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| InstanceBatch (InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material, size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap, const String &batchName) |
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virtual | ~InstanceBatch () |
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virtual void | _boundsDirty (void) |
| Called by InstancedEntity(s) to tell us we need to update the bounds (we touch the SceneNode so the SceneManager aknowledges such change)
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void | _defragmentBatch (bool optimizeCulling, InstancedEntityVec &usedEntities, CustomParamsVec &usedParams) |
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void | _defragmentBatchDiscard (void) |
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const Vector4f & | _getCustomParam (InstancedEntity *instancedEntity, unsigned char idx) |
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const Mesh::IndexMap * | _getIndexToBoneMap () const |
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MeshPtr & | _getMeshRef () |
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const Ogre::MeshPtr & | _getMeshReference (void) const |
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void | _markTransformSharingDirty () |
| Tells that the list of entity instances with shared transforms has changed.
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void | _notifyCurrentCamera (Camera *cam) override |
| Internal method to notify the object of the camera to be used for the next rendering operation.
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void | _setCustomParam (InstancedEntity *instancedEntity, unsigned char idx, const Vector4f &newParam) |
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void | _setInstancesPerBatch (size_t instancesPerBatch) |
| Raises an exception if trying to change it after being built.
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bool | _supportsSkeletalAnimation () const |
| Returns true if this technique supports skeletal animation.
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void | _updateBounds (void) |
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void | _updateRenderQueue (RenderQueue *queue) override |
| Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
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virtual RenderOperation | build (const SubMesh *baseSubMesh) |
| Constructs all the data needed to use this batch, as well as the InstanceEntities.
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virtual void | buildFrom (const SubMesh *baseSubMesh, const RenderOperation &renderOperation) |
| Instancing consumes significantly more GPU memory than regular rendering methods.
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virtual size_t | calculateMaxNumInstances (const SubMesh *baseSubMesh, uint16 flags) const =0 |
| Some techniques have a limit on how many instances can be done.
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InstancedEntity * | createInstancedEntity () |
| Returns a pointer to a new InstancedEntity ready to use Note it's actually preallocated, so no memory allocation happens at this point.
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const AxisAlignedBox & | getBoundingBox (void) const override |
| Retrieves the local axis-aligned bounding box for this object.
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Real | getBoundingRadius (void) const override |
| Retrieves the radius of the origin-centered bounding sphere for this object.
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void | getInstancedEntitiesInUse (InstancedEntityVec &outEntities, CustomParamsVec &outParams) |
| Fills the input vector with the instances that are currently being used or were requested.
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const LightList & | getLights (void) const override |
| Gets a list of lights, ordered relative to how close they are to this renderable.
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const MaterialPtr & | getMaterial (void) const override |
| Retrieves a weak reference to the material this renderable object uses.
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const String & | getMovableType (void) const override |
| Returns the type name of this object.
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void | getRenderOperation (RenderOperation &op) override |
| Gets the render operation required to send this object to the frame buffer.
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Real | getSquaredViewDepth (const Camera *cam) const override |
| Returns the squared distance between the camera and this renderable.
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const Any & | getUserAny (void) const |
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bool | isBatchFull (void) const |
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bool | isBatchUnused (void) const |
| Returns true if it no instanced entity has been requested or all of them have been removed.
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virtual bool | isStatic () const |
| Returns true if this batch was set as static.
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void | removeInstancedEntity (InstancedEntity *instancedEntity) |
| Removes an InstancedEntity from the scene retrieved with getNewInstancedEntity, putting back into a queue.
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virtual void | setStaticAndUpdate (bool bStatic) |
| Tells this batch to stop updating animations, positions, rotations, and display all it's active instances.
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void | setUserAny (const Any &anything) |
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virtual bool | useBoneWorldMatrices () const |
| Tells whether world bone matrices need to be calculated.
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void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override |
| Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
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| Renderable () |
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virtual | ~Renderable () |
| Virtual destructor needed as class has virtual methods.
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uint16 | _getMaterialLodIndex () const |
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virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const |
| Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.
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virtual bool | getCastsShadows (void) const |
| Method which reports whether this renderable would normally cast a shadow.
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const Vector4f & | getCustomParameter (size_t index) const |
| Gets the custom value associated with this Renderable at the given index.
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virtual uint16 | getNumWorldTransforms (void) const |
| Returns the number of world transform matrices this renderable requires.
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bool | getPolygonModeOverrideable (void) const |
| Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
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virtual Technique * | getTechnique (void) const |
| Retrieves a pointer to the Material Technique this renderable object uses.
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bool | getUseIdentityProjection (void) const |
| Returns whether or not to use an 'identity' projection.
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bool | getUseIdentityView (void) const |
| Returns whether or not to use an 'identity' view.
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const Any & | getUserAny (void) const |
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UserObjectBindings & | getUserObjectBindings () |
| Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes.
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const UserObjectBindings & | getUserObjectBindings () const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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virtual void | getWorldTransforms (Matrix4 *xform) const =0 |
| Gets the world transform matrix / matrices for this renderable object.
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bool | hasCustomParameter (size_t index) const |
| Checks whether a custom value is associated with this Renderable at the given index.
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virtual void | postRender (SceneManager *sm, RenderSystem *rsys) |
| Called immediately after the Renderable has been rendered.
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virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) |
| Called just prior to the Renderable being rendered.
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void | removeCustomParameter (size_t index) |
| Removes a custom value which is associated with this Renderable at the given index.
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void | setCustomParameter (size_t index, const Vector4f &value) |
| Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
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void | setPolygonModeOverrideable (bool override) |
| Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
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void | setUseIdentityProjection (bool useIdentityProjection) |
| Sets whether or not to use an 'identity' projection.
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void | setUseIdentityView (bool useIdentityView) |
| Sets whether or not to use an 'identity' view.
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void | setUserAny (const Any &anything) |
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| MovableObject () |
| Constructor.
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| MovableObject (const String &name) |
| Named constructor.
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virtual | ~MovableObject () |
| Virtual destructor - read Scott Meyers if you don't know why this is needed.
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MovableObjectFactory * | _getCreator (void) const |
| Get the creator of this object, if any (internal use only)
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LightList * | _getLightList () |
| Returns a pointer to the current list of lights for this object.
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SceneManager * | _getManager (void) const |
| Get the manager of this object, if any (internal use only)
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virtual const Affine3 & | _getParentNodeFullTransform (void) const |
| Return the full transformation of the parent sceneNode or the attachingPoint node.
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virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) |
| Internal method called to notify the object that it has been attached to a node.
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virtual void | _notifyCreator (MovableObjectFactory *fact) |
| Notify the object of it's creator (internal use only)
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virtual void | _notifyManager (SceneManager *man) |
| Notify the object of it's manager (internal use only)
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virtual void | _notifyMoved (void) |
| Internal method called to notify the object that it has been moved.
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virtual void | _releaseManualHardwareResources () |
| Notifies the movable object that hardware resources were lost.
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virtual void | _restoreManualHardwareResources () |
| Notifies the movable object that hardware resources should be restored.
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void | addQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
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void | addVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
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void | detachFromParent (void) |
| Detaches an object from a parent SceneNode or TagPoint, if attached.
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Real | getBoundingRadiusScaled () const |
| as getBoundingRadius, but with scaling applied
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bool | getCastShadows (void) const override |
| Returns whether shadow casting is enabled for this object.
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uint32 | getLightMask () const |
| Get a bitwise mask which will filter the lights affecting this object.
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Listener * | getListener (void) const |
| Gets the current listener for this object.
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const String & | getName (void) const |
| Returns the name of this object.
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Node * | getParentNode (void) const |
| Returns the node to which this object is attached.
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SceneNode * | getParentSceneNode (void) const |
| Returns the scene node to which this object is attached.
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Real | getPointExtrusionDistance (const Light *l) const override |
| Get the distance to extrude for a point/spot light.
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virtual uint32 | getQueryFlags (void) const |
| Returns the query flags relevant for this object.
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bool | getReceivesShadows () |
| Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
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Real | getRenderingDistance (void) const |
| Gets the distance at which batches are no longer rendered.
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Real | getRenderingMinPixelSize () const |
| Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
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uint8 | getRenderQueueGroup (void) const |
| Gets the queue group for this entity.
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virtual uint32 | getTypeFlags (void) const |
| Get the 'type flags' for this MovableObject.
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const Any & | getUserAny (void) const |
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UserObjectBindings & | getUserObjectBindings () |
| Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes.
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const UserObjectBindings & | getUserObjectBindings () const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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virtual uint32 | getVisibilityFlags (void) const |
| Returns the visibility flags relevant for this object.
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bool | getVisible (void) const |
| Gets this object whether to be visible or not, if it has a renderable component.
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const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override |
| Retrieves the axis-aligned bounding box for this object in world coordinates.
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virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
| Retrieves the worldspace bounding sphere for this object.
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bool | isAttached (void) const |
| Returns true if this object is attached to a SceneNode or TagPoint.
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bool | isDebugDisplayEnabled (void) const |
| Gets whether debug display of this object is enabled.
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virtual bool | isInScene (void) const |
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
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bool | isParentTagPoint () const |
| Gets whether the parent node is a TagPoint (or a SceneNode)
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virtual bool | isVisible (void) const |
| Returns whether or not this object is supposed to be visible or not.
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const LightList & | queryLights (void) const |
| Gets a list of lights, ordered relative to how close they are to this movable object.
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void | removeQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
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void | removeVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
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void | setCastShadows (bool enabled) |
| Sets whether or not this object will cast shadows.
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void | setDebugDisplayEnabled (bool enabled) |
| Sets whether or not the debug display of this object is enabled.
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void | setLightMask (uint32 lightMask) |
| Set a bitwise mask which will filter the lights affecting this object.
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void | setListener (Listener *listener) |
| Sets a listener for this object.
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void | setQueryFlags (uint32 flags) |
| Sets the query flags for this object.
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void | setRenderingDistance (Real dist) |
| Sets the distance at which the object is no longer rendered.
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void | setRenderingMinPixelSize (Real pixelSize) |
| Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
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virtual void | setRenderQueueGroup (uint8 queueID) |
| Sets the render queue group this entity will be rendered through.
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virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
| Sets the render queue group and group priority this entity will be rendered through.
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void | setUserAny (const Any &anything) |
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void | setVisibilityFlags (uint32 flags) |
| Sets the visibility flags for this object.
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void | setVisible (bool visible) |
| Tells this object whether to be visible or not, if it has a renderable component.
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Public Member Functions inherited from Ogre::ShadowCaster |
virtual | ~ShadowCaster () |
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const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
| Gets the world space bounding box of the dark cap, as extruded using the light provided.
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virtual EdgeData * | getEdgeList (void) |
| Returns details of the edges which might be used to determine a silhouette.
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const AxisAlignedBox & | getLightCapBounds (void) const |
| Gets the world space bounding box of the light cap.
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virtual const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0) |
| Gets an list of the renderables required to render the shadow volume.
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bool | hasEdgeList () |
| Returns whether the object has a valid edge list.
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| AnimableObject () |
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virtual | ~AnimableObject () |
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virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
| Create a reference-counted AnimableValuePtr for the named value.
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virtual const StringVector & | getAnimableValueNames (void) const |
| Gets a list of animable value names for this object.
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