@ GL_COLOR_ATTACHMENT15
Definition opengl_defines.h:2529
@ GL_MAX_CULL_DISTANCES
Definition opengl_defines.h:3473
@ GL_R32I
Definition opengl_defines.h:2590
@ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
Definition opengl_defines.h:2297
@ GL_INT_IMAGE_BUFFER
Definition opengl_defines.h:3042
@ GL_MAP_COHERENT_BIT
Definition opengl_defines.h:3445
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
Definition opengl_defines.h:3101
@ GL_PROGRAM_BINARY_RETRIEVABLE_HINT
Definition opengl_defines.h:2887
@ GL_TEXTURE_SHARED_SIZE
Definition opengl_defines.h:2319
@ GL_MIN_SAMPLE_SHADING_VALUE
Definition opengl_defines.h:2448
@ GL_TEXTURE_2D_MULTISAMPLE_ARRAY
Definition opengl_defines.h:2693
@ GL_COMPUTE_LOCAL_WORK_SIZE
Definition opengl_defines.h:3163
@ GL_ZERO_TO_ONE
Definition opengl_defines.h:3466
@ GL_DEBUG_TYPE_OTHER_ARB
Definition opengl_defines.h:2935
@ GL_SHADER_STORAGE_BARRIER_BIT
Definition opengl_defines.h:3370
@ GL_QUERY_TARGET
Definition opengl_defines.h:3476
@ GL_TEXTURE13
Definition opengl_defines.h:2043
@ GL_TEXTURE8
Definition opengl_defines.h:2038
@ GL_SYNC_FLUSH_COMMANDS_BIT
Definition opengl_defines.h:2682
@ GL_TOP_LEVEL_ARRAY_SIZE
Definition opengl_defines.h:3348
@ GL_SYNC_GPU_COMMANDS_COMPLETE
Definition opengl_defines.h:2675
@ GL_RED_SNORM
Definition opengl_defines.h:2400
@ GL_COLOR_ATTACHMENT7
Definition opengl_defines.h:2521
@ GL_INT_SAMPLER_2D_ARRAY
Definition opengl_defines.h:2367
@ GL_TEXTURE_UPDATE_BARRIER_BIT
Definition opengl_defines.h:3013
@ GL_DEPTH_COMPONENTS
Definition opengl_defines.h:3225
@ GL_RG16
Definition opengl_defines.h:2581
@ GL_DEBUG_TYPE_ERROR_ARB
Definition opengl_defines.h:2930
@ GL_UNIFORM
Definition opengl_defines.h:3306
@ GL_RENDERBUFFER_ALPHA_SIZE
Definition opengl_defines.h:2544
@ GL_READ_ONLY
Definition opengl_defines.h:2143
@ GL_POINT_SPRITE_COORD_ORIGIN
Definition opengl_defines.h:2246
@ GL_GEOMETRY_TEXTURE
Definition opengl_defines.h:3251
@ GL_TEXTURE_CUBE_MAP
Definition opengl_defines.h:2073
@ GL_FRONT_RIGHT
Definition opengl_defines.h:1692
@ GL_DEBUG_TYPE_PUSH_GROUP
Definition opengl_defines.h:3125
@ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
Definition opengl_defines.h:2835
@ GL_TEXTURE_INTERNAL_FORMAT
Definition opengl_defines.h:1817
@ GL_MAX_IMAGE_SAMPLES
Definition opengl_defines.h:3059
@ GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
Definition opengl_defines.h:3483
@ GL_COMPUTE_SUBROUTINE_UNIFORM
Definition opengl_defines.h:3323
@ GL_WRITE_ONLY
Definition opengl_defines.h:2144
@ GL_FRACTIONAL_ODD
Definition opengl_defines.h:2830
@ GL_UNSIGNED_BYTE
Definition opengl_defines.h:1833
@ GL_IMAGE_CLASS_2_X_16
Definition opengl_defines.h:3280
@ GL_UNSIGNED_INT_IMAGE_1D
Definition opengl_defines.h:3048
@ GL_TESS_CONTROL_SUBROUTINE_UNIFORM
Definition opengl_defines.h:3319
@ GL_NUM_SHADING_LANGUAGE_VERSIONS
Definition opengl_defines.h:2461
@ GL_LEQUAL
Definition opengl_defines.h:1665
@ GL_DEBUG_SOURCE_OTHER
Definition opengl_defines.h:3117
@ GL_COLOR_ATTACHMENT9
Definition opengl_defines.h:2523
@ GL_TEXTURE10
Definition opengl_defines.h:2040
@ GL_POLYGON_OFFSET_UNITS
Definition opengl_defines.h:1801
@ GL_DEPTH_STENCIL_TEXTURE_MODE
Definition opengl_defines.h:3375
@ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
Definition opengl_defines.h:3119
@ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
Definition opengl_defines.h:2506
@ GL_DOUBLE_VEC2
Definition opengl_defines.h:2793
@ GL_TEXTURE27
Definition opengl_defines.h:2057
@ GL_ZERO
Definition opengl_defines.h:1673
@ GL_AND
Definition opengl_defines.h:1855
@ GL_BUFFER_ACCESS_FLAGS
Definition opengl_defines.h:2378
@ GL_TEXTURE_BINDING_RECTANGLE
Definition opengl_defines.h:2397
@ GL_MAX_GEOMETRY_ATOMIC_COUNTERS
Definition opengl_defines.h:2995
@ GL_RG16F
Definition opengl_defines.h:2584
@ GL_NEGATIVE_ONE_TO_ONE
Definition opengl_defines.h:3465
@ GL_MAX_UNIFORM_BUFFER_BINDINGS
Definition opengl_defines.h:2613
@ GL_IMAGE_CLASS_1_X_8
Definition opengl_defines.h:3284
@ GL_IMPLEMENTATION_COLOR_READ_TYPE
Definition opengl_defines.h:2870
@ GL_DOUBLE
Definition opengl_defines.h:1845
@ GL_LINE_WIDTH
Definition opengl_defines.h:1726
@ GL_UNPACK_SWAP_BYTES
Definition opengl_defines.h:1766
@ GL_COMPRESSED_SIGNED_RG_RGTC2
Definition opengl_defines.h:2572
@ GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
Definition opengl_defines.h:2936
@ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
Definition opengl_defines.h:2432
@ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
Definition opengl_defines.h:3417
@ GL_FRAMEBUFFER_DEFAULT_LAYERS
Definition opengl_defines.h:3194
@ GL_RENDERBUFFER_SAMPLES
Definition opengl_defines.h:2501
@ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
Definition opengl_defines.h:3063
@ GL_UNSIGNED_BYTE_3_3_2
Definition opengl_defines.h:1962
@ GL_COLOR_WRITEMASK
Definition opengl_defines.h:1759
@ GL_SRGB8_EXT
Definition opengl_defines.h:3424
@ GL_DOUBLE_VEC4
Definition opengl_defines.h:2795
@ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
Definition opengl_defines.h:2504
@ GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
Definition opengl_defines.h:2864
@ GL_RG16I
Definition opengl_defines.h:2594
@ GL_COMPRESSED_RGBA_ASTC_6x5_KHR
Definition opengl_defines.h:3080
@ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
Definition opengl_defines.h:2509
@ GL_PACK_COMPRESSED_BLOCK_DEPTH
Definition opengl_defines.h:2961
@ GL_DEBUG_SEVERITY_NOTIFICATION
Definition opengl_defines.h:3127
@ GL_FIXED
Definition opengl_defines.h:2869
@ GL_RGBA8I
Definition opengl_defines.h:2345
@ GL_RG8I
Definition opengl_defines.h:2592
@ GL_DEPTH_CLEAR_VALUE
Definition opengl_defines.h:1736
@ GL_TRANSFORM_FEEDBACK_BUFFER
Definition opengl_defines.h:2333
@ GL_VERTEX_ATTRIB_ARRAY_LONG
Definition opengl_defines.h:2462
@ GL_READ_CL_PIXELS_TYPE
Definition opengl_defines.h:3235
@ GL_SRC_COLOR
Definition opengl_defines.h:1675
@ GL_BLUE_INTEGER
Definition opengl_defines.h:2349
@ GL_INT_IMAGE_3D
Definition opengl_defines.h:3039
@ GL_DRAW_BUFFER15
Definition opengl_defines.h:2200
@ GL_FASTEST
Definition opengl_defines.h:1827
@ GL_RGBA4
Definition opengl_defines.h:1953
@ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
Definition opengl_defines.h:3010
@ GL_ACTIVE_SUBROUTINE_UNIFORMS
Definition opengl_defines.h:2809
@ GL_NONE
Definition opengl_defines.h:1690
@ GL_SLUMINANCE_EXT
Definition opengl_defines.h:3429
@ GL_STENCIL_COMPONENTS
Definition opengl_defines.h:3226
@ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
Definition opengl_defines.h:2334
@ GL_TEXTURE_BUFFER_FORMAT
Definition opengl_defines.h:2395
@ GL_COPY
Definition opengl_defines.h:1857
@ GL_ONE
Definition opengl_defines.h:1674
@ GL_FRAMEBUFFER_BARRIER_BIT
Definition opengl_defines.h:3015
@ GL_RENDERER
Definition opengl_defines.h:1911
@ GL_MANUAL_GENERATE_MIPMAP
Definition opengl_defines.h:3241
@ GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
Definition opengl_defines.h:3454
@ GL_CLEAR_BUFFER
Definition opengl_defines.h:3271
@ GL_RGB9_E5
Definition opengl_defines.h:2317
@ GL_MIN
Definition opengl_defines.h:2022
@ GL_TEXTURE_IMAGE_TYPE
Definition opengl_defines.h:3237
@ GL_COLOR_ATTACHMENT4
Definition opengl_defines.h:2518
@ GL_COMPUTE_SHADER
Definition opengl_defines.h:3151
@ GL_MAX_DEPTH
Definition opengl_defines.h:3221
@ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
Definition opengl_defines.h:2789
@ GL_VIEW_CLASS_RGTC1_RED
Definition opengl_defines.h:3299
@ GL_CURRENT_PROGRAM
Definition opengl_defines.h:2245
@ GL_PROGRAM_POINT_SIZE
Definition opengl_defines.h:2424
@ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
Definition opengl_defines.h:2994
@ GL_IMAGE_2D
Definition opengl_defines.h:3027
@ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
Definition opengl_defines.h:2479
@ GL_FULL_SUPPORT
Definition opengl_defines.h:3274
@ GL_STENCIL
Definition opengl_defines.h:1879
@ GL_EQUAL
Definition opengl_defines.h:1664
@ GL_FRONT_LEFT
Definition opengl_defines.h:1691
@ GL_LINE_SMOOTH
Definition opengl_defines.h:1725
@ GL_MAX_VIEWPORTS
Definition opengl_defines.h:2906
@ GL_TEXTURE_MAX_ANISOTROPY_EXT
Definition opengl_defines.h:3406
@ GL_UNIFORM_BARRIER_BIT
Definition opengl_defines.h:3008
@ GL_QUERY_COUNTER_BITS
Definition opengl_defines.h:2127
@ GL_UNSIGNED_BYTE_2_3_3_REV
Definition opengl_defines.h:1981
@ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
Definition opengl_defines.h:2722
@ GL_TEXTURE_BINDING_3D
Definition opengl_defines.h:1971
@ GL_LAYER_PROVOKING_VERTEX
Definition opengl_defines.h:2909
@ GL_SAMPLER_2D_RECT
Definition opengl_defines.h:2384
@ GL_FLOAT_MAT4x2
Definition opengl_defines.h:2266
@ GL_DEBUG_GROUP_STACK_DEPTH
Definition opengl_defines.h:3129
@ GL_UNSIGNED_INT_10F_11F_11F_REV
Definition opengl_defines.h:2316
@ GL_ELEMENT_ARRAY_BUFFER
Definition opengl_defines.h:2137
@ GL_TEXTURE18
Definition opengl_defines.h:2048
@ GL_COMPUTE_SHADER_BIT
Definition opengl_defines.h:3168
@ GL_TEXTURE_CUBE_MAP_POSITIVE_X
Definition opengl_defines.h:2077
@ GL_STENCIL_FAIL
Definition opengl_defines.h:1742
@ GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
Definition opengl_defines.h:2926
@ GL_RASTERIZER_DISCARD
Definition opengl_defines.h:2328
@ GL_SAMPLER_2D
Definition opengl_defines.h:2227
@ GL_SMOOTH_POINT_SIZE_RANGE
Definition opengl_defines.h:2008
@ GL_CLIENT_STORAGE_BIT
Definition opengl_defines.h:3447
@ GL_INNOCENT_CONTEXT_RESET
Definition opengl_defines.h:3478
@ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
Definition opengl_defines.h:3177
@ GL_ALIASED_LINE_WIDTH_RANGE
Definition opengl_defines.h:2012
@ GL_DOUBLE_MAT2x4
Definition opengl_defines.h:2800
@ GL_DOUBLE_MAT3
Definition opengl_defines.h:2797
@ GL_MAP_READ_BIT
Definition opengl_defines.h:2560
@ GL_MAP_WRITE_BIT
Definition opengl_defines.h:2561
@ GL_UNIFORM_IS_ROW_MAJOR
Definition opengl_defines.h:2628
@ GL_INT_SAMPLER_2D_MULTISAMPLE
Definition opengl_defines.h:2700
@ GL_COMPRESSED_RED
Definition opengl_defines.h:2294
@ GL_MAX_FRAMEBUFFER_WIDTH
Definition opengl_defines.h:3197
@ GL_RG16UI
Definition opengl_defines.h:2595
@ GL_DOUBLEBUFFER
Definition opengl_defines.h:1760
@ GL_IMAGE_3D
Definition opengl_defines.h:3028
@ GL_COMPRESSED_R11_EAC
Definition opengl_defines.h:3178
@ GL_RGBA32F
Definition opengl_defines.h:2298
@ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
Definition opengl_defines.h:3065
@ GL_CULL_FACE_MODE
Definition opengl_defines.h:1731
@ GL_IMAGE_CLASS_4_X_16
Definition opengl_defines.h:3279
@ GL_MAP_INVALIDATE_BUFFER_BIT
Definition opengl_defines.h:2563
@ GL_MAX_GEOMETRY_SHADER_INVOCATIONS
Definition opengl_defines.h:2786
@ GL_STENCIL_RENDERABLE
Definition opengl_defines.h:3229
@ GL_INT_IMAGE_2D_MULTISAMPLE
Definition opengl_defines.h:3046
@ GL_READ_BUFFER
Definition opengl_defines.h:1755
@ GL_IMAGE_CL_PIXEL_FORMAT
Definition opengl_defines.h:3262
@ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
Definition opengl_defines.h:3157
@ GL_INFO_LOG_LENGTH
Definition opengl_defines.h:2236
@ GL_GUILTY_CONTEXT_RESET
Definition opengl_defines.h:3477
@ GL_VIEW_CLASS_S3TC_DXT1_RGB
Definition opengl_defines.h:3295
@ GL_STEREO
Definition opengl_defines.h:1761
@ GL_MAX_FRAMEBUFFER_SAMPLES
Definition opengl_defines.h:3200
@ GL_TEXTURE_COMPRESSION_HINT
Definition opengl_defines.h:2087
@ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
Definition opengl_defines.h:2425
@ GL_BOOL_VEC4
Definition opengl_defines.h:2222
@ GL_MIN_SAMPLE_SHADING_VALUE_ARB
Definition opengl_defines.h:2712
@ GL_DRAW_BUFFER9
Definition opengl_defines.h:2194
@ GL_TEXTURE_WIDTH
Definition opengl_defines.h:1815
@ GL_MAX_COMPUTE_WORK_GROUP_COUNT
Definition opengl_defines.h:3161
@ GL_DYNAMIC_READ
Definition opengl_defines.h:2166
@ GL_SRGB_READ
Definition opengl_defines.h:3244
@ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
Definition opengl_defines.h:2457
@ GL_DELETE_STATUS
Definition opengl_defines.h:2232
@ GL_DEBUG_CALLBACK_USER_PARAM_ARB
Definition opengl_defines.h:2923
@ GL_UNSIGNED_INT_IMAGE_CUBE
Definition opengl_defines.h:3052
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
Definition opengl_defines.h:3091
@ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
Definition opengl_defines.h:3020
@ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
Definition opengl_defines.h:3381
@ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
Definition opengl_defines.h:2991
@ GL_UNSIGNED_INT_SAMPLER_2D_RECT
Definition opengl_defines.h:2389
@ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
Definition opengl_defines.h:3436
@ GL_SRC_ALPHA_SATURATE
Definition opengl_defines.h:1686
@ GL_SHADER_STORAGE_BUFFER
Definition opengl_defines.h:3356
@ GL_QUERY_BUFFER_BINDING
Definition opengl_defines.h:3457
@ GL_SHADER_SOURCE_LENGTH
Definition opengl_defines.h:2240
@ GL_DEPTH_COMPONENT16
Definition opengl_defines.h:2111
@ GL_TEXTURE_2D_MULTISAMPLE
Definition opengl_defines.h:2691
@ GL_READ_CL_PIXELS_FORMAT
Definition opengl_defines.h:3234
@ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
Definition opengl_defines.h:3416
@ GL_RGB10
Definition opengl_defines.h:1949
@ GL_DEPTH_ATTACHMENT
Definition opengl_defines.h:2530
@ GL_INTERLEAVED_ATTRIBS
Definition opengl_defines.h:2331
@ GL_NUM_SAMPLE_COUNTS
Definition opengl_defines.h:2966
@ GL_SHADER_STORAGE_BUFFER_BINDING
Definition opengl_defines.h:3357
@ GL_PATCHES
Definition opengl_defines.h:2820
@ GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
Definition opengl_defines.h:2937
@ GL_RGBA32UI
Definition opengl_defines.h:2335
@ GL_BLEND_SRC_ALPHA
Definition opengl_defines.h:2104
@ GL_SRGB_DECODE_ARB
Definition opengl_defines.h:3246
@ GL_COLOR_ATTACHMENT12
Definition opengl_defines.h:2526
@ GL_UNSIGNALED
Definition opengl_defines.h:2676
@ GL_TEXTURE_IMAGE_FORMAT
Definition opengl_defines.h:3236
@ GL_RGB10_A2UI
Definition opengl_defines.h:2759
@ GL_STENCIL_INDEX8
Definition opengl_defines.h:2539
@ GL_POLYGON_SMOOTH_HINT
Definition opengl_defines.h:1763
@ GL_DRAW_BUFFER0
Definition opengl_defines.h:2185
@ GL_MAX_NUM_ACTIVE_VARIABLES
Definition opengl_defines.h:3327
@ GL_TEXTURE_CUBE_MAP_POSITIVE_Y
Definition opengl_defines.h:2079
@ GL_GEOMETRY_SUBROUTINE
Definition opengl_defines.h:3315
@ GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
Definition opengl_defines.h:2945
@ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
Definition opengl_defines.h:3361
@ GL_TEXTURE7
Definition opengl_defines.h:2037
@ GL_CLIP_DISTANCE1
Definition opengl_defines.h:2281
@ GL_TEXTURE_BUFFER
Definition opengl_defines.h:2391
@ GL_LINES
Definition opengl_defines.h:1653
@ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
Definition opengl_defines.h:3120
@ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
Definition opengl_defines.h:2931
@ GL_VERTEX_ATTRIB_ARRAY_STRIDE
Definition opengl_defines.h:2175
@ GL_INTERNALFORMAT_RED_SIZE
Definition opengl_defines.h:3206
@ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
Definition opengl_defines.h:2984
@ GL_DISPATCH_INDIRECT_BUFFER
Definition opengl_defines.h:3166
@ GL_BLUE
Definition opengl_defines.h:1887
@ GL_RGB10_A2
Definition opengl_defines.h:1956
@ GL_MAX_COMPUTE_IMAGE_UNIFORMS
Definition opengl_defines.h:3154
@ GL_FRAMEBUFFER_RENDERABLE_LAYERED
Definition opengl_defines.h:3231
@ GL_TESS_GEN_POINT_MODE
Definition opengl_defines.h:2828
@ GL_DEPTH_STENCIL_ATTACHMENT
Definition opengl_defines.h:2483
@ GL_STENCIL_BACK_PASS_DEPTH_FAIL
Definition opengl_defines.h:2182
@ GL_SAMPLE_BUFFERS
Definition opengl_defines.h:2067
@ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
Definition opengl_defines.h:2320
@ GL_BUFFER_MAP_OFFSET
Definition opengl_defines.h:2380
@ GL_GET_TEXTURE_IMAGE_FORMAT
Definition opengl_defines.h:3238
@ GL_TEXTURE11
Definition opengl_defines.h:2041
@ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
Definition opengl_defines.h:3061
@ GL_DRAW_BUFFER5
Definition opengl_defines.h:2190
@ GL_TESS_GEN_MODE
Definition opengl_defines.h:2825
@ GL_COLOR_ATTACHMENT8
Definition opengl_defines.h:2522
@ GL_COMPUTE_TEXTURE
Definition opengl_defines.h:3253
@ GL_TEXTURE20
Definition opengl_defines.h:2050
@ GL_DEBUG_SOURCE_CL_API_ARB
Definition opengl_defines.h:2924
@ GL_INT_VEC4
Definition opengl_defines.h:2218
@ GL_RGB12
Definition opengl_defines.h:1950
@ GL_BUFFER_USAGE
Definition opengl_defines.h:2126
@ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
Definition opengl_defines.h:2857
@ GL_DRAW_FRAMEBUFFER
Definition opengl_defines.h:2499
@ GL_COMPRESSED_RGBA_ASTC_5x4_KHR
Definition opengl_defines.h:3078
@ GL_BUFFER_UPDATE_BARRIER_BIT
Definition opengl_defines.h:3014
@ GL_TEXTURE_SWIZZLE_A
Definition opengl_defines.h:2766
@ GL_TEXTURE_BINDING_2D_ARRAY
Definition opengl_defines.h:2314
@ GL_UNSIGNED_INT_IMAGE_2D
Definition opengl_defines.h:3049
@ GL_LOCATION_COMPONENT
Definition opengl_defines.h:3452
@ GL_GEOMETRY_OUTPUT_TYPE
Definition opengl_defines.h:2431
@ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
Definition opengl_defines.h:2503
@ GL_POINT
Definition opengl_defines.h:1897
@ GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
Definition opengl_defines.h:3485
@ GL_LINE_WIDTH_GRANULARITY
Definition opengl_defines.h:1728
@ GL_SRC1_COLOR
Definition opengl_defines.h:2744
@ GL_IMAGE_BINDING_NAME
Definition opengl_defines.h:3021
@ GL_LOSE_CONTEXT_ON_RESET_ARB
Definition opengl_defines.h:2946
@ GL_COLOR_ATTACHMENT5
Definition opengl_defines.h:2519
@ GL_MAX_SERVER_WAIT_TIMEOUT
Definition opengl_defines.h:2669
@ GL_MAX_GEOMETRY_INPUT_COMPONENTS
Definition opengl_defines.h:2436
@ GL_FRAMEBUFFER_BINDING
Definition opengl_defines.h:2495
@ GL_TESS_GEN_SPACING
Definition opengl_defines.h:2826
@ GL_INTERNALFORMAT_ALPHA_TYPE
Definition opengl_defines.h:3216
@ GL_MATRIX_STRIDE
Definition opengl_defines.h:3335
@ GL_BLOCK_INDEX
Definition opengl_defines.h:3333
@ GL_BGR
Definition opengl_defines.h:1992
@ GL_BACK
Definition opengl_defines.h:1698
@ GL_IMAGE_CLASS_2_X_32
Definition opengl_defines.h:3277
@ GL_LOWER_LEFT
Definition opengl_defines.h:2247
@ GL_RGB_SNORM
Definition opengl_defines.h:2402
@ GL_MAX_TEXTURE_BUFFER_SIZE
Definition opengl_defines.h:2392
@ GL_FRAGMENT_SHADER_DERIVATIVE_HINT
Definition opengl_defines.h:2243
@ GL_VERTEX_ATTRIB_ARRAY_DIVISOR
Definition opengl_defines.h:2443
@ GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
Definition opengl_defines.h:2956
@ GL_RG8UI
Definition opengl_defines.h:2593
@ GL_VENDOR
Definition opengl_defines.h:1910
@ GL_FALSE
Definition opengl_defines.h:1647
@ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB
Definition opengl_defines.h:2718
@ GL_PACK_COMPRESSED_BLOCK_SIZE
Definition opengl_defines.h:2962
@ GL_VERTEX_ATTRIB_ARRAY_POINTER
Definition opengl_defines.h:2179
@ GL_DEBUG_SOURCE_THIRD_PARTY_ARB
Definition opengl_defines.h:2927
@ GL_IMAGE_1D
Definition opengl_defines.h:3026
@ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
Definition opengl_defines.h:2747
@ GL_PROXY_TEXTURE_1D_ARRAY
Definition opengl_defines.h:2310
@ GL_DEBUG_SEVERITY_HIGH
Definition opengl_defines.h:3143
@ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
Definition opengl_defines.h:2453
@ GL_TEXTURE_GREEN_SIZE
Definition opengl_defines.h:1820
@ GL_TEXTURE29
Definition opengl_defines.h:2059
@ GL_VERTEX_ARRAY_BINDING
Definition opengl_defines.h:2601
@ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
Definition opengl_defines.h:2210
@ GL_STENCIL_TEST
Definition opengl_defines.h:1738
@ GL_BLEND_SRC_RGB
Definition opengl_defines.h:2102
@ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
Definition opengl_defines.h:3267
@ GL_MAX_ARRAY_TEXTURE_LAYERS
Definition opengl_defines.h:2303
@ GL_SAMPLER_CUBE_MAP_ARRAY_ARB
Definition opengl_defines.h:2719
@ GL_UNSIGNED_INT_SAMPLER_1D
Definition opengl_defines.h:2368
@ GL_IMAGE_BINDING_LEVEL
Definition opengl_defines.h:3022
@ GL_UNSIGNED_NORMALIZED
Definition opengl_defines.h:2494
@ GL_MAX_SUBROUTINES
Definition opengl_defines.h:2813
@ GL_PATCH_DEFAULT_OUTER_LEVEL
Definition opengl_defines.h:2823
@ GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
Definition opengl_defines.h:2814
@ GL_STENCIL_ATTACHMENT
Definition opengl_defines.h:2531
@ GL_RGBA2
Definition opengl_defines.h:1952
@ GL_BACK_LEFT
Definition opengl_defines.h:1693
@ GL_UNKNOWN_CONTEXT_RESET
Definition opengl_defines.h:3479
@ GL_BLEND_EQUATION
Definition opengl_defines.h:2024
@ GL_STATIC_READ
Definition opengl_defines.h:2159
@ GL_TRANSFORM_FEEDBACK_ACTIVE
Definition opengl_defines.h:2858
@ GL_INTERNALFORMAT_SHARED_SIZE
Definition opengl_defines.h:3212
@ GL_SMOOTH_LINE_WIDTH_RANGE
Definition opengl_defines.h:2010
@ GL_COMPUTE_SUBROUTINE
Definition opengl_defines.h:3317
@ GL_PROXY_TEXTURE_3D
Definition opengl_defines.h:1977
@ GL_STENCIL_WRITEMASK
Definition opengl_defines.h:1746
@ GL_RG_SNORM
Definition opengl_defines.h:2401
@ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
Definition opengl_defines.h:2836
@ GL_ACTIVE_RESOURCES
Definition opengl_defines.h:3325
@ GL_UNPACK_ALIGNMENT
Definition opengl_defines.h:1773
@ GL_SAMPLER_3D
Definition opengl_defines.h:2228
@ GL_TEXTURE23
Definition opengl_defines.h:2053
@ GL_DOUBLE_MAT3x4
Definition opengl_defines.h:2802
@ GL_CURRENT_QUERY
Definition opengl_defines.h:2128
@ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
Definition opengl_defines.h:3109
@ GL_QUERY_BUFFER_BARRIER_BIT
Definition opengl_defines.h:3456
@ GL_TEXTURE_COMPRESSED_BLOCK_SIZE
Definition opengl_defines.h:3270
@ GL_RGB5
Definition opengl_defines.h:1947
@ GL_INTERNALFORMAT_DEPTH_TYPE
Definition opengl_defines.h:3217
@ GL_TEXTURE_BUFFER_SIZE
Definition opengl_defines.h:3380
@ GL_NAMED_STRING_LENGTH_ARB
Definition opengl_defines.h:2732
@ GL_LINEAR
Definition opengl_defines.h:1918
@ GL_RGBA16_SNORM
Definition opengl_defines.h:2411
@ GL_RENDERBUFFER_BINDING
Definition opengl_defines.h:2497
@ GL_R8_SNORM
Definition opengl_defines.h:2404
@ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
Definition opengl_defines.h:2704
@ GL_SLUMINANCE_ALPHA_EXT
Definition opengl_defines.h:3427
@ GL_CONTEXT_RELEASE_BEHAVIOR
Definition opengl_defines.h:3484
@ GL_UNSIGNED_INT_VEC3
Definition opengl_defines.h:2360
@ GL_PIXEL_UNPACK_BUFFER
Definition opengl_defines.h:2256
@ GL_IMAGE_CLASS_10_10_10_2
Definition opengl_defines.h:3286
@ GL_LEFT
Definition opengl_defines.h:1701
@ GL_MAX_SAMPLE_MASK_WORDS
Definition opengl_defines.h:2690
@ GL_SAMPLE_POSITION
Definition opengl_defines.h:2687
@ GL_DEBUG_TYPE_PORTABILITY_ARB
Definition opengl_defines.h:2933
@ GL_DRAW_BUFFER12
Definition opengl_defines.h:2197
@ GL_TEXTURE16
Definition opengl_defines.h:2046
@ GL_DEPTH_CLAMP
Definition opengl_defines.h:2654
@ GL_MIRRORED_REPEAT
Definition opengl_defines.h:2114
@ GL_ONE_MINUS_SRC_ALPHA
Definition opengl_defines.h:1678
@ GL_FLOAT_MAT4
Definition opengl_defines.h:2225
@ GL_TEXTURE_BUFFER_DATA_STORE_BINDING
Definition opengl_defines.h:2394
@ GL_DEBUG_SEVERITY_LOW_ARB
Definition opengl_defines.h:2941
@ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
Definition opengl_defines.h:2988
@ GL_MAX_3D_TEXTURE_SIZE
Definition opengl_defines.h:1980
@ GL_QUERY_WAIT
Definition opengl_defines.h:2374
@ GL_NUM_PROGRAM_BINARY_FORMATS
Definition opengl_defines.h:2889
@ GL_TEXTURE_VIEW_MIN_LEVEL
Definition opengl_defines.h:3385
@ GL_RED_INTEGER
Definition opengl_defines.h:2347
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
Definition opengl_defines.h:3095
@ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
Definition opengl_defines.h:2511
@ GL_TEXTURE2
Definition opengl_defines.h:2032
@ GL_COMPRESSED_RGBA_ASTC_12x10_KHR
Definition opengl_defines.h:3089
@ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
Definition opengl_defines.h:3000
@ GL_REPEAT
Definition opengl_defines.h:1941
@ GL_MAX_TEXTURE_IMAGE_UNITS
Definition opengl_defines.h:2204
@ GL_SAMPLE_ALPHA_TO_COVERAGE
Definition opengl_defines.h:2064
@ GL_TEXTURE_FETCH_BARRIER_BIT
Definition opengl_defines.h:3009
@ GL_ONE_MINUS_DST_COLOR
Definition opengl_defines.h:1685
@ GL_RGBA16UI
Definition opengl_defines.h:2337
@ GL_SAMPLE_COVERAGE
Definition opengl_defines.h:2066
@ GL_IMAGE_1D_ARRAY
Definition opengl_defines.h:3032
@ GL_VERTEX_PROGRAM_POINT_SIZE
Definition opengl_defines.h:2178
@ GL_VIEWPORT
Definition opengl_defines.h:1747
@ GL_RESET_NOTIFICATION_STRATEGY
Definition opengl_defines.h:3480
@ GL_UNPACK_ROW_LENGTH
Definition opengl_defines.h:1768
@ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
Definition opengl_defines.h:2788
@ GL_TEXTURE31
Definition opengl_defines.h:2061
@ GL_PACK_SKIP_PIXELS
Definition opengl_defines.h:1783
@ GL_MAP_FLUSH_EXPLICIT_BIT
Definition opengl_defines.h:2564
@ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
Definition opengl_defines.h:2450
@ GL_FRAMEBUFFER
Definition opengl_defines.h:2532
@ GL_SAMPLER_CUBE_MAP_ARRAY
Definition opengl_defines.h:2454
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
Definition opengl_defines.h:3092
@ GL_OR_REVERSE
Definition opengl_defines.h:1865
@ GL_ONE_MINUS_SRC1_ALPHA
Definition opengl_defines.h:2746
@ GL_MAX_TESS_GEN_LEVEL
Definition opengl_defines.h:2833
@ GL_COLOR_BUFFER_BIT
Definition opengl_defines.h:1643
@ GL_COLOR_ATTACHMENT14
Definition opengl_defines.h:2528
@ GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
Definition opengl_defines.h:3434
@ GL_MAX_VIEWPORT_DIMS
Definition opengl_defines.h:1789
@ GL_PROXY_TEXTURE_2D
Definition opengl_defines.h:1937
@ GL_GET_TEXTURE_IMAGE_TYPE
Definition opengl_defines.h:3239
@ GL_VIEW_CLASS_8_BITS
Definition opengl_defines.h:3294
@ GL_TEXTURE_CUBE_MAP_POSITIVE_Z
Definition opengl_defines.h:2081
@ GL_CONTEXT_LOST
Definition opengl_defines.h:3464
@ GL_ATOMIC_COUNTER_BUFFER
Definition opengl_defines.h:2974
@ GL_INT
Definition opengl_defines.h:1838
@ GL_RGBA16F
Definition opengl_defines.h:2300
@ GL_ALL_SHADER_BITS
Definition opengl_defines.h:2899
@ GL_MAX_VERTEX_UNIFORM_COMPONENTS
Definition opengl_defines.h:2208
@ GL_VIEW_CLASS_16_BITS
Definition opengl_defines.h:3293
@ GL_IMAGE_CLASS_4_X_32
Definition opengl_defines.h:3276
@ GL_LINES_ADJACENCY
Definition opengl_defines.h:2420
@ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
Definition opengl_defines.h:2477
@ GL_DEPTH_COMPONENT24
Definition opengl_defines.h:2112
@ GL_INT_IMAGE_2D
Definition opengl_defines.h:3038
@ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
Definition opengl_defines.h:2838
@ GL_DEBUG_SEVERITY_MEDIUM
Definition opengl_defines.h:3144
@ GL_TEXTURE6
Definition opengl_defines.h:2036
@ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
Definition opengl_defines.h:2636
@ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
Definition opengl_defines.h:2980
@ GL_MAX_COMBINED_UNIFORM_BLOCKS
Definition opengl_defines.h:2612
@ GL_TEXTURE_COMPRESSED
Definition opengl_defines.h:2089
@ GL_MAX_VERTEX_IMAGE_UNIFORMS
Definition opengl_defines.h:3064
@ GL_MAX_CLIP_DISTANCES
Definition opengl_defines.h:2288
@ GL_INVALID_FRAMEBUFFER_OPERATION
Definition opengl_defines.h:2472
@ GL_SHADER_STORAGE_BLOCK
Definition opengl_defines.h:3311
@ GL_IMAGE_BINDING_FORMAT
Definition opengl_defines.h:3060
@ GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
Definition opengl_defines.h:2721
@ GL_LINE_SMOOTH_HINT
Definition opengl_defines.h:1762
@ GL_ONE_MINUS_CONSTANT_COLOR
Definition opengl_defines.h:2017
@ GL_FLOAT_MAT3x4
Definition opengl_defines.h:2265
@ GL_REPLACE
Definition opengl_defines.h:1904
@ GL_MAX_GEOMETRY_OUTPUT_VERTICES
Definition opengl_defines.h:2433
@ GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
Definition opengl_defines.h:3407
@ GL_INT_VEC3
Definition opengl_defines.h:2217
@ GL_UNSIGNED_INT_VEC2
Definition opengl_defines.h:2359
@ GL_LESS
Definition opengl_defines.h:1663
@ GL_QUERY_BUFFER
Definition opengl_defines.h:3455
@ GL_DOUBLE_MAT3x2
Definition opengl_defines.h:2801
@ GL_COPY_READ_BUFFER_BINDING
Definition opengl_defines.h:2641
@ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
Definition opengl_defines.h:2999
@ GL_XOR
Definition opengl_defines.h:1860
@ GL_COLOR_ATTACHMENT6
Definition opengl_defines.h:2520
@ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
Definition opengl_defines.h:3066
@ GL_SAMPLER_2D_MULTISAMPLE_ARRAY
Definition opengl_defines.h:2702
@ GL_BOOL_VEC3
Definition opengl_defines.h:2221
@ GL_TOP_LEVEL_ARRAY_STRIDE
Definition opengl_defines.h:3349
@ GL_LINK_STATUS
Definition opengl_defines.h:2234
@ GL_IMAGE_BUFFER
Definition opengl_defines.h:3031
@ GL_DISPATCH_INDIRECT_BUFFER_BINDING
Definition opengl_defines.h:3167
@ GL_RENDERBUFFER_BLUE_SIZE
Definition opengl_defines.h:2543
@ GL_COLOR_ATTACHMENT3
Definition opengl_defines.h:2517
@ GL_SAMPLES_PASSED
Definition opengl_defines.h:2168
@ GL_TEXTURE4
Definition opengl_defines.h:2034
@ GL_SAMPLE_ALPHA_TO_ONE
Definition opengl_defines.h:2065
@ GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
Definition opengl_defines.h:3453
@ GL_BUFFER_SIZE
Definition opengl_defines.h:2125
@ GL_TEXTURE_DEPTH_TYPE
Definition opengl_defines.h:2493
@ GL_MAX_COMPUTE_UNIFORM_COMPONENTS
Definition opengl_defines.h:3156
@ GL_SAMPLER_2D_ARRAY
Definition opengl_defines.h:2355
@ GL_SAMPLE_COVERAGE_INVERT
Definition opengl_defines.h:2070
@ GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
Definition opengl_defines.h:2737
@ GL_MAX_VARYING_COMPONENTS
Definition opengl_defines.h:2308
@ GL_FRAMEBUFFER_ATTACHMENT_LAYERED
Definition opengl_defines.h:2426
@ GL_FILL
Definition opengl_defines.h:1899
@ GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
Definition opengl_defines.h:3474
@ GL_RG8_SNORM
Definition opengl_defines.h:2405
@ GL_SRGB8_ALPHA8_EXT
Definition opengl_defines.h:3426
@ GL_CLAMP_TO_BORDER
Definition opengl_defines.h:2097
@ GL_POLYGON_OFFSET_FACTOR
Definition opengl_defines.h:1805
@ GL_VERTEX_SHADER_BIT
Definition opengl_defines.h:2894
@ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
Definition opengl_defines.h:3155
@ GL_ANY_SAMPLES_PASSED_CONSERVATIVE
Definition opengl_defines.h:3183
@ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
Definition opengl_defines.h:2452
@ GL_PACK_IMAGE_HEIGHT
Definition opengl_defines.h:1973
@ GL_IMAGE_BINDING_LAYERED
Definition opengl_defines.h:3023
@ GL_POINT_FADE_THRESHOLD_SIZE
Definition opengl_defines.h:2108
@ GL_FLOAT_VEC2
Definition opengl_defines.h:2213
@ GL_PROXY_TEXTURE_2D_ARRAY
Definition opengl_defines.h:2312
@ GL_MAX_FRAMEBUFFER_LAYERS
Definition opengl_defines.h:3199
@ GL_RENDERBUFFER_INTERNAL_FORMAT
Definition opengl_defines.h:2536
@ GL_PROGRAM_PIPELINE
Definition opengl_defines.h:3134
@ GL_MAX_VERTEX_ATTRIBS
Definition opengl_defines.h:2202
@ GL_COMPATIBLE_SUBROUTINES
Definition opengl_defines.h:2816
@ GL_TESS_CONTROL_OUTPUT_VERTICES
Definition opengl_defines.h:2824
@ GL_ISOLINES
Definition opengl_defines.h:2829
@ GL_DRAW_BUFFER3
Definition opengl_defines.h:2188
@ GL_RG
Definition opengl_defines.h:2576
@ GL_VIEW_CLASS_S3TC_DXT1_RGBA
Definition opengl_defines.h:3296
@ GL_SRGB_ALPHA_EXT
Definition opengl_defines.h:3425
@ GL_DST_COLOR
Definition opengl_defines.h:1684
@ GL_IMAGE_BINDING_LAYER
Definition opengl_defines.h:3024
@ GL_ELEMENT_ARRAY_BARRIER_BIT
Definition opengl_defines.h:3007
@ GL_MAJOR_VERSION
Definition opengl_defines.h:2289
@ GL_GREEN_INTEGER
Definition opengl_defines.h:2348
@ GL_GUILTY_CONTEXT_RESET_ARB
Definition opengl_defines.h:2947
@ GL_STENCIL_BACK_FAIL
Definition opengl_defines.h:2181
@ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
Definition opengl_defines.h:2329
@ GL_FRAMEBUFFER_DEFAULT_WIDTH
Definition opengl_defines.h:3192
@ GL_POINT_SPRITE
Definition opengl_defines.h:3494
@ GL_CONTEXT_CORE_PROFILE_BIT
Definition opengl_defines.h:2418
@ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
Definition opengl_defines.h:2373
@ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
Definition opengl_defines.h:3165
@ GL_TEXTURE_COMPARE_FUNC
Definition opengl_defines.h:2121
@ GL_MAX_TEXTURE_SIZE
Definition opengl_defines.h:1788
@ GL_TESS_EVALUATION_SHADER_BIT
Definition opengl_defines.h:2898
@ GL_MIN_PROGRAM_TEXEL_OFFSET
Definition opengl_defines.h:2304
@ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
Definition opengl_defines.h:3438
@ GL_TEXTURE_COMPARE_MODE
Definition opengl_defines.h:2120
@ GL_COMPRESSED_RGB
Definition opengl_defines.h:2085
@ GL_FRAGMENT_SUBROUTINE_UNIFORM
Definition opengl_defines.h:3322
@ GL_DEBUG_SEVERITY_HIGH_ARB
Definition opengl_defines.h:2939
@ GL_DRAW_BUFFER13
Definition opengl_defines.h:2198
@ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
Definition opengl_defines.h:3047
@ GL_INT_VEC2
Definition opengl_defines.h:2216
@ GL_BLEND_EQUATION_RGB
Definition opengl_defines.h:2172
@ GL_RGB32I
Definition opengl_defines.h:2342
@ GL_SEPARATE_ATTRIBS
Definition opengl_defines.h:2332
@ GL_UNSIGNED_INT_SAMPLER_2D
Definition opengl_defines.h:2369
@ GL_TEXTURE12
Definition opengl_defines.h:2042
@ GL_FRAMEBUFFER_DEFAULT_SAMPLES
Definition opengl_defines.h:3195
@ GL_POLYGON_SMOOTH
Definition opengl_defines.h:1729
@ GL_FRACTIONAL_EVEN
Definition opengl_defines.h:2831
@ GL_INT_SAMPLER_3D
Definition opengl_defines.h:2364
@ GL_TRANSFORM_FEEDBACK_BARRIER_BIT
Definition opengl_defines.h:3016
@ GL_COMPARE_R_TO_TEXTURE
Definition opengl_defines.h:3491
@ GL_TEXTURE_LOD_BIAS
Definition opengl_defines.h:2116
@ GL_UNSIGNED_INT_IMAGE_3D
Definition opengl_defines.h:3050
@ GL_RGBA8_SNORM
Definition opengl_defines.h:2407
@ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
Definition opengl_defines.h:2727
@ GL_SHADER_TYPE
Definition opengl_defines.h:2212
@ GL_IMAGE_CLASS_2_X_8
Definition opengl_defines.h:3283
@ GL_STREAM_READ
Definition opengl_defines.h:2152
@ GL_COMPRESSED_SRGB_ALPHA
Definition opengl_defines.h:2274
@ GL_PROXY_TEXTURE_2D_MULTISAMPLE
Definition opengl_defines.h:2692
@ GL_MINOR_VERSION
Definition opengl_defines.h:2290
@ GL_VIEWPORT_BOUNDS_RANGE
Definition opengl_defines.h:2908
@ GL_NAME_LENGTH
Definition opengl_defines.h:3329
@ GL_CONDITION_SATISFIED
Definition opengl_defines.h:2680
@ GL_SAMPLER_2D_RECT_SHADOW
Definition opengl_defines.h:2385
@ GL_SHADER_COMPILER
Definition opengl_defines.h:2878
@ GL_ACTIVE_TEXTURE
Definition opengl_defines.h:2062
@ GL_UNIFORM_BLOCK_BINDING
Definition opengl_defines.h:2629
@ GL_TEXTURE_IMMUTABLE_LEVELS
Definition opengl_defines.h:3389
@ GL_DONT_CARE
Definition opengl_defines.h:1826
@ GL_INTERNALFORMAT_STENCIL_SIZE
Definition opengl_defines.h:3211
@ GL_ACTIVE_UNIFORM_MAX_LENGTH
Definition opengl_defines.h:2239
@ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
Definition opengl_defines.h:2658
@ GL_TEXTURE22
Definition opengl_defines.h:2052
@ GL_MAX_VERTEX_STREAMS
Definition opengl_defines.h:2865
@ GL_LINE
Definition opengl_defines.h:1898
@ GL_COMPRESSED_RED_RGTC1
Definition opengl_defines.h:2569
@ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
Definition opengl_defines.h:2474
@ GL_FUNC_REVERSE_SUBTRACT
Definition opengl_defines.h:2026
@ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
Definition opengl_defines.h:2717
@ GL_SRC_ALPHA
Definition opengl_defines.h:1677
@ GL_R16I
Definition opengl_defines.h:2588
@ GL_VERTEX_ATTRIB_ARRAY_INTEGER
Definition opengl_defines.h:2302
@ GL_INT_2_10_10_10_REV
Definition opengl_defines.h:2776
@ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
Definition opengl_defines.h:3056
@ GL_STENCIL_INDEX
Definition opengl_defines.h:1883
@ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
Definition opengl_defines.h:3265
@ GL_TEXTURE_GATHER
Definition opengl_defines.h:3255
@ GL_INT_IMAGE_1D
Definition opengl_defines.h:3037
@ GL_STENCIL_CLEAR_VALUE
Definition opengl_defines.h:1739
@ GL_QUERY
Definition opengl_defines.h:3133
@ GL_SYNC_FENCE
Definition opengl_defines.h:2674
@ GL_TEXTURE_DEPTH_SIZE
Definition opengl_defines.h:2119
@ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
Definition opengl_defines.h:2475
@ GL_MAX_SHADER_STORAGE_BLOCK_SIZE
Definition opengl_defines.h:3368
@ GL_TIMEOUT_IGNORED
Definition opengl_defines.h:2683
@ GL_STENCIL_VALUE_MASK
Definition opengl_defines.h:1741
@ GL_COLOR_ATTACHMENT0
Definition opengl_defines.h:2514
@ GL_MAX_VERTEX_OUTPUT_COMPONENTS
Definition opengl_defines.h:2435
@ GL_SAMPLER_2D_ARRAY_SHADOW
Definition opengl_defines.h:2357
@ GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
Definition opengl_defines.h:2812
@ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
Definition opengl_defines.h:2502
@ GL_GREATER
Definition opengl_defines.h:1666
@ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
Definition opengl_defines.h:3196
@ GL_OBJECT_TYPE
Definition opengl_defines.h:2670
@ GL_UNPACK_COMPRESSED_BLOCK_SIZE
Definition opengl_defines.h:2958
@ GL_DECR
Definition opengl_defines.h:1906
@ GL_CLEAR_TEXTURE
Definition opengl_defines.h:3451
@ GL_COMPRESSED_RGBA_ASTC_10x6_KHR
Definition opengl_defines.h:3086
@ GL_MAX_VERTEX_UNIFORM_BLOCKS
Definition opengl_defines.h:2609
@ GL_MIPMAP
Definition opengl_defines.h:3240
@ GL_NUM_COMPRESSED_TEXTURE_FORMATS
Definition opengl_defines.h:2093
@ GL_UNSIGNED_INT_5_9_9_9_REV
Definition opengl_defines.h:2318
@ GL_TEXTURE_IMMUTABLE_FORMAT
Definition opengl_defines.h:3073
@ GL_R16
Definition opengl_defines.h:2579
@ GL_VIEW_COMPATIBILITY_CLASS
Definition opengl_defines.h:3273
@ GL_SMOOTH_LINE_WIDTH_GRANULARITY
Definition opengl_defines.h:2011
@ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
Definition opengl_defines.h:2419
@ GL_NAMED_STRING_TYPE_ARB
Definition opengl_defines.h:2733
@ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
Definition opengl_defines.h:2859
@ GL_NEAREST_MIPMAP_NEAREST
Definition opengl_defines.h:1922
@ GL_RED
Definition opengl_defines.h:1885
@ GL_MAX_DEBUG_MESSAGE_LENGTH
Definition opengl_defines.h:3140
@ GL_TEXTURE_BUFFER_OFFSET
Definition opengl_defines.h:3379
@ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
Definition opengl_defines.h:3366
@ GL_MAX_HEIGHT
Definition opengl_defines.h:3220
@ GL_SUBCL_PIXEL_BITS
Definition opengl_defines.h:1793
@ GL_VERTEX_BINDING_OFFSET
Definition opengl_defines.h:3396
@ GL_READ_CL_PIXELS
Definition opengl_defines.h:3233
@ GL_PATCH_VERTICES
Definition opengl_defines.h:2821
@ GL_TEXTURE_GATHER_SHADOW
Definition opengl_defines.h:3256
@ GL_PIXEL_UNPACK_BUFFER_BINDING
Definition opengl_defines.h:2258
@ GL_DOUBLE_MAT2x3
Definition opengl_defines.h:2799
@ GL_TEXTURE15
Definition opengl_defines.h:2045
@ GL_FRAMEBUFFER_COMPLETE
Definition opengl_defines.h:2507
@ GL_FRONT_FACE
Definition opengl_defines.h:1732
@ GL_TEXTURE24
Definition opengl_defines.h:2054
@ GL_R16_SNORM
Definition opengl_defines.h:2408
@ GL_TEXTURE_SHADOW
Definition opengl_defines.h:3254
@ GL_IMAGE_2D_ARRAY
Definition opengl_defines.h:3033
@ GL_COMPRESSED_RGBA_ASTC_10x5_KHR
Definition opengl_defines.h:3085
@ GL_QUERY_NO_WAIT
Definition opengl_defines.h:2375
@ GL_DITHER
Definition opengl_defines.h:1748
@ GL_ATOMIC_COUNTER_BUFFER_START
Definition opengl_defines.h:2976
@ GL_TESS_CONTROL_SUBROUTINE
Definition opengl_defines.h:3313
@ GL_FLOAT_MAT3
Definition opengl_defines.h:2224
@ GL_ACTIVE_UNIFORMS
Definition opengl_defines.h:2238
@ GL_INTERNALFORMAT_SUPPORTED
Definition opengl_defines.h:3204
@ GL_DEBUG_CALLBACK_FUNCTION_ARB
Definition opengl_defines.h:2922
@ GL_RGBA8UI
Definition opengl_defines.h:2339
@ GL_CLAMP_TO_EDGE
Definition opengl_defines.h:1999
@ GL_RG32F
Definition opengl_defines.h:2585
@ GL_STATIC_DRAW
Definition opengl_defines.h:2156
@ GL_TEXTURE_BLUE_SIZE
Definition opengl_defines.h:1821
@ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
Definition opengl_defines.h:2632
@ GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
Definition opengl_defines.h:2978
@ GL_ALWAYS
Definition opengl_defines.h:1669
@ GL_SMOOTH_POINT_SIZE_GRANULARITY
Definition opengl_defines.h:2009
@ GL_PROVOKING_VERTEX
Definition opengl_defines.h:2661
@ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
Definition opengl_defines.h:2619
@ GL_MAX_VERTEX_ATTRIB_BINDINGS
Definition opengl_defines.h:3399
@ GL_STENCIL_PASS_DEPTH_FAIL
Definition opengl_defines.h:1743
@ GL_PROXY_TEXTURE_RECTANGLE
Definition opengl_defines.h:2398
@ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
Definition opengl_defines.h:3058
@ GL_FRAGMENT_TEXTURE
Definition opengl_defines.h:3252
@ GL_QUERY_RESULT_AVAILABLE
Definition opengl_defines.h:2132
@ GL_R11F_G11F_B10F
Definition opengl_defines.h:2315
@ GL_FUNC_ADD
Definition opengl_defines.h:2021
@ GL_FRAGMENT_SUBROUTINE
Definition opengl_defines.h:3316
@ GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
Definition opengl_defines.h:3320
@ GL_UNSIGNED_INT_10_10_10_2
Definition opengl_defines.h:1970
@ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
Definition opengl_defines.h:2617
@ GL_SAMPLER_BUFFER
Definition opengl_defines.h:2386
@ GL_PATCH_DEFAULT_INNER_LEVEL
Definition opengl_defines.h:2822
@ GL_FRAGMENT_SHADER_BIT
Definition opengl_defines.h:2895
@ GL_CLIP_DISTANCE6
Definition opengl_defines.h:2286
@ GL_MAX_DRAW_BUFFERS
Definition opengl_defines.h:2184
@ GL_HALF_FLOAT
Definition opengl_defines.h:2556
@ GL_MAX_IMAGE_UNITS
Definition opengl_defines.h:3019
@ GL_AUTO_GENERATE_MIPMAP
Definition opengl_defines.h:3242
@ GL_UNSIGNED_INT_IMAGE_1D_ARRAY
Definition opengl_defines.h:3054
@ GL_NOR
Definition opengl_defines.h:1862
@ GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
Definition opengl_defines.h:2810
@ GL_UNPACK_COMPRESSED_BLOCK_WIDTH
Definition opengl_defines.h:2955
@ GL_FLOAT_MAT2x3
Definition opengl_defines.h:2262
@ GL_TESS_CONTROL_SHADER
Definition opengl_defines.h:2851
@ GL_FLOAT_MAT2
Definition opengl_defines.h:2223
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
Definition opengl_defines.h:3093
@ GL_SYNC_EVENT_ARB
Definition opengl_defines.h:2915
@ GL_ACTIVE_SUBROUTINE_MAX_LENGTH
Definition opengl_defines.h:2811
@ GL_RGB32F
Definition opengl_defines.h:2299
@ GL_MAP_PERSISTENT_BIT
Definition opengl_defines.h:3444
@ GL_LOW_FLOAT
Definition opengl_defines.h:2872
@ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
Definition opengl_defines.h:2989
@ GL_IMAGE_2D_MULTISAMPLE_ARRAY
Definition opengl_defines.h:3036
@ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
Definition opengl_defines.h:3174
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
Definition opengl_defines.h:3099
@ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
Definition opengl_defines.h:2983
@ GL_INT_SAMPLER_1D_ARRAY
Definition opengl_defines.h:2366
@ GL_CONTEXT_FLAGS
Definition opengl_defines.h:2292
@ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
Definition opengl_defines.h:2372
@ GL_SYNC_STATUS
Definition opengl_defines.h:2672
@ GL_DRAW_BUFFER6
Definition opengl_defines.h:2191
@ GL_FRAMEBUFFER_UNDEFINED
Definition opengl_defines.h:2482
@ GL_TEXTURE3
Definition opengl_defines.h:2033
@ GL_PACK_SKIP_ROWS
Definition opengl_defines.h:1782
@ GL_TESS_EVALUATION_TEXTURE
Definition opengl_defines.h:3250
@ GL_FUNC_SUBTRACT
Definition opengl_defines.h:2025
@ GL_TEXTURE_SWIZZLE_RGBA
Definition opengl_defines.h:2767
@ GL_PRIMITIVE_RESTART_FIXED_INDEX
Definition opengl_defines.h:3182
@ GL_GREEN
Definition opengl_defines.h:1886
@ GL_TRIANGLE_STRIP
Definition opengl_defines.h:1657
@ GL_CONTEXT_FLAG_DEBUG_BIT
Definition opengl_defines.h:3147
@ GL_COMPRESSED_RG11_EAC
Definition opengl_defines.h:3180
@ GL_WAIT_FAILED
Definition opengl_defines.h:2681
@ GL_COLOR_ATTACHMENT13
Definition opengl_defines.h:2527
@ GL_MEDIUM_FLOAT
Definition opengl_defines.h:2873
@ GL_TRANSFORM_FEEDBACK_PAUSED
Definition opengl_defines.h:2856
@ GL_IMAGE_CLASS_1_X_32
Definition opengl_defines.h:3278
@ GL_BUFFER_DATA_SIZE
Definition opengl_defines.h:3339
@ GL_TEXTURE17
Definition opengl_defines.h:2047
@ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
Definition opengl_defines.h:3360
@ GL_R32UI
Definition opengl_defines.h:2591
@ GL_MAX_COMBINED_ATOMIC_COUNTERS
Definition opengl_defines.h:2997
@ GL_SCISSOR_TEST
Definition opengl_defines.h:1757
@ GL_QUERY_BY_REGION_NO_WAIT
Definition opengl_defines.h:2377
@ GL_RG_INTEGER
Definition opengl_defines.h:2577
@ GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
Definition opengl_defines.h:2920
@ GL_MAX_LAYERS
Definition opengl_defines.h:3222
@ GL_BGR_INTEGER
Definition opengl_defines.h:2352
@ GL_POINT_SIZE
Definition opengl_defines.h:1722
@ GL_MAX_VARYING_VECTORS
Definition opengl_defines.h:2881
@ GL_TIMEOUT_EXCL_PIRED
Definition opengl_defines.h:2679
@ GL_QUERY_BY_REGION_WAIT
Definition opengl_defines.h:2376
@ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
Definition opengl_defines.h:2726
@ GL_TEXTURE_WRAP_S
Definition opengl_defines.h:1931
@ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
Definition opengl_defines.h:3364
@ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
Definition opengl_defines.h:2547
@ GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
Definition opengl_defines.h:3435
@ GL_BUFFER_BINDING
Definition opengl_defines.h:3338
@ GL_UNPACK_IMAGE_HEIGHT
Definition opengl_defines.h:1975
@ GL_SAMPLER_CUBE
Definition opengl_defines.h:2229
@ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
Definition opengl_defines.h:2703
@ GL_RIGHT
Definition opengl_defines.h:1702
@ GL_MAX_VERTEX_UNIFORM_VECTORS
Definition opengl_defines.h:2880
@ GL_DRAW_BUFFER14
Definition opengl_defines.h:2199
@ GL_TEXTURE26
Definition opengl_defines.h:2056
@ GL_TEXTURE30
Definition opengl_defines.h:2060
@ GL_COMPRESSED_RGBA_ASTC_10x10_KHR
Definition opengl_defines.h:3088
@ GL_MAX_TEXTURE_LOD_BIAS
Definition opengl_defines.h:2115
@ GL_PACK_ALIGNMENT
Definition opengl_defines.h:1787
@ GL_IS_ROW_MAJOR
Definition opengl_defines.h:3336
@ GL_RG8
Definition opengl_defines.h:2580
@ GL_DEBUG_SOURCE_OTHER_ARB
Definition opengl_defines.h:2929
@ GL_PACK_COMPRESSED_BLOCK_HEIGHT
Definition opengl_defines.h:2960
@ GL_MAX_WIDTH
Definition opengl_defines.h:3219
@ GL_DEPTH_WRITEMASK
Definition opengl_defines.h:1735
@ GL_DRAW_INDIRECT_BUFFER_BINDING
Definition opengl_defines.h:2781
@ GL_CLAMP_READ_COLOR
Definition opengl_defines.h:2306
@ GL_ARRAY_BUFFER
Definition opengl_defines.h:2136
@ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
Definition opengl_defines.h:2987
@ GL_NUM_COMPATIBLE_SUBROUTINES
Definition opengl_defines.h:2815
@ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB
Definition opengl_defines.h:2720
@ GL_COMPRESSED_RG_RGTC2
Definition opengl_defines.h:2571
@ GL_EXTENSIONS
Definition opengl_defines.h:1913
@ GL_GEQUAL
Definition opengl_defines.h:1668
Definition clanapp.h:36