texture_1d.h
1/*
2** ClanLib SDK
3** Copyright (c) 1997-2020 The ClanLib Team
4**
5** This software is provided 'as-is', without any express or implied
6** warranty. In no event will the authors be held liable for any damages
7** arising from the use of this software.
8**
9** Permission is granted to anyone to use this software for any purpose,
10** including commercial applications, and to alter it and redistribute it
11** freely, subject to the following restrictions:
12**
13** 1. The origin of this software must not be misrepresented; you must not
14** claim that you wrote the original software. If you use this software
15** in a product, an acknowledgment in the product documentation would be
16** appreciated but is not required.
17** 2. Altered source versions must be plainly marked as such, and must not be
18** misrepresented as being the original software.
19** 3. This notice may not be removed or altered from any source distribution.
20**
21** Note: Some of the libraries ClanLib may link to may have additional
22** requirements or restrictions.
23**
24** File Author(s):
25**
26** Magnus Norddahl
27** Harry Storbacka
28*/
29
30#pragma once
31
32#include "texture.h"
33
34namespace clan
35{
38
40 class Texture1D : public Texture
41 {
42 public:
45
49 Texture1D(const std::shared_ptr<Texture_Impl> &impl) : Texture(impl) { }
50
58 Texture1D(GraphicContext &context, int size, TextureFormat texture_format = TextureFormat::rgba8, int levels = 1);
59
60 Texture1D(GraphicContext &context, const PixelBuffer &image, bool is_srgb = false);
61 Texture1D(GraphicContext &context, const PixelBuffer &image, int src_x, int width, bool is_srgb = false);
62
64 int get_size() const;
65
68
74 void set_image(GraphicContext &context, PixelBuffer &image, int level = 0);
75
82 GraphicContext &context,
83 int x,
84 const PixelBuffer &image,
85 const int src_x,
86 const int src_width,
87 int level = 0);
88
90 };
91
93}
Interface to drawing graphics.
Definition graphic_context.h:257
Pixel data container.
Definition pixel_buffer.h:68
1D texture object class.
Definition texture_1d.h:41
Texture1D(const std::shared_ptr< Texture_Impl > &impl)
Constructs a texture from an implementation.
Definition texture_1d.h:49
Texture1D(GraphicContext &context, const PixelBuffer &image, int src_x, int width, bool is_srgb=false)
TextureWrapMode get_wrap_mode_s() const
Get the texture wrap mode for the s coordinate.
Texture1D(GraphicContext &context, int size, TextureFormat texture_format=TextureFormat::rgba8, int levels=1)
Constructs a Texture.
void set_subimage(GraphicContext &context, int x, const PixelBuffer &image, const int src_x, const int src_width, int level=0)
Upload image to sub texture.
void set_wrap_mode(TextureWrapMode wrap_s)
Texture1D()
Constructs a null instance.
void set_image(GraphicContext &context, PixelBuffer &image, int level=0)
Upload image to texture.
Texture1D(GraphicContext &context, const PixelBuffer &image, bool is_srgb=false)
int get_size() const
Get the texture width.
Texture object class.
Definition texture.h:103
std::shared_ptr< Texture_Impl > impl
Definition texture.h:250
TextureFormat
Texture format.
Definition texture_format.h:39
TextureWrapMode
Texture coordinate wrapping modes.
Definition texture.h:65
Definition clanapp.h:36